why the change?
cause imo rippershots are nice...but not 4 final objective![Eye roll :eyeroll: :eyeroll:](/images/smilies/submitted/squirrel/rolleyes.gif)
changes so far:
- delay time of the start door 50% reduced
- asbestos suits added !!!
- moved sniper and ammo at start closer to attack spawn
- pulse and ammo at old sniper place
- sky is higher now....4 better launching
- new box in front of the castle wall (sniper cover 4 attack)
- 2nd "door" to lava cave added
- new bridge to a dead-end lava tunnel added
- bridge can be shot down..u can enter the bridge from lava..or ripper fuses from lava
- door to fuses is bigger
- fuses disable lava and entrance tele
- fuses activate 2nd attack spawn (not longer time-based)
- lift got 1 second delay now
- added new vent. tunnels..attack can enter them from low (and only attack can destroy the vents)
- added a 3rd fence part at final door
- final room door is bigger
- added a tele at final....so u can see urself in the end vid
- final is now touch!!!
AS-LavaFort][SE_preview
cause imo rippershots are nice...but not 4 final objective
![Eye roll :eyeroll: :eyeroll:](/images/smilies/submitted/squirrel/rolleyes.gif)
changes so far:
- delay time of the start door 50% reduced
- asbestos suits added !!!
- moved sniper and ammo at start closer to attack spawn
- pulse and ammo at old sniper place
- sky is higher now....4 better launching
- new box in front of the castle wall (sniper cover 4 attack)
- 2nd "door" to lava cave added
- new bridge to a dead-end lava tunnel added
- bridge can be shot down..u can enter the bridge from lava..or ripper fuses from lava
- door to fuses is bigger
- fuses disable lava and entrance tele
- fuses activate 2nd attack spawn (not longer time-based)
- lift got 1 second delay now
- added new vent. tunnels..attack can enter them from low (and only attack can destroy the vents)
- added a 3rd fence part at final door
- final room door is bigger
- added a tele at final....so u can see urself in the end vid
- final is now touch!!!
AS-LavaFort][SE_preview