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Originally posted by Nanko
only thing i can see go wrong is the doors, i've only played it alone but i can imagine its pretty easy to camp at a door and go into the def spawnplace and take the teleports
yeah it's a problem we'll discussOriginally posted by {24}Useless
I was playing it on my own - no bots and no opponents just for a run through and at the start especially, polys were hiiiiiiiigh and fps loooooooooow. I think for me, even in 800 x 640 res, 6 v 6 match would be unplayable, at least till someone opens up an indoor spawn for me
that's an unknown thing, the collision on it can be a little dodgy here and there but not in the proportions you're talking about...Originally posted by {24}Useless
The ship at the end is very weird. Try hammer jumping on top of it from right at the front and you'll see what I mean. Seems to have dimensions that don't end at it's edges
having played that section a few times leads me to believe that one hammer will get you up but it needs skill and its really easy to defend with shock and sniper available for def... it will not kill that part trust me, it'll make it more interesting...Originally posted by {24}Useless
One single hammer launch in that siege tower thing would probably kill off that whole section :/
They are ment to be invisable, though you can see they are there because there are tiny boxes on the side... there's not too many of them and they are very logically placed if you know the map at all, people will know them after 1/2 times play and they won't be a problem anymore...Originally posted by {24}Useless
The lasers that stop the attackers from entering the def spawn places - are they meant to be invisible? They only appear after I run through what I thought was a corridor opening and get my head chopped off. Until they killed me I couldn't see em.
The collision on the ladders is a known problem... as i have understood from muttley it consist of a ladder texture with an invisable "staircase" in front of them, there's basically not much he can do about it i think except remove them which would be a shame imo... tbh after playing the map a few times i never hit it from the side anymore and got every time... seems to get better every time you play the map...Originally posted by {24}Useless Can you change the ladders so you can get onto them from one side instead of just straight in front? I spent ages trying to get onto the first one.
as far as we know, the only hom left is the one looking down into the pit at the end... there's no reason for anyone to be there let alone look down, the only reason the part is there is because of the end sequence... should not be a problem at allOriginally posted by {24}Useless And there are a few weird HOMs and misaligned textures, especially at the end section, but you knew that already
When the map starts you cannot launch high because it is protected by a laserfield (another invisable purple one ) fly up there and see for yourself... the switch high disables that laser field so the launch becomes possible...Originally posted by {24}Useless Btw can you tell me what the switch on the level above the Tower Door switch does please? I haven't a clue but I hit it anyway.
any of these remarks are helpfull for us makin the map better and are never considered moaning, thnx a lot for the feedback and checkin out the mapOriginally posted by {24}Useless I'm not moaning about the map - just pointing out things that might affect it in a bad way for other people. I love this map personally
A rocket launch or even hammer launch is possible from the last big pit at the end. Imagine somehow if 2 or 3 attackers got down there somehow, maybe by being launched from the start of the valley. So it is an area of play if you want to launch from there.
tbh that part is a remnant of an earlier version where it WAS possible to launch in the back, that idea was abandoned for several reasons, the biggest that it would make that part even more horrible to defend as it is allready really hard now.... i don't think it'll be possible or at least a serious option now that attackers would come there unseen and launch up, as it's 10 times easier to just double hammer at the rock right outside the attack spawn and blast someone towards the end ob the objective is too easy for the attack to need such daft attack methods...Originally posted by {24}Useless
Yep cheers m8. Couple of things though:
A rocket launch or even hammer launch is possible from the last big pit at the end. Imagine somehow if 2 or 3 attackers got down there somehow, maybe by being launched from the start of the valley. So it is an area of play if you want to launch from there. Kind of like the backlaunch in Golg.
i could show you HOM's and bsp holes on league maps which you prolly don't know about.. why? because you have never gotten there... i believe this is another place where it's highly unlikely for a player to be consistently throughout gameplay and therefore for the HOM to have any effect on gameplay... if you fly up from the very first attackers spawn you'll get more homs looking down but i don't see those to be a problem...Originally posted by {24}Useless
There are more HOMs and weird graphic effects if you go to the top of one of those pillar things that surround the whole of the last area. And since it's possible to get up there, this is another area of play affected
have you seen the position of the nearest rocketlauncher from the second assault spawn? how big the launch is has been taken in consideration and therefor it's not THAT easy to get a RL in yer hands.... besides that a defender will have a sniper and you'll find fps to be a lot more reasonable when you zoom in... (at least i do)... yes the launch is big but is it any bigger then getting the final assault entrance in bridge within 20 secs?Originally posted by {24}Useless
When I saw that sniper spot I thought (obviously) that it could be launched to. But then I saw the lasers and thought bugger - no launch. Now if you're saying a launch is possible to there, don't you think it's a bit of a huge launch, in terms of how much of the map it closes down? I realise it's defendable etc, but any sniper looking down off that spot is going to have fps probs and if a launch is successful, the map is cut in half, assuming they get the energy pod things. I've only played the map on the attack side so I dunno how deffable or attackable that launch is, but I hope it doesn't spoil the map by being there just for the sake of having a launch at the start.
no idea prolly with a bit of fps in mind and because mutts wanted to surprise lame wanka's that wanted to sneak into the def spawnOriginally posted by {24}Useless
Why are the lasers invisible?
another reason for them being invisable is because the defenders can walk through them and would be scared to if they saw them.... it would also look unlogical for a defender to walk through a laserfield an attacker can't walk through
i could show you HOM's and bsp holes on league maps which you prolly don't know about..
it's not THAT easy to get a RL in yer hands....
this is another place where it's highly unlikely for a player to be consistently throughout gameplay
couldn't attackers just spawn camp this?
Originally posted by {24}Useless
Could someone get Useless to stfu? Says he loves the map but can't stop picking holes in it. He needs shooting.