Meant to post this a while ago, but forgot.
Was talking to timo about the TIW (im sure we all know what it is now) that is coded into LeagueAS, as i wasnt aware that it was enabled or not, since mini still seems stupidly powerful to me (mostly playing on the pug serveR). Now he told me the rate is roughly fixed at 13-14 shots/sec, which doesnt sound excessive to me.. faster than DM maybe, but that was the intention as AS players thought it was too weak in DM.
However, the main reason that the damage given in the CB12 and Purestats (which is now the standard in DM and CTF afaik) is so much lower than that of AS is that they have changed the damage given per shot.
In standard UT the damage per shot is variable, with a base damage of 9 (possibly 8 - im too lazy to go check this ) and a random number between 0 and 8 (this is from memory again..) added on to the 9. So the damage is anywhere between 9 and 17 per shot, which is quite a big difference. This damage calculation hasnt been changed in the LeagueAS TIW, which explains why sometimes you will kill VERY fast with mini, and others no so fast.
[Note for reference: the damages in the purestats mod is base damage 5 with a random number up to 3 added on]
What i propose is to keep the base damage where it is, but instead to reduce the random number to say 3 (This number.. and also the base damage should be open to suggestions and testing obviously). This way we still maintain a relatively high damage mini compared to DM/CTF, but we get rid of the large randomness in damage per shot, which is what i personally see as a problem in AS, especially as the mini is probably the most used weapon. With a good aim you will still be able to drop an opponent in a second, but it should get rid of the amount of lucky kills where a mini jus sweeps over someone you wern't even aiming at.
Plz note this is nothing to do with lockdown, which has croped up in TIW discussions, i think lockdown has a place in AS - as it disrupts launches and hammer jumps etc.
Thanks for reading - plz discuss
Was talking to timo about the TIW (im sure we all know what it is now) that is coded into LeagueAS, as i wasnt aware that it was enabled or not, since mini still seems stupidly powerful to me (mostly playing on the pug serveR). Now he told me the rate is roughly fixed at 13-14 shots/sec, which doesnt sound excessive to me.. faster than DM maybe, but that was the intention as AS players thought it was too weak in DM.
However, the main reason that the damage given in the CB12 and Purestats (which is now the standard in DM and CTF afaik) is so much lower than that of AS is that they have changed the damage given per shot.
In standard UT the damage per shot is variable, with a base damage of 9 (possibly 8 - im too lazy to go check this ) and a random number between 0 and 8 (this is from memory again..) added on to the 9. So the damage is anywhere between 9 and 17 per shot, which is quite a big difference. This damage calculation hasnt been changed in the LeagueAS TIW, which explains why sometimes you will kill VERY fast with mini, and others no so fast.
[Note for reference: the damages in the purestats mod is base damage 5 with a random number up to 3 added on]
What i propose is to keep the base damage where it is, but instead to reduce the random number to say 3 (This number.. and also the base damage should be open to suggestions and testing obviously). This way we still maintain a relatively high damage mini compared to DM/CTF, but we get rid of the large randomness in damage per shot, which is what i personally see as a problem in AS, especially as the mini is probably the most used weapon. With a good aim you will still be able to drop an opponent in a second, but it should get rid of the amount of lucky kills where a mini jus sweeps over someone you wern't even aiming at.
Plz note this is nothing to do with lockdown, which has croped up in TIW discussions, i think lockdown has a place in AS - as it disrupts launches and hammer jumps etc.
Thanks for reading - plz discuss