Team twnZ vs Team Supermic (1 of 1)

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RESULT:TEAM SUPERMIC 4 - 8 TEAM TWNZ

-=-=- -=-=- -=-=- -=-=- -=-=-

TEAM.SUPERMIC PLAYERS: Supermic(c), DJ, Snee, html, Yaku
TEAM.TWNZ PLAYERS: TwnZ(c), Akora, Free, Pogo, Freakeh


TEAM SUPERMIC MAPS WON: Desertstorm, GolgothaAL, Siege][, Riverbed]l[
TEAM TWNZ MAPS WON: Ballistic (1), Golgotha][AL, Bridge, AutoRIP, Lavafort][, TheDungeon]l[AL, Desolate][, Ballistic (2)

My Man of The Match: TwnZ - rounds without the blue captain appearing at the top of the scoreboard were rare and, as we had assumed beforehand, he had obviously laid out his tacs to make use of himself as his team's best weapon

>> MATCH DEMOS AND SCREENS <<

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MATCH REPORT:

Out of all four pairings to start the Quarters with, this was the one I was looking forward to the most, because for me it had the biggest contrast between fragging and tricks / launches. Tbh I expected neither team to lose lol. In the end the better team won, and I stress the word team because of how badly a few of Supermic's crew seemed to fail him all across the match.

Really, you're better reading the round descriptions here because they tell a better story of why this match went the way it did. Supermic had clearly been training hard and come up with quite a lot of new tricks to take Twnz's team by surprise with. Some of them worked, some didn't; some old stuff which should have worked didn't and some old stuff which shouldn't have worked did. But although the working stuff was often sublime the stuff that failed lost them quite a lot of headroom, and the blues were in the end much more consistent than the reds, not relying so much on launches simply because they had more fragpower to use.

On top of that Supermic was forced to leave PM out after what I'll call a breakdown in communication (meh, read the rest of the thread for the colourful descriptions); he also had Snee playing whom I unfairly denigrated while speccing, not realising how crappily his wifi connection was letting him down (sry m8). He did what he could but tbh it wasn't much and he may even have been the reds' weakest player as a result, when on a decent conn he could have been a major strength. On top of all that Mic also had Yaku playing - he actually played pretty well a lot of the time (from my POV anyway) but he apparently was less than great at following tactics, and if you don't follow tacs which have been trained into you for two weeks for a Cup match, when the hell do you follow them? DJ played consistently well even while his team floundered, and would have prolly been my MotM had red won; and html was a reliable backman and seemed to be on exactly the same page as his captain most of the way through.

I didn't know what to make of the blue team after their absolute arse of a Ballistic attack to open with; it seemed to me that they had nothing to go with except run/frag/run/frag. The blues were willing to support the runs (I mean the running, not the diarrhoea) of their one-man-team captain well, but when Twnz died it was sometimes a case of 'what now?' It was only very occasionally that the blues successfully managed to take the reds by surprise but without the fragpower of Snee the reds were suffering on defence. I said before that the blues would be all about attacking, but they pulled off some great defs of their own to keep the reds at bay (Balli final, Dungeons) and with a few decent and practiced launches in their toolkit they seemed to have few weaknesses beyond a certain rigidity of style.

Anyway, the better team won but that was largely because only one team turned up. Supermic was put in the position of having to make do with what he had, which was a lot less than what he should have had, given the on-paper strong players he'd chosen to go with; by contrast Twnz could field his strongest team. As far as I'm concerned, only DJ, html and the captain on the red team can take all the credit owed to them after this one. The rest of the squad, for whatever reason, shouldn't remember it with any pride. The blues on the other hand all deserve a clap for their teamwork. A deserved win for blue but an undeserved loss for the reds - I hope that makes sense :\

TEAM.SUPERMIC POSITIVES:

Got off to a great start, dealing with blue attacks and learning from their mistakes
When their defence worked blue didn't have a clue how to pass it
They came with new tricks, and they worked :thumb:
Strong performances all throughout by Supermic and DJ

