Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
jwer_NL said:lol, when i read these forums and i saw all the "well done" "looks nice" reply's i got frustrated. To me it seemed mappers don't just post here to get patted on their backs, they post here because they are stuck. They have no idea what to make, how to make their map better. I contacted muttley and i told him he was a good mapper, but his maps needed work and i offered him suggestions.
Since then i've been his help. He makes maps on his own but whenever he needs advice, he gives me a nudge and i like it that way. Other mappers now have found their way to me as well, and sometimes ask me for help or suggestions and i'm glad to help them.
since i also have connections with admins, a server to playtest maps on, know people with webspace to post maps on and i know a lot of reliable players to test maps, i've been an appreciated help to mappers now and then. I also DL'ed over 300 CTF/AS maps sofar (still DLin more) and saved all the UTX, UAX and UMX files from them, so i can help with custom textures as well.
600 is really big a load of polys.Paa` said:600 i think ?
thePROPHET! said:Datel, u still doing this map?
Japster said:Rotating movers work fine, check my map, near teleport switch
Link to ulabs ?sobo said:though i had a rotating mover in a pervious version of ulabs aswell and it woulve created a tornado if leagueas supported airphysics
http://members.chello.at/ukspage/sobo/ulabs.rarJapster said:Link to ulabs ?