Disclaimer: Only my opinion, feel free to ignore all of this, it's just my first impressions and a proper play test should be arranged.
In general
Positive Points
+ The map looks great and its nice and big!
+ Destroyable AND touch objectives
+ Not 5 million fkin defence teleports that confuse you and make you dizzy (see Desolate)
+ Sneaky routes and launching potential!
Negative Points
- Some weapon and ammo placement are a bit unnatural. People like having a natural movement from spawn to pick up all their weapons and ammo .... see Grz' maps. It's much more annoying running round in circles just to pick up 2 guns and some ammo. (see Desolate again)
I already noticed that some are a bit off, is already being fixed.
- Lifts in defence spawn are gonna get frustrating as hell. If you wanna slow defence down can't you just make tunnel a bit longer? Nothing more annoying than waiting for a lift, especially one that small, think of Golgo2 attack when 1 person goes on each lift and ur left saying ... ahhh fook.
True got annoyed myself aswell, added it to give att a lil more time. But your right it will get annoying even tho its not a slow lift.
-Something I would like to see with this map is maybe twisting it around so that the bridge is somewhere over the outside area much like AS-bridge. At the moment it seems pretty linear and quite a lot of running.
Well ehm do you want me to build in cars to stop you from walking? Running is quite common in this game
Defence only spawns at the thighpads for the first 30sec, after that they are moved back to spawn near the bridge. No need to get first objective to move back def spawn. So that aint gonna be a problem.OK. I'll go through by objectives.
[First Objective - Temple Breach]
The way the map is at the moment the defence are gonna push right up to the waterfront and mini the shit outta the attackers so they cant launch. Defence also have plenty of minigun ammo all around to let them keep pushing to waterfront wave after wave. They also have 2x thigh pads if they look behind them in low spawns. In my opinion you want the main fight to be around that big rock just outside of temple so defence can snipe from the rock and attack can try launch over it.
The problem is that the attackers are slowed down so much by the water, then they have to fight their way up a hill full of miniguns which ain't gonna be easy. I love the idea of the water but you need to slow down the defence so the attackers JUST have enough time to set up a launch before the defence bong them ... just like the start of ballistic with the fence.
Also PLEASE give us a sniper in the low spawn, just having flak and mini is gonna be annoying when enemy can be far away, I don't wanna hammer up high just for a sniper!
Well I didnt wanne make the entrance a sniper heaven, but ill think about it.
[2nd objective - Bridge]
Attackers spawn - could you move the minigun back a bit onto the stairs of the temple, the number of times I dodged over it and had to go back a few steps grr.
You can single launch outside up to high from the statue bit which is nice, also the boots will help. Can get thigh pads if you go low, but again if you go low there is no tracer weapon to attack that long bridge with, could be very difficult even with the alternate routes.
The defence also have no tracer weapon so they are gonna push forward again which could be nice as you wouldn't have the problem of all the attackers hanging back but may also get boring running half way up that hill then getting miniraped and then repeat. IMO you need tracer weapons.
On bridge you can go normal route, you can go high which aint to hard to get to with boots or a easy hammerlaunch outside. After 1min 2 new routes open up on either side which end up near the slime below the bridge. So after 1min its gonna be hard to keep defending it. So imo there is no problem with attacking the bridge.
[3rd Objective - Chains]
Attacking if you single launch onto the roof of that building where the sniper is can you triple launch into the sniper window by the cross, then drop down and open tomb without getting chains? The way the cross is shaped makes it very hard to land on the top and drop down into the window so your launch would have to be pretty much spot on. Will also make it a bit more tricky to rocket launch into there after the chains are done
You can boot jump into the chains sniper nest on each side if you can be arsed going back to the start if not you can drop down low behind the first tower and do hammer launches from there or something. The slope on the pillars might make a single dodge launch possible to the nests. Once ur in the nests its very nice cos you can drop down either side or take the risk of the ilft making it hard for defence to just spam the bottom of lift with rockets.
The room is so big its hard to tell how its gonna be played. I would imagine most clans would forget about one of the chains and concentrate most their defence on just one chain and then have on or two snipers. People arent gonna try mini fight outside cos ur just gonna get sniped. Again could you move the minigun at defence forward a bit so i dont keep dodging over it
Yeah there is enuff launches to be thought of in the temple, Im thinking about adding a pair of jumpboots for attackers after like 1min tho. So defence will have to keep organised to hold it for long. Yeah that minigun is badly placed. But Im gonna make a small spawnroom for the defence around that area. As now you get back into the fight straight away.
[4th Objective - Tomb (and the rest)]
Well I thought this was gonna be too spammy at first but because the defence don't spawn anywhere near it then, well it makes it pretty easy to get with some snipers camping the defence spawn. The same for the treasure chest, no new defence spawn basically makes it a race to the end.
I tried to make certain points to be spammed but at a degree you cant hold it forever because there are so many routes to take.
Just a few opinions anyway, need to get it on PUG server for some testing.
Well let me bring out a new version in a couple of days which I can remove some small ''bugs''.
Thanks for your input cock!