TEAM.SUPERMIC NEGATIVES:

Captain was let down in various ways by every one of his team-mates except DJ and possibly html (including the two who weren't even there)
Launches which may otherwise have won them maps sometimes failed horribly through no fault of their own - seriously bad luck for such a launch-based team
Confidence suffered when Twnz's team nosed ahead

TEAM.TWNZ POSITIVES:

Strong captain who was as match-ready as he could be
Blues made a much better team contribution than the reds
Had excellent launches to complement their fragpower and red had trouble dealing with both things at once

TEAM.TWNZ NEGATIVES:

Sprang next to no surprises on their opponents - their attacks were almost all predictable
And when run-and-shoot approaches were getting nowhere they sometimes had no apparent Plan B

-=-=- -=-=- -=-=- -=-=- -=-=-

MAPS BREAKDOWN

-=-=-

WARMUP: DESOLATE][

Blue defended full time.

-=-=-

MAP 1 - BALLISTIC (1)

QUICK MAP REPORT:

A nice move from the blues to begin with had the reds flustered: Pogo and Free set a Lasers double directly to... the Main Gate tele! Twnz grabbed it and then ducked through the door to take the Gates on 9:49. Akora also took the same launch and was waiting at the Genny as the wall exploded, but the red backdef knew their positions and prrt'd him down. From there it got a mite worse for team.twnz as they tried one or two launches and hammers but concentrated mainly on just running and shooting, and red were equal to them at every position, covering each other very well around the Genny. Blue finally managed to get there on a ridiculous 3:47, a nice wake-up call which told them that the reds were here to play. Warhead fell on 2:35 to Free, popping out of absolutely nowhere at the ramp, and Twnz BT'd his way to the Final on 2:19, but that was one damn good and well laid out defence for the reds to work from.

Red's Lasers double was awful but they then tried what the blues had forgotten to - a hill launch! Mic got DJ over as the Gates went on the second run, and Pogo had to mini him on the Genny stairs to save it. Pogo managed to do some great work at the back for the blues but it couldn't last forever, and the reds took advantage of a brief break in the blue defence to pull off a Main Gate door launch directly into the Genny room - Supermic had it gooped just as Pogo ran out of ammo on 4:25. No-one can ever predict Warhead, so when virtually the entire blue team responded to an 'Incoming low!' and jumped into the low tunnel, DJ had no difficulty just dodging high to take it on 3:10 - good job, blues. Blue then pulled off their best portion of the map as they spent the next 3 three minutes plus making save after save, both pushing low and falling back at the same time. DJ and Snee both got noobed on the button, but red didn't have enough left in the tank.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 0 - 1


-=-=-

MAP 2 - DESERTSTORM

QUICK MAP REPORT:

Another nice start for the red def, in spite of throwing the previous map away. Freakeh finally had to grab Scud on 8:55 after more than one miracle save. Then, as had every other captain so far in this Cup, Supermic fell back while his team arranged themselves ahead of him at the Sam. Then followed the best Sam defence yet, with Free taking it on 5:46 after blues had just run forwards again and again, one by one, like mindless lemmings :rolleyes: By the 6:00 mark Snee had not managed to get on the scoresheet, but it wasn't 5v4 because Pogo was sucking just as hard, without the excuse of a poor conn. Anyway, trickmeister Twnz bunnied Underground on 5:15, yet it still took Free an astonishing 3:27 to capture the Final. How did red not win this match???

Scud went on 6:07, courtesy of html, and under a minute later DJ had the Sam under control. Blues' defence was like one of those movie scenes which, tragic though it is, you can't help laughing at it. 3 reds attacked at once from the ramp and Freakeh shouting about lag as the third one got it didn't make much sense - if you let three in at once low you deserve everything you get. I have thpoken. Snee then took a (non-deffed) hammer onto barbed wire and still managed to take the Underground immediately (wtf blue, cmon!), and then a downright comical high defence resulted in DJ and Supermic taking down every blue they saw and just jumping onto it from above on 3:40. I'll say it again: how do reds lose at this point?

