AS-research

  • Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!

    Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.

Originally posted by -<MyS>-Humphro
You can hammer over the door, but the door itself is an objective, and HAS to be opened. Also, other doors that allow access to the other objectives do not open until the main doors are open.

Pardon my french but wtf is the idea behind NEEDING to destroy that main door in order to get to other objectives when one can jump over the door? Are they hanging from the same threads or something? Some common sense pls.. a door is only a necessary objective if one can't access some place without going through it.

For example, Golgotha is a truly great map but the logic just isn't there: one HAS to open the temple doors for the Huron door to open, breach Huron for the tower door to open and breach the tower for the door to open where the switch is. "Say what?!" Do the doors have some sort of psychic links to each other?

I admit that the "story" in a map isn't one of the most important things but it's a part of it. But imho there should be some point to it all..

Ballistic and Lavafort are imho good examples of maps with good and meaningful objectives.
 
the fact all the objectives are needed in order to get the next is vital for launchy maps, it's what forces the attack to choose if they let players stay and wait at the next objetive or let them attack at the first ob needed...

you also watch porn movies and then bitch about the story-line in it kooma?

this map plays okayish i reckon, it's a very simple map but it would be okay, btw, the door is opened by switches, which could also open the next doors :P
 
Pardon my french but wtf is the idea behind NEEDING to destroy that main door in order to get to other objectives when one can jump over the door? Are they hanging from the same threads or something? Some common sense pls.. a door is only a necessary objective if one can't access some place without going through it.

erm look at mazon, oh look theres a door, you have to shoot 2 chains to open it, but wait look you can jump over it ! Oh look theres another door at the front, oh look ppl are jumping over it and you dont have to get it to complete the map !

shezzz strange how one of the most loved std maps breaks your rules :P

edit just noticed this

Ballistic and Lavafort are imho good examples of maps with good and meaningful objectives.

erm on ballistic you dont have to open teh front gate you can jump over and go though snipers nest and complete via that. Same on lava fort you got the fuse objectives, yet most try jumping the wall and rippering the end objective. Both maps have objectives that dont really mean much and can be easy bypassed, only reason they anit most the time is a good defense.
 
Last edited:
Another example Autorip ;)

Despatch Doors aint required. Just blow the defence door control and run through testroom and complete the map. :cool:
 
i never thought i whould say this but WOW nice work hump keep it up looks very nice


JUST dont forget w00t mutley told keep an eye for fps there are peeps like me that play with slow machines and get things like 20 fps
dont another seige or desertstorm frames eaters :D
 
The way I see see it, kooma has a good point. If there is a Major Objective on map, like on lavafort, map is completed after that objective. Logical. Good.

It feels stupid otherwise.. like on Mazon, "you are supposed to destroy the crystal bla bla reactor whatever core".. so the mission is completed on that point.

Only that map is not completed, you have to destroy the chains too. Why? People attacked to destroy the crystal. So why not paint the freakin' castle in red also, before it's completed.

And plant tomatoes.

I don't think that the author of Mazon ment this to happen. I think it is only that way because author did not foresee the Evil Assault Scene hammerjumping and bypassing his secondary objectives to get the Major Thing.

"That's Illogical", as one big eared guy would say. (I'm not talking Christmas elves here.)

Another example is Overlord: how would you like to have it the "mazon way": you have to breach boiler even after you destroyed the cannon already by a launch from the beach?
 
Originally posted by Ajax
erm look at mazon, oh look theres a door, you have to shoot 2 chains to open it, but wait look you can jump over it ! Oh look theres another door at the front, oh look ppl are jumping over it and you dont have to get it to complete the map !

shezzz strange how one of the most loved std maps breaks your rules :P

erm on ballistic you dont have to open teh front gate you can jump over and go though snipers nest and complete via that. Same on lava fort you got the fuse objectives, yet most try jumping the wall and rippering the end objective. Both maps have objectives that dont really mean much and can be easy bypassed, only reason they anit most the time is a good defense.

Did you actually even read my post or did you read the first three words and fantasize the rest of it?!?!

What I said, was that what is the point of having a COMPULSORY objectives which serve no purpose whatsoever considering the MAIN OBJECTIVE of the map? As in having a door which HAS to be destroyed even if one can reach the final objective through another route when the door serves NONE WHATSOEVER purpose other than blocking a route to another area of the map?!

And what the hell was your point about Mazon, Ballistic and Lavafort?! Mazon IS lost in logic since the chains need to be done before the map finishes, Ballistic has objectives which are not needed AND objectives which are: Warhead switch, Lavafort has non-compulsory objectives which give some advantage on the attack which is good. All these things just prove my point!

Dunno which message you two guys were reading but it sure wasn't mine.. pffftt.. some people fs! :mad:
 
Originally posted by jwer_NL
you also watch porn movies and then bitch about the story-line in it kooma?

I don't watch porn movies. No reason for it I when I can just as well shag my fiancee.. :rolleyes: :fingers: pffffffft..
 
Whatever you do, don't ever bother THINK what the message said.. just reply talking fucking gibberish when you didn't even understand a word what you just read.. haulikolle töitä voi vittu saatana mitä pässejä jumalauta!
 
I do understand what kooma means, why would you NEED to get the door if you can hammer over it and finish the map. Maybe make it a bit more difficult like the test room in autorip. Just an idea. Anyway, i don't agree with what you said on things not being logical, i mean, have you ever seen a huge size of a car hand with dripping blood? The story of Golgotha is kinda spooky and weird, then the objectives don't need to be logical, it fits the story...
 
Map is finished. (sort of) It will still be a beta, but I'll release it for public testing... Gotta see how it plays 6 vs 6.

Once it's tested, I need feedback. What's good, whats bad. Any major spam points that no one can ever get past. Any bugs, exploits, etc.


oddly, I couldn't get the level screenshot to work. Dunno why, as all my other maps with creenshots work fine, and I haven't done anything different..... but who cares?
 
Originally posted by Black Ninja
Anyway, i don't agree with what you said on things not being logical, i mean, have you ever seen a huge size of a car hand with dripping blood? The story of Golgotha is kinda spooky and weird, then the objectives don't need to be logical, it fits the story...

I didn't mean logical in the sense of everything needing to be bullet proof scientific. The hand in Golg is a part of the story and is a good thing about the map but the doors blocking the objectives being opened just by walking into an area in the map make me think: "Why would me standing here open a door a mile away from here?"

Golgotha isn't perhaps the best example in this, whereas Mazon is. Why would you need to destroy the chains to get into the fort after you already destroyed the crystal?

Objectives need to serve some purpose more than the fact that they're.. objectives. Ballistic is a very good example of good objectives. The main gate needs to be breached for the generator room to be exposed BUT one can just as well jump over it, disable the sniper nest field and jump in BUT if you did get to the generator, it gives you a closer spawnpoint. Either way, the warhead launcher needs to be used in order to actually fire the rocket from the final switch. All objectives which NEED to be done are meaningful and non-compulsory objectives give something new to the game play.
 
Originally posted by Humph
Map is finished. (sort of) It will still be a beta, but I'll release it for public testing... Gotta see how it plays 6 vs 6.

Once it's tested, I need feedback. What's good, whats bad. Any major spam points that no one can ever get past. Any bugs, exploits, etc.


oddly, I couldn't get the level screenshot to work. Dunno why, as all my other maps with creenshots work fine, and I haven't done anything different..... but who cares?

Link for download plz! ;)