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UT opengl settings for both nvidia/ati

Discussion in 'Unreal Tournament' started by Paa`, Feb 28, 2004.

  1. WaYnOs

    WaYnOs [Nil]

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    Just reading through some of these old post and was wondering what would be best for my system. I have a AMD dual core 4800+ 2.4GHz processor, 2Gb ram and use pci express NVidia 7800GTX g/card. I am currently running Vista o/s but have just started running UT in XP compatability mode. Would open gl drivers work better for me? I just installed UT and let pc decide, never thought of using open gl before and is there a lot of work to do user side to install and get working ok? Cheerz :)
     
  2. Shinon`

    Shinon` 19x sshot!

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    http://forums.utassault.net/showthread.php?t=67779
     
  3. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    heres an opinion F OFF
     
  4. WaYnOs

    WaYnOs [Nil]

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    Eh? :(
     
  5. uZi

    uZi Bannned

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    there was a spambot post which was subsequently removed :)
     
  6. Ðeadßoy

    Ðeadßoy Son!c Reducer

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  7. WaYnOs

    WaYnOs [Nil]

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    phew! thought i had pissed someone off....again! ;)
     
  8. Solar´

    Solar´ =]死か栄光[=

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    Hey, would any off you be so kind providing me openGL settings for the Highest Quality, It's for making some movie stuff (with high res tex) Thx in advance!!
     
  9. uZi

    uZi Bannned

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    This wouldn't be far off.. may wanna change a few things:

    Code:
    [OpenGLDrv.OpenGLRenderDevice]
    UseTrilinear=True
    AlwaysMipmap=True
    AutoGenerateMipmaps=False
    NoFiltering=False
    MaxAnisotropy=16
    UseS3TC=False
    Use16BitTextures=False
    UseBGRATextures=True
    LODBias=0.0
    UseTNT=False
    TexDXT1ToDXT3=False
    UseMultiTexture=True
    UsePrecache=True
    MaxTMUnits=0
    UsePalette=True
    UseAlphaPalette=True
    MaskedTextureHack=True
    GammaOffset=0.100000
    GammaCorrectScreenshots=True
    GammaOffsetRed=0.0
    GammaOffsetGreen=0.0
    GammaOffsetBlue=0.0
    RequestHighResolutionZ=True
    RefreshRate=60
    SwapInterval=1
    FrameRateLimit=60
    UseAA=True
    NoAATiles=True
    NumAASamples=6
    UseZTrick=False
    ZRangeHack=True
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    UseCVA=False
    UseMultidrawArrays=True
    BufferTileQuads=True
    UseSSE=True
    UseTexIdPool=True
    UseTexPool=True
    DynamicTexIdRecycleLevel=100
    DetailTextures=True
    UseDetailAlpha=True
    DetailMax=2
    SinglePassDetail=False
    SinglePassFog=True
    ColorizeDetailTextures=False
    Translucency=True
    FastTranslucency=True
    VolumetricLighting=False
    ShinySurfaces=False
    Coronas=False
    HighDetailActors=True
    ShareLists=True
    DescFlags=1
    Description=
    TruFormMinVertices=0
    TruFormTessellation=3
    UseTruForm=False
    AAFilterHint=0
    SmoothMaskedTextures=False
    UseVertexProgram=False
    CacheStaticMaps=False
    UseSSE2=True
    BufferClippedActorTris=True
    DetailClipping=False
    NoMaskedS3TC=False
    OneXBlending=True
    could set these to true for a movie I spose:

    VolumetricLighting=False
    ShinySurfaces=False
    Coronas=False
     
  10. Solar´

    Solar´ =]死か栄光[=

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    Doesnt support high res texs, can't find the line in there, or am I looking past it?
     
  11. uZi

    uZi Bannned

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    change

    UseS3TC=False

    to true?
     
  12. Solar´

    Solar´ =]死か栄光[=

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  13. AnTi

    AnTi Ðøgø

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    I used DB's settings and driver, having a little problem now, i got HD 4850 and when i run UT on OGL i seem to have some sort of 'tearing' in the middle of my screen, it's not normally visible, only when look left'right quickly, probably impossible to capture on the screenie, any idea what might causing it?

    I know ati cards arent exactly perfect for UT on OGL but still.
    Game works pretty much normal on D3D/D3D8/D3D9.
     
  14. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    aye cap the frames to match monitor
     
  15. AnTi

    AnTi Ðøgø

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    It is set to 60 and it is how my monitor is set atm.

