AS-RocketCommandSE

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'//3iRd(o)

Administrator
Sep 19, 2001
5,452
63
Dorset, UK
Current Version: Public Beta 3

SE Developer : Weirdo (aka Timo_Maas).
SE Help & Testers : pinhead, Dr_Snuggles, Deadboy, ]BO[thePROPHET, Jwer, Psy

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Ok here's the final public beta (hopefully!)... For previous beta testers, i've put up a lighter "Map Only" archive, and for the rest of you, there is the full archive :) - Changelog updated

Download Public beta 3 (LATEST VERSION!) from: HERE! (Map Only)
or
HERE! for the full archive.

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Servers Running Public Beta 03: (Download).

None Yet!

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Servers Running Public Beta 02: (Download - 1 - 2 ).

None Yet!

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Servers Running Public Beta 01: (Download).
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Objective Listing:

@ Objective 1:
First gate switch. Touch objective in firstmost left building
as you enter the compound.

@ Objective 2:
Second gate switch. Touch objective in right hand building in
first compound.

*** This objective will automatically activate Objective 1 ***

*** This objective will trigger a new spawn point
(once second gate is opening - after 10s) ***

@ Objective 3:
Anti-Air bases 1 & 2. Shoot objective(s). First anti-air base
is located on your left as you enter the second compound.
Second Anti-Air bases is located at the far-end of the second
compound.
For both objectives, aim at or around the area of the green
terminal screen.

*** This objective will trigger a new spawn point
(once reinforcements have arrived) ***

*** Sewers can be opened automatically upon breaching them ***

@ Objective 4:
Base Terminal. Shoot objective. Located in the top-most room
of the building near Anti-air base 2.

@ Objective 5:
Alternate attack route; Shoot fuse near Side-doors to open them.

@ Objective 6:
Sliding door switch. Touch objective. Located in the lower levels
of the base entrance building.

@ Objective 7:
Ventilation shafts. Shoot objective. Located in the tunnel after
the sliding doors.

*** This objective will trigger a new spawn point ***

@ Objective 8:
Depot Door access. Touch objective. Touch the red light next to
the Depot Door to gain access.

@ Objective 9:
Breach Rocket control station. Breach point objective. Beyond the
Warehouse, as you begin to enter the Rocket Control Station.

@ Objective 10:
Approach Rocket Platform. Breach point objective. Located at the
top of the two lifts in the Rocket Control Station.

@ Objective 11:
Enter the Rocket. Breach point objective. Nuff said?

@ Objective 12:
Destroy Rocket Thrust Controler. Shoot Objective. Located at the
bottom of the rocket (inside).

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Change Log:

::Public Beta 3::
Minor FPS increasing adjustments
Inside Rocket Teleporter effect added
Base terminal trigger finally fixed! \o/
Air base collision / hitarea on trigger reduced
Wall explosion added (hint: first gate switch room)
Road texture to Gate1 altered
Hole created in fence on Gate1 wall (after deemers hit)
Base Terminal Room HOM removed.
Lights adjusted inside base.
Objective list fixed!

::Public Beta 2::
Teleporter sign updated (Sliding Doors 2)
Warehouse door trigger altered position (test please!)
Base Terminal FSTD repositioned
Ending sequence extended
EavyAssaultPlus package reference removed.
1_MissileTex package reference removed.
Map optimized from 12.3Megs to 6.86Megs!!!!

::Alpha 0.80-Beta::
New ending sequence.
Defence teleporters (out) repositioned.
Defence teleporters correctly disable after certain objectives.
Weapon changes (removed some alpha additions).
Textures rejigged.
Relit inside areas.

::Alpha 0.60-0.80::
Depot switch room removed.
Defence Spawn relit.
Minor terrain fixes.
Original BSP holes fixed! (Thanks Jwer)

::Alpha 0.50-0.60::
Defence spawn area teleports modified (attach movers)
Minor bug fixes (terrain)
Textures relit

::Alpha 0.30-0.50::
Terrain modelling.

::Alpha 0.30::
Redeemer & books removed.

::Alpha 0.28::
Minor adjustments.
Assault info adjusted.
Level info adjusted.

::Alpha 0.27::
Added sniper rifle & ammo on to the rock near grave-yard
Added "Launch Kit" into grave
Reduced grave-activation trigger to 3 hits

::Alpha 0.25::
Added light outside rear of main base entrance

::Alpha 0.24::
Fixed vent trigger to work with all weapons

::Alpha 0.23::
Added Warehouse Door objective (replacing Door access objective)
Door Access objective automatically triggered at end of tunnels.

::Alpha 0.20::
Rebuilt brushes & lighting

::Alpha 0.18::
Air-bases made into shoot-objectives (40 health each)
Minor adjustments

::Alpha 0.09::
Sewer switch removed; Sewers now open when attack approach them.
Side-entrance switch removed; Side-entrance opens when attack
breach lower levels.
Minor adjustments

::Alpha 0.05::
Added rocket launcher & 1 set ammo next to first shock rifle
(near main-gate switch base)
Added ripper to hut nr side-entrance

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Bug-List for current public version:
none (yet!)

-- '//3iRd(o) --
 
Last edited:
i noticed one negative point, the hangar door at the end is closed, this was a good possibility to bypass the spammy passages before the rocket entrance, i think this door should be opened again