MAP RESULT: TEAM.SUPERMIC WIN!

SCORE: 1 - 1


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MAP 3 - GOLGOTHAAL

QUICK MAP REPORT:

Will you people please stop picking this map?! I spawn in the def room and can't use the teles, it's a fookin' 'mare with a hat on! Man.

Supermic decided to become the first Cup captain to try a backlaunch (apart from Met, who had already won at that point). It might have been nice to see how it went in a real 5v5 match, but Supermic, html and Snee managed to make such a cottage of it that Twnz actually had enough time to run all the way along the river and take them down. Oh, and that was after Supermic had been sent about four feet up the cliff, and possibly backwards. Christ. DJ was meanwhile actually doing stuff, and took the Temple on 11:18, with Yaku grabbing the Doors fifteen seconds later. Supermic and html then tried an interesting double for DJ from between the near side of the arched door and the statue, which should have worked considering Free had been told to go up to the Siege and check for a backlauncher who wasn't actually there (thanks to the reds). It didn't though, and red were forced to push low for Undead on 10:37. Red needed to save some face, so they pulled out another new trick. Supermic took Snee and html outside (with DJ covering from the flower spawn), and launched them both at once, the idea being that html would go in the direction of Hurons while Snee got sent to Siege. Snee didn't make it up but html did, snagging Hurons on 10:04 - class. It's a good thing for Yaku that html did take Siege because, while html had sui'd to get back, Yaku didn't, instead glory-hunting his way to Undead against Supermic's tactics. Anyway, Snee then had no trouble just running to Siege on 9:40, and Yaku was inside Attackers by 8:59. Shite blue were in trouble but they at least held the Heart until 8:19. Bloody dreadful start by reds was turned into an easy rollover.

Blues tried to launch along the river but failed it. Meanwhile Twnz was pissed the hell off and only took two runs to have Undead in the sack by 3:04. And that was the last objective they got because the reds dug deep and played well with each other, holding positions and using comms. I wish all Hurons defs were like this, at least when it's my team deffing :P Given that Snee had 0 by the end, it's clear how well the rest of the reds were playing while he struggled with his connection - Snee is not exactly a zero-points-on-def kind of player.

MAP RESULT: TEAM.SUPERMIC WIN!

SCORE: 2 - 1


-=-=-

MAP 4 - GOLGOTHA][AL

QUICK MAP REPORT:

From Golg to Golg2, just like in Wish v Salva. Fascinating, eh? Anyway, DJ had the Gates done by 9:46 after a double over the top by html and Supermic, obviously by now the designated launchers. Snee pushed to the Sword with little health on 9:14, and Supermic kept trying to launch DJ from the Gates door, but blue had it sniped. The Lifts went from html from (I think) a hammer-launch on 8:38, at which point the red launch jinx started to kick in. Supermic and DJ tried the same launch three times, one which they had clearly practised, from the base of the middle tower up to the Temple, but DJ just couldn't get high enough, and meanwhile the rest of the reds were attacking 3v5 against some hefty spam. After such a good start it's a shame that DJ finally took the Temple on 5:52 and the fact that he finished it eight seconds later was no consolation.

Blue weren't interested in launching, they just pushed like a teenage delinquent's horny cellmate, giving Twnz the Gates on a quick 3:55. Red whipped out the front spam but Twnz still took Sword on 3:30, then took a sneaky Sword launch from Akora to fly upwards, only to get potted by lastman Supermic by the pads. With the reds so focused on stopping the blue's launches they plum forgot to watch the stairs, so Pogo just... erm... ran up them and got the Lifts on 3:06. The reds managed to def Temple for an encouraging further minute and a half, but Free got there with some fine jinking, though DJ was putting in decent launch defence from the top. Cross went on 1:09 and red had thrown away another map on account of not being able to take a specific objective.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 2 - 2


