Map plays a lot better on pubs now that ppl learned it, I hope the trick guide helped
I've never seen a full def anymore. Still some problems to find the main doors switch (1) though
Enough public testing, here is the final version:
AS-GekokujouAL][
Changes from beta11
- Fixed ocean floor bug.
- Updated level Info (F3).
- Coloured teleporters for def.(4)(5)(6)
- Lookout teleporter (5) disabled after Main Doors objective (1) is taken.
- First Structure teleporter (4) disabled after First Structure switch (2) is taken.
- Top Tower teleporter (6) exit lowered. Still it will be disabled after both First Structure Switch (2) and Main Tower Doors (3) objs are taken.
- Sniper ammo at lookout reduced to 1 pack only.
- Sniper ammo (11) near the First Structure reduced to 1 pack only.
- Sniper and minigun moved inside the spawn cave for attack (7).
- Spawnpoints for attack moved forward in the cave (7).
- Added 2 slopes near the posts on attack for InstaGib launches (8).
- Cut the bar on the main tower ramp for InstaGib launches (9)
- Extended horizontal bar (10) at the end of the ramp so you can jump to the perimeter wall (yes, for Instagib launching too).
- A million minor visual details such as texture & brushes alignment you will prolly never notice
I've never seen a full def anymore. Still some problems to find the main doors switch (1) though
Enough public testing, here is the final version:
AS-GekokujouAL][
Changes from beta11
- Fixed ocean floor bug.
- Updated level Info (F3).
- Coloured teleporters for def.(4)(5)(6)
- Lookout teleporter (5) disabled after Main Doors objective (1) is taken.
- First Structure teleporter (4) disabled after First Structure switch (2) is taken.
- Top Tower teleporter (6) exit lowered. Still it will be disabled after both First Structure Switch (2) and Main Tower Doors (3) objs are taken.
- Sniper ammo at lookout reduced to 1 pack only.
- Sniper ammo (11) near the First Structure reduced to 1 pack only.
- Sniper and minigun moved inside the spawn cave for attack (7).
- Spawnpoints for attack moved forward in the cave (7).
- Added 2 slopes near the posts on attack for InstaGib launches (8).
-
- Extended horizontal bar (10) at the end of the ramp so you can jump to the perimeter wall (yes, for Instagib launching too).
- A million minor visual details such as texture & brushes alignment you will prolly never notice
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