run to the map with ista because i coudn't come out the first room without insta
(walked to it as defender with std weapons aswell tho)
first room is basic, (and still dark) just a good beginroom, only i don't see the use of a flying thighpad :S, i also suggest to put another weapon in there, and i would say pulsegun or maybe ripper
outside area looks kinda cool, some fps probs with my head turned to the base tho, i also like your ramp (at mountain) that you can dodge your way up, its only too simple imo, make the ramp a bit lower to make it a bit harder (or a secondary hammer or summon) like in overlord...
nice to see that you made the riverside a bit higher, to prevent defenders to rush up to much.. i noticed also that there is a shield armor in the "rivercave" i would say to put a shield belt in here, (nobody is going to run that fast for a shield armor i think, shield belt would force more people to run that part...
entrance is indeed huge, you don't need a very good hammerlauncher to launch sombody init, and as we all know, flying people are more hard then walking ones... maybe you can make sort as a garagedoor that will be half open, so that people have to walk tru it
inside fps is good again, i really like the boots idea, you can exactly use the 3 jumps to reach the end (of the first part.) class
terminals are okayish imo, i only know them from some other map
i disagree with sx about the last part, it really like it, also a good thought about it, i will explain why..
defenders (who start in the lets say "cage") have to climb up and try to defend from there, they either have 2 choices, or stay here, and prevent launchers from launch tru the defender area, or fall down to hit more people but with a greater chance that people will hammer up...
offcourse attackers will always meet some defenders in that "cage" its really nice tactical feature imo
i only suggest defenders get a shortcut to the last room (only for def.) to get some more organizized def..
about the seccond part.. nothing, to say, don't understand a fuck of the idea i will when it's further on
btw. i think you should make it a bit harder for the attackers, and maybe put another small outside area at the end or summon
really like the map and maybe here some names for ya (because i wouldn't call it ballistic][ or summon)
AS-Damnation
(verdoemnis)
AS-Toxicbase (add some more bioludge and rifle's in the map then)
AS-Depravation or AS-Deterioration (verloedering)
but maybe also somthing like this (with a nice concept with it)
AS-Betrayal (veraad)
AS-Desertion (desertie)
dunno if you like them, just some sugestions :cool: