Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
changed for the better
and html u want AS-WaterFort][ ?
Yah.. afaik the only good thing ever coming out of #naat is Dungeons... LavaFort][ just isn't a good map.
I think the ripper trick is what makes lavafort lavafort (and the spam... and the lamers who like to play lavafort).
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"Only good thing ever coming out of #naat" hahahahahaha! well obviously u weren't a part of #naat seeing your skill level You obviously know very little about #naat and the maps we have... and the gameplay we have......
lmao I've played since February and I don't sit in pugs playing every day so gg, I never claimed to be div1 but I know a bad map when I play one.seeing your skill level
didn't you just complain about Wish putting words in your mouth? GuardiaAL is also a custom league map... and it's been played once since July. Just because GuardiaAL is better than Guardia doesn't mean it's good. Just because Lavafort][ is better than Lavafort| doesn't mean it's good. I never said Lavafort ought to be deleted or anything and you ought to try and not overreact and flame like a total dick for no reason and embrace people's attempts to improve maps. Provide some constructive criticism and try and make the map better. If you like Lavafort][ that's fine, but you shouldn't try and hinder a possibility for lavafort]|[.lavafort][ is a custom map and its been in UTA for a looooooong time...... so according to you NOOB everyone who currently likes to play Lavafort][, and virtually every person who played it in the past, which lead to the map being incorporated in UTA
Just test it and play it, I dno how often i pld some other wierd maps aka siege3 cause html insisted as captain to play it so I dont see a prob if we play lava2 several times and see how it works out.
2) At least siege3 wasnt a pathetic remake ruining a good map, aka it wasnt siege 2 with like an airlift that brings u from the groundfloor to the roof of the tower
1) I always gave ppl time to captain up if they didn't want to play siege3 so your statement is false. But I DID pick it EVERYTIME I captained, that I agree.
2) At least siege3 wasnt a pathetic remake ruining a good map, aka it wasnt siege 2 with like an airlift that brings u from the groundfloor to the roof of the tower
Major dun like lavafort cuz the spammy, people dun have 6 sheets on their desk for rippers.
No wonder why people like u so much html capt: siege3, lavafort Major dun liek it still pick it !
*Cough* I luv Tydium do I pick it everytime I capt?
There is sumthing called fink for the majority usless it doesn't fit into ur brains ! Or aka HI-NON-EURO-STANDARDS!
PS: Edit Tydium!!!!! I luv teh catapult!!!!!
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"Only good thing ever coming out of #naat" hahahahahaha! well obviously u weren't a part of #naat seeing your skill level You obviously know very little about #naat and the maps we have... and the gameplay we have......
at least ....i try to keep things moved...to bring fresh wind into this dusty league
The 5 second fuse isn't a problem, defense can still get there in time. If you make a 2nd entrance, give 7 or 8 seconds.
The 1 second lift just encourages people to use the air lifts and that's pretty cheap I think.
The air lifts are a bit too convenient but I think since the final objective is touch it shouldn't be a major problem. I think instead of the air lifts it would be cooler to have an entrance from the lava cave open after you blow the fuses.
Make the second spawn open on minute after the fuses are destroyed, that way the defense can have time to regroup without 6 guys coming through the doors as soon as they open. The advantage is unfair in the attackers favor as it is on SE.
Don't have the teleporters disable immediately. Make a switch somewhere which can be somewhat easily defended but somewhat easily attacked which disables the teleporters for a given period of time, i.e. 30 seconds. I'd suggest putting the switches right down behind where the portal is. If you can, make sure the attackers can't disable the portals until at least 20 seconds after the portal being reactivated.