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MAP 5 - BRIDGE

QUICK MAP REPORT:

Because it's the only launch he knows, Twnz tried for a quick cave launch. But since Supermic knew, and Twnz knew that Supermic knew, and Supermic knew that Twnz knew that Supermic knew, Supermic killed it. Dunno how though :confused: A short while later Twnz was unforgiveably allowed to reach the boots with armour and pads on - one boot-jump into the base and the noobage backdef was left handing out the tissues on 14:31. Door Pressure went straight away and once the first blue run was taken out by the reds blue pushed outside for a series of launches, Snee unable to cope on his own. Twnz with a belt got up right away from a sniper tower launch by Pogo and took 3 and 4 on 13:43, red requiring two defenders falling back to take him down. Pogo had incredibly managed to launch Free outside while this was going on, and the blue took Explosive 1 on 13:23 - and while that was happening Pogo launched Twnz up again, who considered going for the Detonater in the vain hope that Free could take Explosive 2 as well. At this point Yaku was really the only one getting any meaningful defending in and the blues were running rampant over the reds' non-existent beach def. Free ran up inside to take Final on 12:39 while the reds shat themselves on the bridge, though it was 11:50 before Pogo took the last Explosive. Blue then simply charged over the bridge again and again until Ako got the Detonator on 10:40.

As expected, the reds had a lot more tricks up their sleeve than the blues and they got on with dealing them out straight away. Snee and html were interested in double tree launches while Supermic and DJ tried to pull off an interesting new single-tree-style launch right under the turret. DJ got sniped down the first time, leaving Supermic standing there waiting for the launch in broad daylight, which must have told blues what they were going to try to do. An added bonus was that DJ kept getting owned by the turret, which must surely have been one bright spot for Supermic. DJ then sent Snee to the bridge from a double tree but Ako was all over him as soon as he landed. But blue were literally having to watch every launch spot, and it was understandable that Snee was able to launch first html and then DJ from a simple hammer at the first torch - html got the first Explosive on 4:08 but then they both got killed off. The fact that red were clearly not bothered about Second should maybe have told Twnz to bring Freakeh forward from the Base, but he didn't and the reds were having great fun pulling off every launch under the sun. Maybe if Twnz had 'let' Second go the blues could have fared much better by spamming low and camping the beach. The new Gate launch failed a second time, but DJ was soon up to take the Final on 2:37, and reds surely had it finished. Well, no, they didn't. Their comms seemed to fail them massively and DJ spent five hundred years on the beach alone, spamming the tele and getting a spree on poor Pogo. DJ had a belt and was all ready to launch, but by the time Supermic got down there there was hardly any time left. DJ took Mic's pads hut launch to the Detonator and met Free's rocket spread with eleven seconds to go, and blue took the map.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 2 - 3


-=-=-

MAP 6 - SIEGE][

QUICK MAP REPORT:

Free took a pretty ropey rocket-launch to the base and failed to do anything at all before getting taken down above the Gatehouse button. But Pogo had already run to it on 9:17 and we waited to see how blue would proceed. They were obviously trying for a dark whenever possible but DJ and Yaku had it covered form high and low respectively. Seeing that Twnz was starting to try to push the tele, Supermic brought Snee inside to hammer-camp, with html in support, leaving only Yaku outside alone. But the blue low tele push was inexorable and eventually Twnz appeared with a belt, with Akora in support. Akora went ahead of Twnz and set up a cheeky hammer-launch from the very top ramp, sending Twnz up and over to skip past Supermic and DJ and grab the Final on 5:40.

