Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
First part is better now. however i think that def will hold the first part the 2 minutes that the first spawn for def is activated. As soon as they spawn at there second position it's about 32 seconds to walk to the outside.. That's as much as attack has to run too. it's just a big contrast and i think attack will breach within half a minute when def will get there new spawn...
I would make another def spawn at the position of the bridge or summin so def can actually reach the entrance before it's breached.
then chains: It's another long way for defence and you have still they prob of "getting shot in the back" when attacking the ramp leading to the chains. Also i don't think def is ever going for the high weapons (rocket) as it cost way too much time to get there. I can imagine that defence is totally going to ignore one of the chains as it's just not doable. I mean you should split the defenders (3-3) and attack will always go for 1 chain first. thinking about the fact that the run for attack is about as long as for defence it's just not doable.
Thomb looks like the hardest objective. don't really know how it will be going. But i think launching on that ledge will be a pain in the arse. i think once defence is organized it will be very hard to conquer.
weapon placement is better. but still mini and sniper everywhere
Nice map m8!
I was really surprised by how your mapping skills have improved.
One thing that could be better is the lighting on it, seem to be alot of lightsourcess from nowhere, and maybe strange colours not quite fitting....but maybe that just me.
Keep up the good work!
well the changes are awesome, especially weapon placement makes map flow much better for attackers.
the placement of rocket launcher at chains is also very good, for a while i thought u had forgotten to remove the rocket ammo cos i couldnt find the rocket launcher newhere. The attackers can also use it to launch after they got one of the chains.
also the new defence sniper nest in the big room makes launching nice for attackers, and defenders could use it to launch to the high entrance of the chains.
great job m8y
Now a play test to maybe tweak the amount of ammo and armour available and play with the lighting if you want!
when is this map added to Pugs??
i liked it the 10 min i spent on it sofar
looked mega nice
problem solved...i deleted beta1
LostTemple is a good map from what I've seen
LostTemple > Vampire