FS MUTLEY!!!!!11
I think I just crapped my pants.. the map is simply FC! All the elements of a great Assault map there: looks, launch possibilities, route options, weapon placement, weapon selection. The map requires a lot of teamwork and tactics and that's what Assault is all about. Can't wait to get to play this in the league
I only wish there would've been more destroyable objectives but I don't doubt that the map will play great nonetheless. I would've also liked it to have a switch inside the first floor which disables the ammo room lasers, now you can only disable them from inside the ammo room which isn't quite logical even. It should be possible for the defense to disable them too so they should be toggleable lasers instead.
I'm also a bit worried on behalf of the people with crappier hardware since the beginning is very heavy and my 800mhz with geforce2mx went totally bollocks if I looked out from the base in the end near the final, I didn't need actually go outside the base just looking at the exit made my computer choke.
You probably noticed this already but I'll post it anyway. One of the beams is misplaced and something cuts away stuff from the beam near it:
That's the only major problem I found out. Slight annoyances are the funky aligned textures in the second floor:
Maybe you should make new textures which align properly or sumnuts.
Other than that, the map is just awesome. Great work m8.
I think I just crapped my pants.. the map is simply FC! All the elements of a great Assault map there: looks, launch possibilities, route options, weapon placement, weapon selection. The map requires a lot of teamwork and tactics and that's what Assault is all about. Can't wait to get to play this in the league
I only wish there would've been more destroyable objectives but I don't doubt that the map will play great nonetheless. I would've also liked it to have a switch inside the first floor which disables the ammo room lasers, now you can only disable them from inside the ammo room which isn't quite logical even. It should be possible for the defense to disable them too so they should be toggleable lasers instead.
I'm also a bit worried on behalf of the people with crappier hardware since the beginning is very heavy and my 800mhz with geforce2mx went totally bollocks if I looked out from the base in the end near the final, I didn't need actually go outside the base just looking at the exit made my computer choke.
You probably noticed this already but I'll post it anyway. One of the beams is misplaced and something cuts away stuff from the beam near it:
That's the only major problem I found out. Slight annoyances are the funky aligned textures in the second floor:
Maybe you should make new textures which align properly or sumnuts.
Other than that, the map is just awesome. Great work m8.
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