And here is it, the expected LeagueAS136 Final Revision (136b according to the SP version).
So... what's new on this revision?
Not much concerning new features (read next post). This is basically an internal optimization of LeagueAS136Public (136a).
Memory usage had raised considerably in 136a due to cheat protection, specially the method used to block tweaks. Also the whole texture file was loaded either if it was being used in game or not.
In this revision you can disable certain groups of icons. Unused icons won't be loaded at all, saving memory / resources.
Along with the new (and improved) anti-tweaks system, this puts memory usage back to 135 level or lower in some circumstances, and keeps the functionally intact (actually adds more options - i.e. having icons for kill messages only and disable the rest).
Low-end comps should notice a fair performance boost in this version, better FPSs, faster loading times, etc.
The overall better performance and the Updated Cheat Protection makes LeagueAS136 (136b) a more than recommendable upgrade.
Change log:
Remaining minor issues fixed:
- Console kick at map start (CRC),
- maplist command not loading River3,
- slow comps having time-out on connect,
- menu options not updating other pages,
- 'dodge lag' (*) with certain settings.
A couple of small additions on request:
- Client-side option to disable team coloured beams for InstaGib,
- Green Blood tweak,
- New glowing weapon icons for kill messages.
Map fixes:
- Invisible wall at final entrance, Bridge.
- Players becoming invisible at Riverbed]|[AL mortar tower.
(*) Read the FAQ on bottom.
_
So... what's new on this revision?
Not much concerning new features (read next post). This is basically an internal optimization of LeagueAS136Public (136a).
Memory usage had raised considerably in 136a due to cheat protection, specially the method used to block tweaks. Also the whole texture file was loaded either if it was being used in game or not.
In this revision you can disable certain groups of icons. Unused icons won't be loaded at all, saving memory / resources.
Along with the new (and improved) anti-tweaks system, this puts memory usage back to 135 level or lower in some circumstances, and keeps the functionally intact (actually adds more options - i.e. having icons for kill messages only and disable the rest).
Low-end comps should notice a fair performance boost in this version, better FPSs, faster loading times, etc.
The overall better performance and the Updated Cheat Protection makes LeagueAS136 (136b) a more than recommendable upgrade.
Change log:
Remaining minor issues fixed:
- Console kick at map start (CRC),
- maplist command not loading River3,
- slow comps having time-out on connect,
- menu options not updating other pages,
- 'dodge lag' (*) with certain settings.
A couple of small additions on request:
- Client-side option to disable team coloured beams for InstaGib,
- Green Blood tweak,
- New glowing weapon icons for kill messages.
Map fixes:
- Invisible wall at final entrance, Bridge.
- Players becoming invisible at Riverbed]|[AL mortar tower.
(*) Read the FAQ on bottom.
_
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