Tbh I haven't fully made my mind up on this issue - altho that's probably because I haven't had a chance to test tiw first-hand online. Altho judging by the faq; I think we should at least have tiw even if lockdown isn't removed. (And yes; TIW and noLockdown are two different things, for those who didn't realise - see faq below)
Well here's the faq stolen from cb...
Q: What is "Lockdown" and why have it removed from the game?
A: Lockdown is a feature (or bug) of UT which primarily affects the Minigun and Pulse Rifle. When a player's character in UT receives damage, for some reason the player's movement status is changed to Falling. When the movement status is at Falling the player is unable to Jump/Dodge at all or move very effectively. This is why you get the affect of being stuck to the ground when someone with good aim is firing at you with Pulse/Mini. This "lockdown" means that it becomes very difficult to get away from multiple Pulse/Mini using defenders, which has become more noticeable as connections/PCs/gfx cards have become better.
Q: What is Tickrate Independent Weapons (TIW) and why do we need it?
A: Tickrate Independent Weapons is included as part of the
CB12 mutator by
TNSE and fixes a netcode feature (bug) with Unreal Tournament where the damage done by the Minigun and Pulse Rifle changes as the Tickrate is changed. This mutator sets the damage done by these two weapons as constant no matter what the tickrate is, therefore meaning that changed the tickrate doesn't affect the weapons balance any more. However, the use of this mutator may mean you have to change a couple of your weapon binds (more on that later).
Q: What is CB12 and what do I do with it?
A: CB12 includes the Tickrate Independent Weapons (TIW) and Anti-Boost (AB) mods. This mod
must be used for any matches where bNoLockdown is set to true as it also fixes a feature (bug) in the No Lockdown mod. CB12 is
here and should be installed on all servers along with the latest
UTPure version.
//edit '//- This feature will be in LeagueAS136; there is no need for YOU to install these items, unless you wish to test them prior to 136' release.
Q: OMG,FFS,WTF? I'M PLAYING IN A CUP GAME AND MY MINI/PULSE BINDS DON'T WORK!!!111
A: That's because you didn't check out the readme in the TIW mod. The TIW mod changes some stuff which I don't quite understand, but the result of this is that you cannot use "getweapon minigun2" any more in your user.ini. To solve this change your binds for minigun and pulse to read "switchweapon 7" and "switchweapon 5" repeatedly. The Switchweapon commands are actually better than the Getweapon commands so you should also really change the rest of your getweapon binds to switchweapon.
Q: Yeah idiot, but now my weapon priorities are still messed up for my get best weapon bind.
A: An easy fix:
open user.ini
find : [Engine.PlayerPawn]
WeaponPriority[x]=minigun2
You need to insert TIW_Minigun2 somewhere right above this line, and you will end up with something like.
WeaponPriority[15]=TIW_Minigun2
WeaponPriority[16]=minigun2
WeaponPriority[17]=ShockRifle
WeaponPriority[18]=UT_FlakCannon
WeaponPriority[19]=UT_Eightball
This will work with all versions of CBxx/TIW.
Q: How do I check that nolockdown and CB12 are active on the server? (Pure / CB12 required for this - '//)
A: The first thing you should realise is that nolockdown is a pure setting and CB12 is a mutator. This means that CB12 must be activated every time the map is changed/restarted. To do this any server admins using the
admin tool should have the CB12 files in their UT/system directory and include them as mutators. To help make sure you have "always use these mutators" ticked in the Admin tool. Just remember that CB12 will not be activated unless the map is restarted with it running, to check this type
mutate showfb. This should return a value of 1.0000 if CB12 is active, if it doesn't then restart the map with CB12 running!