Red got off to a really unfair start from a beautfully rehearsed move. Supermic and html got hammered fast along the bridge and Supermic set up a quick Gate launch with html facing him. It was being mini'd but Supermic was fast and html got up perfectly, hammering off the tower front wall to land two inches from the button, only for the camping Twnz to pott him at the last possible second, only seventeen seconds from the start of the round. Credit to red for trying, and credit to Twnz for being there quick to stop it. But red didn't lose heart with their first trick ruined, they just pulled out a better one :P DJ waited a while at the dark spot, sniping the roof def, then Supermic appeared and DJ launched him from the little black corner where the tower meets the wooden platform at the dark spot. Because there was no suicide there was no warning to the roof campers, and because the reds were covering their launchers so well, there was no shout. Supermic landed on the button on 3:06 - cue blue cries of 'WTF' :lol:

MAP RESULT: TEAM.SUPERMIC WIN!

SCORE: 3 - 3


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MAP 7 - AUTORIP

QUICK MAP REPORT:

It wasn't nearly as tough for the reds to get Despatch as it should have been - Pogo was supposed to be watching the hatch but he chose the wrong moment to run out of ammo and Supermic dropped and dodged to take it on 9:11. Twnz had obviously decided that Supermic was going to try every launch in the book for the Development, but Supermic second-guessed him and instead opted for frequent Test Room pushes, identifying Pogo as a weak link, alone in the Room. It didn't work, however, not even when all five reds pushed low at once and blue adapted quickly, leaving a trail of red bodies next to the redeemer wall. Supermic took advantage after dying in the Test Room and pushed up the stairs to take the Panel on 6:27, then DJ came low with a flak to dodge his way to the Final on 5:52.

Not the worst red attack in the world but blue still had plenty of time to play with. Twnz took the pads and mini'd his way high to take the Despatch on 3:14, then Freakeh managed to shove his way up the stairs to get Development on 2:21, just before DJ could d0ng him one. Free waited until Twnz did his usual hammer and got owned, then tried the same hammer correctly to take the Final on 2:05 - pretty disgusting red def performance for that one.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 3 - 4


-=-=-

MAP 8 - LAVAFORT][

QUICK MAP REPORT:

Here's how not to defend Lavafort.

In my opinion, Wish's team got their Lavafort def tacs spot on, ie. all up front, one at the cave mouth, one on the wall. Leaving one man at the Final from the start might be OK in 6v6, but in 5v5? Wish held it forever before his lot were in any danger, whereas Supermic's team crumbled immediately, if not sooner. Snee didn't help by running into the spawn cave and simply jumping into the lava straight away, leaving three versus five outside. Ako was in the Lava Cave impossibly quickly - DJ d0nged him but Free appeared seconds later to take the belt and the two Fuses on 9:15. Even before that had happened red had somehow let Twnz, loaded on armour and pads, to hammer from the dark corner and get all the way across the lift - it took html and Akora to finish him off within sneezing distance of the end. By 8:22 Twnz had dropped low, run up the tunnel unlooked-for and BT'd his way around the ramps to take the Final. Red were royally screwed from the start, thanks to bollocks defending and suspect placement.

"Lavafort is a noob map because I can't ripper" - Yaku, ex-Cup player

Next to nothing happened in the second round. The blues were watching html and his rippers like a hawk, so he never managed to make it over the wall to try any. Twnz had left Pogo behind to cover just in case, which turned out to be a good idea since Supermic was past the lift before Pogo shocked him down. Had html not been on the red team I think Twnz would probably have brought everyone up front - that being said, their front def was not brilliant, but it was enough.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 3 - 5


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MAP 9 - RIVERBED]L[AL

QUICK MAP REPORT:

Here's how to defend Riverbed]|[AL :P

There's only so many adjectives in the English language, so I can't properly describe what red's Tunnels def was like without seguéing into French, which I'll attempt in a minute. When I point out that the blues finally got there on 6:24 I doubt the poor sod that got the objective will want me mentioning his name. In view of that, Twnz got it; and bear in mind this is an 11 minute map. Team.Supermic defended wonderfully, fantastically, brilliantly, terrifically and, as the French say, bonly - DJ has to take most of the credit for his upfront work and html at the back was as solid as a tomato that had been frozen solid. The Charge then took them until 4:30 to lose, with Twnz sniping his way low, and I actually went and had dinner at that point, so bored of the blues' noobage was I. Pogo got the Final by dropping low from high on 3:30 but so the hell what? Supermic laid his team out really well in this round and teams in the Semis are well-advised to take a look at the demos, assuming they have a frontman like DJ and a backman like html.