    Code:
    [OpenGLDrv.OpenGLRenderDevice]
    RefreshRate=60
    DetailTextures=True
    UseTrilinear=True
    UseS3TC=True
    UseTNT=False
    LODBias=0.000000
    UseMultiTexture=True
    UsePalette=True
    UseAlphaPalette=False
    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=True
    Coronas=False
    HighDetailActors=True
    MaxAnisotropy=8
    AlwaysMipmap=False
    UsePrecache=False
    FrameRateLimit=60
    SupportsLazyTextures=0
    NumAASamples=4
    UseAA=False
    MaskedTextureHack=False
    SwapInterval=-1
    UseVertexProgram=False
    UseCVA=False
    UseMultiDrawArrays=False
    AAFilterHint=0
    TexDXT1ToDXT3=False
    DynamicTexIdRecycleLevel=100
    UseTexPool=True
    UseTexIdPool=True
    UseSSE=2
    BufferClippedActorTris=False
    SinglePassDetail=True
    ColorizeDetailTextures=False
    DetailClipping=False
    UseDetailAlpha=True
    MaxTMUnits=0
    NoFiltering=False
    UseFilterSGIS=False
    Use4444Textures=False
    AutoGenerateMipmaps=False
    ShareLists=False
    UseBGRATextures=True
    UseZTrick=False
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    GammaOffset=0.250000
    OneXBlending=True
    DescFlags=0
    Description=
    TruFormMinVertices=0
    TruFormTessellation=3
    UseTruForm=False
    RequestHighResolutionZ=True
    GammaCorrectScreenshots=True
    anything unusual? :p
     
  16. Ðeadßoy

    Ðeadßoy Son!c Reducer

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    try these

    Code:
    [OpenGLDrv.OpenGLRenderDevice]
    RefreshRate=60
    UseGammaExtension=True
    UseModulatedGamma=False
    GammaOffset=0.000000
    GammaCorrectScreenshots=True
    UseS3TC=True
    UseTNT=False
    MaxLogUOverV=8
    MaxLogVOverU=8
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxTMUnits=0
    LODBias=-0.10
    TexDXT1ToDXT3=False
    UseMultiTexture=True
    UsePalette=True
    UseAlphaPalette=true
    MaskedTextureHack=True
    SmoothMaskedTextures=False
    ShareLists=False
    AlwaysMipmap=False
    AutoGenerateMipmaps=False
    UsePrecache=False
    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=True
    Coronas=False
    HighDetailActors=True
    DetailTextures=True
    UseDetailAlpha=True
    DetailClipping=False
    DetailMax=2
    SinglePassDetail=False
    SinglePassFog=True
    ColorizeDetailTextures=False
    ZRangeHack=True
    UseTrilinear=True
    OneXBlending=False
    RequestHighResolutionZ=False
    SwapInterval=-1
    FrameRateLimit=60
    UseAA=False
    NumAASamples=4
    AAFilterHint=0
    NoAATiles=True
    MaxAnisotropy=4
    NoFiltering=False
    Use16BitTextures=False
    Use4444Textures=False
    UseBGRATextures=True
    UseFilterSGIS=True
    UseVertexSpecular=False
    UseVertexProgram=False
    UseZTrick=False
    UseCVA=False
    UseMultiDrawArrays=True
    BufferClippedActorTris=False
    BufferTileQuads=True
    UseSSE=True
    UseSSE2=True
    UseTexIdPool=True
    UseTexPool=True
    DynamicTexIdRecycleLevel=100
    DisableSpecialDT=False
    SupportsLazyTextures=False
    CacheStaticMaps=False
    NoMaskedS3TC=False
    DescFlags=0
     
  17. AnTi

    AnTi Ðøgø

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    Still the same. Also game doesn't feel smooth at all, even though there's steady 57 fps it feels like 25-30 :|
     
  18. DARKMEDOR

    DARKMEDOR Member

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    Jun 18, 2006
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    216
  19. AnTi

    AnTi Ðøgø

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    I followed the D3D9 settings from your link and UT starts but all i see is black screen and music so i have to alt tab down and back up then it works normally, however, for some bloody reason screen tearing are there too >.<

    Code:
    [D3D9Drv.D3D9RenderDevice]
    UseVSync=False
    SwapInterval=0
    ZRangeHack=False
    NoAATiles=False
    NumAASamples=0
    UseAA=False
    RequestHighResolutionZ=True
    UseSoftwareVertexProcessing=False
    UsePureDevice=True
    UseTripleBuffering=False
    MaskedTextureHack=False
    SmoothMaskedTextures=False
    FrameRateLimit=60
    UseVertexProgram=True
    TexDXT1ToDXT3=False
    DynamicTexIdRecycleLevel=100
    CacheStaticMaps=False
    UseTexPool=True
    UseTexIdPool=True
    UseSSE2=True
    UseSSE=True
    BufferTileQuads=True
    BufferClippedActorTris=True
    SinglePassDetail=False
    SinglePassFog=False
    ColorizeDetailTextures=False
    DetailClipping=False
    UseDetailAlpha=True
    DetailMax=0
    RefreshRate=60
    MaxTMUnits=0
    NoFiltering=False
    MaxAnisotropy=0
    Use565Textures=False
    Use16BitTextures=False
    UseS3TC=False
    UseAlphaPalette=False
    UseTrilinear=False
    UsePrecache=False
    UsePalette=False
    UseMultiTexture=True
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    OneXBlending=True
    GammaCorrectScreenshots=False
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    GammaOffset=0.100000
    LODBias=0.000000
    DetailTextures=False
    DescFlags=0
    Description=
    HighDetailActors=False
    Coronas=False
    ShinySurfaces=False
    VolumetricLighting=False