AS-VampireSE_Beta5*Update*
Hello all
(Attention, new beta is finished!)
I almost finished my work with AS-VampireSE. Many of u know probably AS-Vampire from US-Servers or Instaservers.
However the league is short on new maps, so I decided to edit one (because I am too stupid and too lazy to build one), which has the potential to become a very good assault map, at least in my eyes.
The problem with AS-Vampire is that it is almost undefendable and maybe too quick. Hopefully I fixed that problem successfully. At least it's not too spammy and hasnt got any narrow tunnels or suckage respawnpoints. Because from that kind we have already enough maps I think.
I know that some ppl h8 the old version but a little bit weapon replacement and it plays completely better.
Now for example it is possible to organize the defense and avoid chaos.
So whats new?
- All kind of disturbing animals have been removed
- The health of the barricade has been decreased
- Warning Message if attackers go through the tunnel
- Warning message does not anymore appear if the defenders touch the trigger [Beta4 Fix]
- Fixed the warning message trigger [Beta5 Fix]
- A few health packs have been removed
- more health packs have been removed [Beta3 Fix]
- Location of some health packs has been changed
- Added a few health vitals in the narrow, dark tunnel @end
- the dark tunnel is now enlightened [Beta3 Fix]
- A shieldbelt is placed in the water by the water wheel house
- Minigun + 2 ammo packs have been replaced by a Flak + 2 flak packs in the middle of the map for defenders [Beta3 Fix]
- Minigun + 2 ammo packs have been replaced by a pulse + 3 pulse packs by the water wheel house for defenders [Beta3 Fix]
- A sniper ammo package is now in the water wheel house [Beta3 Fix]
- Shieldbelt on the hill is replaced by an armor
- Armor on the first hill has been removed
- Sniper + 2 sniper packs are now downstairs in the house where defenders respawn, on the roof remains only 1 sniper pack [Beta3 Fix]
- Tigh pads are now located on the roof for the sniper [Beta4 Fix]
- Defenders have now a teleporter which teleports them on the roof easily and back (ur "sniper nest" sausje) [Beta3 Fix]
- Fixed a teleporter bug [Beta4 Fix]
- Attackers now get killed if they try to enter the teleporter [Beta4 Fix]
- Attackers cannot enter the teleporter on the roof anymore [Beta5 Fix]
- There is more time until the hatch will open after water wheel has been completed ~ 10 seconds
- Added minigun + ammo for defenders and attackers at the lake
- Jumppad, which the attackers could use is now completely removed [Beta3 Fix]
- Attackers have now instead of a minigun at start a sniper + 3 sniper packs [Beta3 Fix]
- Direction of playerstarts have been fixed [Beta3 Fix] (If not so plz tell me exactly where they are still wrong for example first attackers spawn, third defender spawn etc.)
- Added 2 shock cores and 2 rocket packs near the hatch for defenders [Beta3 Fix]
- The health of the door has been increased
- Added shock for defenders at final objective
- Location of some ammo has been changed
- The health of the final objective has been increased
- disturbing furnitures have been removed [Beta3 Fix]
- Improved weapon/pickup placement [Beta4 Fix]
- Further improved weapon/pickup placement [Beta5 Fix]
dunno if it makes sence to upload it to a public server,people could get annoyed if they have to download the map every week, we'll if u see it, vote it
Hello all
(Attention, new beta is finished!)
I almost finished my work with AS-VampireSE. Many of u know probably AS-Vampire from US-Servers or Instaservers.
However the league is short on new maps, so I decided to edit one (because I am too stupid and too lazy to build one), which has the potential to become a very good assault map, at least in my eyes.
The problem with AS-Vampire is that it is almost undefendable and maybe too quick. Hopefully I fixed that problem successfully. At least it's not too spammy and hasnt got any narrow tunnels or suckage respawnpoints. Because from that kind we have already enough maps I think.
I know that some ppl h8 the old version but a little bit weapon replacement and it plays completely better.
Now for example it is possible to organize the defense and avoid chaos.
So whats new?
- All kind of disturbing animals have been removed
- The health of the barricade has been decreased
- Warning Message if attackers go through the tunnel
- Warning message does not anymore appear if the defenders touch the trigger [Beta4 Fix]
- Fixed the warning message trigger [Beta5 Fix]
- A few health packs have been removed
- more health packs have been removed [Beta3 Fix]
- Location of some health packs has been changed
- Added a few health vitals in the narrow, dark tunnel @end
- the dark tunnel is now enlightened [Beta3 Fix]
- A shieldbelt is placed in the water by the water wheel house
- Minigun + 2 ammo packs have been replaced by a Flak + 2 flak packs in the middle of the map for defenders [Beta3 Fix]
- Minigun + 2 ammo packs have been replaced by a pulse + 3 pulse packs by the water wheel house for defenders [Beta3 Fix]
- A sniper ammo package is now in the water wheel house [Beta3 Fix]
- Shieldbelt on the hill is replaced by an armor
- Armor on the first hill has been removed
- Sniper + 2 sniper packs are now downstairs in the house where defenders respawn, on the roof remains only 1 sniper pack [Beta3 Fix]
- Tigh pads are now located on the roof for the sniper [Beta4 Fix]
- Defenders have now a teleporter which teleports them on the roof easily and back (ur "sniper nest" sausje) [Beta3 Fix]
- Fixed a teleporter bug [Beta4 Fix]
- Attackers now get killed if they try to enter the teleporter [Beta4 Fix]
- Attackers cannot enter the teleporter on the roof anymore [Beta5 Fix]
- There is more time until the hatch will open after water wheel has been completed ~ 10 seconds
- Added minigun + ammo for defenders and attackers at the lake
- Jumppad, which the attackers could use is now completely removed [Beta3 Fix]
- Attackers have now instead of a minigun at start a sniper + 3 sniper packs [Beta3 Fix]
- Direction of playerstarts have been fixed [Beta3 Fix] (If not so plz tell me exactly where they are still wrong for example first attackers spawn, third defender spawn etc.)
- Added 2 shock cores and 2 rocket packs near the hatch for defenders [Beta3 Fix]
- The health of the door has been increased
- Added shock for defenders at final objective
- Location of some ammo has been changed
- The health of the final objective has been increased
- disturbing furnitures have been removed [Beta3 Fix]
- Improved weapon/pickup placement [Beta4 Fix]
- Further improved weapon/pickup placement [Beta5 Fix]
dunno if it makes sence to upload it to a public server,people could get annoyed if they have to download the map every week, we'll if u see it, vote it
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