Thanks again to Demo Manager I got little info from the demo of this round, but it doesn't matter much I suppose. Red worryingly took until 6:18 to get the Compressor, thanks to some fine falling back by the blues, then Snee got mini'd right in the Tunnels door by Free after he had pushed all the way through with his own mini blazing. Supermic got there soon afterwards on 5:40 though and blue had a lot of work to do. They didn't do it and one minute later Yaku was hitting the Charge by sniping his way low in the same way Twnz had. Red were pushing with ease and blue were all the way back, and it was at 3:54 that Supermic finished it with a mini from low.

MAP RESULT: TEAM.SUPERMIC WIN!

SCORE: 4 - 5


-=-=-

MAP 10 - THEDUNGEON]|[AL

QUICK MAP REPORT:

Though I do have a nice demo of this one I'd prefer not to go into it in detail for the reds' sake. Suffice to say that blue defended the Falls better than red had defended the Tunnels in the previous map. Another defence which the Semis teams will want to look at, and easily the best one yet in the Cup. 4:48 was when it finally dropped and by this time red had lost quite a lot of their earlier joie de vivre (I'm trying to learn French, fo). To then go from a Skull at 3:21 to a Final at 0:29 is quite a good way to give your opponents the lead. Supermic did what launching he could but html was the only one making any real progress fragwise, while all the blues climbed and climbed opposite. Snee's wifi was owning Snee by now, and the flames were starting across the board :flame:

To illustrate how total the reds' capitulation was, blue took two minutes and twenty-seven seconds to take the map. That's 2:27. A bad attack by the reds is one thing but to flush it so badly is just a total loss of confidence. From what I can tell from a bunch of invisibleness, Pogo launched Freakeh to the Falls on 8:16, the Skull was in the bag by Free on 7:35, and the blue captain poured up the hill to the Final thirty seconds later without even having to kill anyone.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 4 - 6


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MAP 11 - DESOLATE][

QUICK MAP REPORT:

The fact that Yaku only started moving at 9:40 helped let Twnz get the Outer Base, but red were not quite ready to give up on this match. They could still come back and save even a playoff, so they'd need, for example, a good Lower Level defence. They come up with some plasma ownage, Akora only managing to push through on 8:45 but Akora was then incredibly allowed to run under the ramp and past two defenders who were within about a foot of him - they both just turned and started attacking Free behind him, leaving Ako to go low and take the generator on 8:18. Blue were massing for an attack on the Guard Room but html and Yaku pushed well to break it up. Supermic had four at the back while he pushed forwards, but Akora took out two backmen with a sniper to let Twnz get the Guard Room on 6:45. There are certain hammers you know Twnz is always going to do - AutoRIP has one and Deso has another. He was allowed to try it off the ramp as soon as he got there and was only just killed by html as he landed on the button. Unfazed he ran East and up the ramp again, but this time ignored the hammer and just ran along the cliff, which was handy because not one red backman spotted him and he finished on 5:54 with full health and full pads.

The reds then managed to fail the easiest double launch in the world and it was up to Yaku to push high and drop to Outer Base on 3:43. Thanks to some timely mini-ing by Yaku, DJ had only Twnz to kill on his way to Lower Level on 3:19. Snee became the third red player to get more than 0 points when he took the Generator Room on 2:19 (I know Deso is a sui sort of map but red were still being outfragged everywhere) and yet it took html until 0:32 to finish the Guard Room. It is possible to finish in that time, but not against the blue defence, who only lost the East Bridge on their way to holding for the win.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 4 - 7


-=-=-

MAP 12 - BALLISTIC (2)

QUICK MAP REPORT:

