Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
Originally posted by -<MyS>-Humphro
You can hammer over the door, but the door itself is an objective, and HAS to be opened. Also, other doors that allow access to the other objectives do not open until the main doors are open.
Pardon my french but wtf is the idea behind NEEDING to destroy that main door in order to get to other objectives when one can jump over the door? Are they hanging from the same threads or something? Some common sense pls.. a door is only a necessary objective if one can't access some place without going through it.
Ballistic and Lavafort are imho good examples of maps with good and meaningful objectives.
Originally posted by Ajax
erm look at mazon, oh look theres a door, you have to shoot 2 chains to open it, but wait look you can jump over it ! Oh look theres another door at the front, oh look ppl are jumping over it and you dont have to get it to complete the map !
shezzz strange how one of the most loved std maps breaks your rules
erm on ballistic you dont have to open teh front gate you can jump over and go though snipers nest and complete via that. Same on lava fort you got the fuse objectives, yet most try jumping the wall and rippering the end objective. Both maps have objectives that dont really mean much and can be easy bypassed, only reason they anit most the time is a good defense.
Originally posted by jwer_NL
you also watch porn movies and then bitch about the story-line in it kooma?
Originally posted by Black Ninja
Anyway, i don't agree with what you said on things not being logical, i mean, have you ever seen a huge size of a car hand with dripping blood? The story of Golgotha is kinda spooky and weird, then the objectives don't need to be logical, it fits the story...
Originally posted by Humph
Map is finished. (sort of) It will still be a beta, but I'll release it for public testing... Gotta see how it plays 6 vs 6.
Once it's tested, I need feedback. What's good, whats bad. Any major spam points that no one can ever get past. Any bugs, exploits, etc.
oddly, I couldn't get the level screenshot to work. Dunno why, as all my other maps with creenshots work fine, and I haven't done anything different..... but who cares?