UT opengl settings for both nvidia/ati

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Paa` said:
[Engine.Engine]
SlowVideoBuffering=False <-- set this to false almost always unless u know it is the cause of a problem.

CurvedSurfaces=False <-- set to true for much much better looking Models ( skins ) in UT. Large performance hit.

LowDetailTextures=False <-- really in need of performance set to true

MinDesiredFrameRate=999.000000 <-- pretty much what it says 0 = best possible graphic rendering/details

there aren't such lines in my [engine.engine] yet.. such i just add em?
 
Atm im using....


[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=0
NumAASamples=4
UseAA=True
RequestHighResolutionZ=False
MaskedTextureHack=True
FrameRateLimit=85
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=1
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
RefreshRate=85
MaxTMUnits=8
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use4444Textures=False
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=False
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=RADEON 9800 PRO (DNA 2.5.4.5a)

and


[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
Decals=False
NoDynamicLights=True
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High

the settings are in [WinDrv.WindowsClient] dunno why i said engine.engine

You would need a pretty fast pc to run em tho..
 
AnTi said:
Just reinstalled UT and im running now on OGL with these settings:
So explain me someone why i have a 'wallhack' ? :P
Ive reinstalled drivers, and direct, dint helped :/ Any ideas?


i had some problem, but when i reinstalled drivers everything fixed... :spin:

ut_wlhck.jpg


in unrealtournament.ini i have only one line
[OpenGLDrv.OpenGLRenderDevice]
VolumetricLighting=False

yea, and same gfx card, gf4-440mx agp8x 128mb <= nice shit ;)
 
I use this drivers for my Radeon XT:
wxp-w2k-4501-gamma-8-00-040322a-014266
McNeill send me :P
Or can I better stick to the 3.9 Catalysts???
 
Just reinstalled UT and im running now on OGL with these settings:

(...)
RequestHighResolutionZ=False
(...)

So explain me someone why i have a 'wallhack' ? :P
Ive reinstalled drivers, and direct, dint helped :/ Any ideas?


(thread digged by me :P)

I dunno if this problem ("wallhack" , to see it follow the link in the quotebox above) has been solved till now.
So I just wanted to tell you, that I think " RequestHighResolutionZ=True" fixes this. :hangover:
 
(thread digged by me :P)

I dunno if this problem ("wallhack" , to see it follow the link in the quotebox above) has been solved till now.
So I just wanted to tell you, that I think " RequestHighResolutionZ=True" fixes this. :hangover:


Never managed to fix it. I thought it's problem with newer graphic cards. (Havent tried set that option for OGL yet)
Is that fixable for D3D ? Point is, i had lots of PC problems lately, its in 'dying phase' i managed to run UT but on D3D, on 16bit and having this problem.
 
looks like some buffer issue, lacking precision, and it could be solved by enabling a more precise buffer, 16 bit or 32 bit
 
As a random aside:
What exactly determines your maximum sniper zoom?
I see anti has 9.7 but mine is like 8.3 or something?
Seen vids with like 11.x something too.
 
Couldnt really answer that, as far as I know LAS has a maximum and minimum that it can be set to before playing.

I use higher than 90 and have done since I started playing, its just what I prefer
 
An FOV of ~10.83 would give you a sniper zoom scale of 0.1 to 1.0; therefore upscaling that to the default FOV 90, you have a zoom scale of 0.1 to 8.3.

Anti's screenshot doesn't mean he can zoom in further, it is simply an indication of scale of zoom from the FOV he has set to the FOV 10-11 a "full zoom" of the sniper provides.

You can calculate from the above statement that Anti would be using an FOV of 105, giving him the scale of 0.1 to 9.7.
 
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Was wondering what setting people uses nowadays?
Can someone post good looking working OGL settigs with drivers? ;)
cheers.
 
Thanks DB, looks quite nice :)
I noticed some animations and explosions are very bright, might be my vid settigs but pain for eyes :P

Btw, any working source for hi res textures? Lost mine somewhere >_<

/edit - nvm found mine^^
 
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gonna try these settings im still trying to improve my config some small detalis that need fixing btw nice dl speed sonic 1mb/sec
 
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