Twnz was on top of the Gates before reds could blink, and he waited up there for the armour to reappear before dropping down, hitting the Gates (as a red backman nicked the armour) and hammering over. DJ brilliantly shot him out of the air just before he disappeared from view, but it was still a bit of a kick in the teeth for the reds. A flak launch was duly set once the tele was offline and Akora landed in the Gen room to flak it on 8:42. Bad def for the reds, they were giving up. They did manage to spam high and low back at the Warhead for a bit, but then team.twnz pulled off a coup de grâce and Akora was sent by rockets all the way across the ceiling from the nest door entrance to hit the Warhead on 7:36; red could only stop and stare at the unexpected move. They now couldn't care less and the Final went on 7:17.

Red managed the Lasers (yay!) and the Gates (yay?) in the second round but after html and DJ spent a maddening half a minute on top of the Gates, waiting for someone to trigger the sniper nest, red were done and the blues took the match.

MAP RESULT: TEAM.TWNZ WIN!

SCORE: 4 - 8


-=-=-

Thanks to all the players, to Solar for the UTVing and to everyone else involved! Screens and demos to follow. Roll on the Semis!
 
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Well done Useless, nice report, enjoyed it all!

I didn't torp, um pott* html on siege roof useless:angry:, I primary'd him :(

It was a good game, our team wearn't thinking of the "fragging" aspect, we were more focused on the launching more than anything else! We pulled through in the end, hoping for a good game now vs team EGG!
 
loled at yak moving the box on ballistic during game.....

really nice report Useless, well done

So many n00b misstakes i thought was not possible to do 2009....
 
The winning team has agreed to donate their entire winnings to me plus all their own money and several organs. They don't know they've agreed yet, but they have agreed.
 
(atomas has never been playing in aak btw i think)

@ micke:

well, as you could see from my posting, yaku's attitude has always been like this. exactly like this. i believe every single word you say :D contrary to you tho, the oldskool aak players were raised with it :D we stopped caring at some point. got along with it.
i mean we always went mad. in almost every match. especially those we lost (and we had enough of those). and yaku would always call most of us noobs and stuff. and the atmosphere often smelled of piss afterwards. but hell - yaku still loved us :D . kept playing with us.

now on the other hand me being (having been) a tactics/trix/teamplayer as well - and knowing the situations you described very well (including stuff similar to the armor incident!) i can perfectly understand why you are mad. and i do feel sorry for your high expectations not having come true even tho the potential had been there.

i mean (even tho i haven't been around for years gaming wise) i had expected every captain to know exactly (from pugs?) which player to put where (which you did) and how they had to be handled / what had to be expected from them.

- obviously everyone knew that the two are not html or supermic, or xb or meteor. but (dunno about atomas) yaku is a very good fragger, annoying as hell, just like useless pointed out. but I guess he can still read a tdm game better than an AS game?
- it just seems like you didn't know the important details. in that case i'd say you stumbled upon some bad luck. but i mean as everyone else said your team still did great. now comes the "if it doesn't kill you, it just makes you stronger" part... but you really have to look at it like this.


well - this was mother theresa speaking for you :bow: (tribute to wargod)
thanks for listening.

(and i agree with anni, too)
(and fucking pick me next time supermic, i'm the perfect man for your team dude)
 
Supermic decided to become the first Cup captain to try a backlaunch (apart from Met, who had already won at that point). It might have been nice to see how it went in a real 5v5 match, but Supermic, html and Snee managed to make such a cottage of it that Twnz actually had enough time to run all the way along the river and take them down. Oh, and that was after Supermic had been sent about four feet up the cliff, and possibly backwards. Christ.

that was one of mickes weird strats, it was a FAKED backdoor to distract 1 of their defence ty :P

and btw yes useless deserves money for becoming............ usefull ;)
I shall donate to him 10 euros if he wishes to accept it!
 
Nah it's ok m8, I'm just in it for the pisstaking :P

And I'm no genius but a tactic which distracts one blue player but needs three red players to do absolutely nothing is maybe not top of the list of all-time great military maneouvres :trout: