hey CypresS, nice work on the map. the overall look of the map is very nice, and there are some good things about the map, and bad...
however, ill post the negative comments, so it helps you, for direction with the next version. i dind't play with bots, so i dunno if they are done yet, but this is what i came to, playing it single.
firstly, most places are very open which is good, however, i find the obj's to be very very spammy. ie: the lifts in to the comptuer room, 2 tiny, lil lifts that could easily be defended with a shock ho for 30mins. maybe there is another entrace, but hey i believe multiple paths to the obj's, or... bigger lifts would be the go. also the 2nd obj, after passing the elevator, held within a small room with a door, also has the potential for much spam. maybe dont include the door, but thats just a thought. and the last obj? doing a lift jump from a tiny lift??? doesn't seem to thoughtfull. but hey its only a beta.
on second point, some of the objs seem hard to find. i spent half my time running around looking for the obj's. im not sure how you could help make it easier to locate where to go, but hey maybe some texture arrors or something or rather could help point the attackers in the right direction.
but hey, apart from this, i love the map. it looks mad (especially the water), lots of areas to run around in, the atmosphere is good and yeh i believe once this map is finished, it will be a great map. (but make it less spammy, we dont want another guardia in our hands)
good work. keep working on it.
suck.
however, ill post the negative comments, so it helps you, for direction with the next version. i dind't play with bots, so i dunno if they are done yet, but this is what i came to, playing it single.
firstly, most places are very open which is good, however, i find the obj's to be very very spammy. ie: the lifts in to the comptuer room, 2 tiny, lil lifts that could easily be defended with a shock ho for 30mins. maybe there is another entrace, but hey i believe multiple paths to the obj's, or... bigger lifts would be the go. also the 2nd obj, after passing the elevator, held within a small room with a door, also has the potential for much spam. maybe dont include the door, but thats just a thought. and the last obj? doing a lift jump from a tiny lift??? doesn't seem to thoughtfull. but hey its only a beta.
on second point, some of the objs seem hard to find. i spent half my time running around looking for the obj's. im not sure how you could help make it easier to locate where to go, but hey maybe some texture arrors or something or rather could help point the attackers in the right direction.
but hey, apart from this, i love the map. it looks mad (especially the water), lots of areas to run around in, the atmosphere is good and yeh i believe once this map is finished, it will be a great map. (but make it less spammy, we dont want another guardia in our hands)
good work. keep working on it.
suck.