so there is the weapon balance concern:
to summarize:
before cavern:
It is Flak+Pulse vs Flak+Pulse+Sniper+Mini+RL
after cavern:
Flak+Sniper+Pulse+RL vs Mini+Sniper
after bridges:
(Flak)+Pulse+Sniper+RL vs Flak+Mini+Sniper
(I left out the Mini in the middle of the bridges, because Itll be removed anyway)
If I put an ASMD in for attackers only (say after lava bridges) it would become a really short, hardly defendable map because the new def spawn challenges def more and such a powerful tool as the ASMD in the attackers' hands would nearly disable def for the last objectives. 2-3 attackers camping in front of the garage with ASMD and the mpas over in no time I think (needs testing).
Realistically I think the only proper poistion to put one in is the middle of the bridges (where there is a Mini atm)
It would make the Cavern objective significantly harder to get but the map would (I hope) balance out after that.
Basically like this:
before cavern:
Flak+ Pulse vs Flak+Pulse+Snpier+Mini+RL+ASMD
after cavern:
Flak+Sniper+Pulse+RL vs Mini+Sniper+(ASMD)
after bridges:
(Flak)+Pulse+Sniper+RL+(ASMD) vs Flak+Snpier+Mini+(ASMD)
Furthermore:
-ripper ammo will be removed, as theres no ripper... or put ripper back in? I myself didnt like the ripper too much in it and hen Id say either ripper or asmd (not any more space) and i think the majority would like the Shock rifle
-some lighting + texture alignment fixes
-move the hole between def spawn and garage ( I feel its misplaced but Id liek to get some info on where itd make more sense)
-add ASMD in the middle of bridge (If I could convice you )
If these (or other/different) changes are approved of I hope we can set up a public testing game again
to summarize:
before cavern:
It is Flak+Pulse vs Flak+Pulse+Sniper+Mini+RL
after cavern:
Flak+Sniper+Pulse+RL vs Mini+Sniper
after bridges:
(Flak)+Pulse+Sniper+RL vs Flak+Mini+Sniper
(I left out the Mini in the middle of the bridges, because Itll be removed anyway)
If I put an ASMD in for attackers only (say after lava bridges) it would become a really short, hardly defendable map because the new def spawn challenges def more and such a powerful tool as the ASMD in the attackers' hands would nearly disable def for the last objectives. 2-3 attackers camping in front of the garage with ASMD and the mpas over in no time I think (needs testing).
Realistically I think the only proper poistion to put one in is the middle of the bridges (where there is a Mini atm)
It would make the Cavern objective significantly harder to get but the map would (I hope) balance out after that.
Basically like this:
before cavern:
Flak+ Pulse vs Flak+Pulse+Snpier+Mini+RL+ASMD
after cavern:
Flak+Sniper+Pulse+RL vs Mini+Sniper+(ASMD)
after bridges:
(Flak)+Pulse+Sniper+RL+(ASMD) vs Flak+Snpier+Mini+(ASMD)
Furthermore:
-ripper ammo will be removed, as theres no ripper... or put ripper back in? I myself didnt like the ripper too much in it and hen Id say either ripper or asmd (not any more space) and i think the majority would like the Shock rifle
-some lighting + texture alignment fixes
-move the hole between def spawn and garage ( I feel its misplaced but Id liek to get some info on where itd make more sense)
-add ASMD in the middle of bridge (If I could convice you )
If these (or other/different) changes are approved of I hope we can set up a public testing game again
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