CANNED, STEAMING, CRAP
I have been avoiding this for ages, as I thought my old GF2MX400 wouldnt show it off to it's best.
"testing" a GF4ti4400 before it goes to a client in a few days
so i finally gave it a shot.
First hour or so, I thought.. this is *horrible* you move so slow, the weapons are either 1-hit kill, or useless, the models are shit, and it feels *exactly* like Quake 3, fs
After an hour, I switched across to CTF from DM..
omfg, how shit is this game? I don't buy the "it's just a leaked beta" line: my problems are with the fundamental gameplay.
I seem to have a reasonably new leak, as a lot of the things people complain about in this thread aint there.. it has sound effects on headshots etc, and the skins for bots are there (just shit)
After five or six hours, the "wow" factor of the eye candy has worn off, and all that remains is the gameplay. Basically, this is a nice to look at, shit to play monstrosity.
My complaints:
1) Movement is "comedy". UT has almost realistic player movement, as people run, dodge, jump etc 2K3 seems to have some srange "bouncy" almost cartoon like movement. It's very like Q3, and was one of the main reasons I *stopped* playing Q3!!
2) Models are very highly detailed, but look like they are highly detailed "just because they can". the armour suit type things look chronically shit, and you get this weird effect of not being able to see anything more close up? It's hard to explain what i mean: it's almost like Doom all over again, where sprites dont get any more detailed as they get closer to you... in 2K3, the models don't *look* right as they move away and towards you...
3) Weapon balance is unbelievably shit. I found myself over and over thinking "huh"? as single flak shots coming off the wall would kill you from 180 health with the yelow shield thing at 50... if you are fully stacked on armour and health, how can a single bouncing flakshot kill you? this lightning gun thing is taking the piss. And the minigun?? in UT you can deal death pretty well with any weapon with a bit of skill. 2K3 gives me the impression that flak, mini and shock primary are the only weapons that are actually any good...
4) Maps.. well, here's the thing: are these super detailed maps (like December for instance) any good? peel away the eye candy factor, and you have a very cluttered deisgn, with lots of stuff to get "stuck on" when the server lags a little, lots of roughed up bumpy surfaces to stop flak bounce, or grenade bounce, etc.. I like the outside ones (especially tokara forest) but again, it's really just an eye candy thing. I dont think they add much, if anything to the gameplay.
5) General Skill levels... I think Thuringwethil nailed it spot on, this is a console port, I am *certain* we will see 2K3 on X-Box or PS2 or some shitty console box soon after PC release. With UT on a console, they don't share servers with us Keyboard+Mouse people because they wouldn't stand a fooking chance with their crappy little joypads. I get the real impression that Epic/DE have "de-skilled" the PC game by making it more console-like, to placate/ego-stroke the console masses.
I am now thinking seriously about whether FDC will move across to 2K3 at all. Basically it comes down to the modders. Seeing the Tac-Ops guys remodel the UT game so completely, with new weapons behaviours etc gives me some hope, but a good UTA mod for 2K3 will have to revise almost everything from the physics model, through player models, all the way through weapon models and behaviour.
Fundamentally, 2K3 is a n utterly SHIT game, and modders are going to have to re-write almost the entire fooking thing to end up with something halfway decent. UT is still being played, three years later. I don't see us playing 2k3 as it stands six months after release, never mind three years later.