DaTeL said:
if this is only 3/7 of the full map...
oh no sorry man i guess i wasnt clear =P i designed an assault map (about a year ago) it was originally 7 objectives (sections) each section had some sub-objectives. When i built it, it turned out much TOO BIG for UT99 to handle. So i chopped it up into smaller maps, like in a "series". (Part-1, Part2, Part3...) like the smaller maps would be like different parts of the same big installation (kinda like black-mesa, sort of) I chose the first 3 sections for Part-1, The next 3 for part-2 etc...
So now if this Part-1 map is still too big, then i can chop it down to 2 sections, or even one! Well, speaking for myself anyways, mappers don't always know when they're thinking too big, LOL! i'm thinking now 2 or 1 section (ie small maps) might be better, given the earlier post by WEIRDO about the server admin stuff (how many data channels ?? - i should learn about that stuff, that seems pretty critical... i do have tons of pickup in the map atm - i guess deleting pickup would get the numbers down, but how much ?? what's the best "worst-case" for client/server performance ?? - is there a formula how the pings can be estimated or measured without having a server set up??
is there a tool or method?
DaTeL said:
again, if you'd like us to play it ...
That would be so cool, but it's not designed right for league play (i'm guessing) i could crank out some league type maps though, if i knew exactly what you all wanted
For this, the FPS will take some work, i have a P4-1.8ghz/512ddr/GF3-64, also a P3-1ghz/1g-sdram/GF2-64U i use for "low-end" testing ...
I consider the following ranges with a maps recommended bot-load acceptible (this is what i usually seem to get)
P3: 25-60fps map averages @800x600/OpenGL
P4: 35-70fps map averages @1024x768/d3d
The piccy showing 18FPS from looking across the bay where he is standing on the wall -- well that's my fault it should be blocked !!!
Anyways -- I get the same reading on my P4, so, blocked or not i gotta improve that whole area, loud and clear
DaTeL said:
.. are you familiar with the term 'spam'? ...small chamber...
heh - i get ideas and put them in, they can be bad ones... i thought it should be tough there -- maybe it's dumb?
if you to contact me:
atm, here, or email
[email protected], or UnrealPlayground...
(i should really set up icq or something... maybe next week)
happy halloween dudes
Cheers