that's right, there is a new version of AS-HeavyWaterFactory, after readingthis thread i worked on a better version WITHOUT the nazi signs, but i also found this a reason to do some bugfixing and improvment of the map
As-HeavyWaterFactory Censored Edition
What has been changed?
-Naziflags have been modified, they are now plain red
-Naziboxes are now just ordinary boxes
-Attack meets all the autocannons at the beginning, but they have a shieldbelt to protect them, after opening the frontdoors you spawn at a position away from the autocannons
-Def-spawns modified a bit
-Small delay in the main doors, which gives def time to organize
-control panel must now be touched instead of destroyed
-control panel can't be skipped anymore
-strange spawns at heavywaterstation are fixed now(your face is now at the right direction)
-after barracks def gets a new spawn
-after barrackroom attack gets a closer spawn(these 2 where already there but didn't work due a dispatcherfailure)
-some weapon and item placement
-alot of minor things
What has been changed in beta2?
-Autocannons removed, only the original is still there
-Shield belt replaced with body armor, added some heathvials aswell
-attack inmidiatly spawns at new spawn when frontdoors are opened
-plain red flags are now replaced with nicer textures
-Zone's have a name now
-f3 screenshots updated (are a bit fuzzy, don't know why)
-defence has no mini anymore at controlpanel
-second attackroute after controlpanel added
-bio moved at heavywaterstation
-another objective added (you need to breach both entrances to get a closer spawn)
-playerstarts in wall directions fixed
-attack now gets a closer spawn after breaching engeneringrooms rather then after barrackdoors
-body armor replaced with a shieldbelt
-rocket and shock moved to the far end of the last obj
-1 ripper replaced by sniper in the last room
-lot's of miner things again
What has been changed in the finalbeta?
-Updated the "heavywaterstation" obj message
-engeneringsroom is now double as wide
-some minor things
i need to thank zyx for the lil help he gave me with the controlpaneldoor
and LOTS of thx for the original authors GRZ and FER
remember this is a beta, and i guess it will be spammy, but with short runs attack has a good chance to get trough
it's still a beta, so use this thread to give feedback and bugs.. it might be a good map in iAS and proAS
Because i got this map via the WAMpack i didn't know what textures where nessesary for the map but with the original wampack you have all you need
Download AS-HWF_CE_Finalbeta here
oh maybe this can be added at dfp and dog server
cheers
As-HeavyWaterFactory Censored Edition
What has been changed?
-Naziflags have been modified, they are now plain red
-Naziboxes are now just ordinary boxes
-Attack meets all the autocannons at the beginning, but they have a shieldbelt to protect them, after opening the frontdoors you spawn at a position away from the autocannons
-Def-spawns modified a bit
-Small delay in the main doors, which gives def time to organize
-control panel must now be touched instead of destroyed
-control panel can't be skipped anymore
-strange spawns at heavywaterstation are fixed now(your face is now at the right direction)
-after barracks def gets a new spawn
-after barrackroom attack gets a closer spawn(these 2 where already there but didn't work due a dispatcherfailure)
-some weapon and item placement
-alot of minor things
What has been changed in beta2?
-Autocannons removed, only the original is still there
-Shield belt replaced with body armor, added some heathvials aswell
-attack inmidiatly spawns at new spawn when frontdoors are opened
-plain red flags are now replaced with nicer textures
-Zone's have a name now
-f3 screenshots updated (are a bit fuzzy, don't know why)
-defence has no mini anymore at controlpanel
-second attackroute after controlpanel added
-bio moved at heavywaterstation
-another objective added (you need to breach both entrances to get a closer spawn)
-playerstarts in wall directions fixed
-attack now gets a closer spawn after breaching engeneringrooms rather then after barrackdoors
-body armor replaced with a shieldbelt
-rocket and shock moved to the far end of the last obj
-1 ripper replaced by sniper in the last room
-lot's of miner things again
What has been changed in the finalbeta?
-Updated the "heavywaterstation" obj message
-engeneringsroom is now double as wide
-some minor things
i need to thank zyx for the lil help he gave me with the controlpaneldoor
and LOTS of thx for the original authors GRZ and FER
remember this is a beta, and i guess it will be spammy, but with short runs attack has a good chance to get trough
it's still a beta, so use this thread to give feedback and bugs.. it might be a good map in iAS and proAS
Because i got this map via the WAMpack i didn't know what textures where nessesary for the map but with the original wampack you have all you need
Download AS-HWF_CE_Finalbeta here
oh maybe this can be added at dfp and dog server
cheers
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