Unseen said:u really find it fun to drive around in piss slow tanks, that can kill millions of players, but cant take out one plasma turret? imho the map is one of the worst coz of that... (not to mention the ion turret, wtf were they thinking of?)
things like this really confuse me in the game.. i mean whats the point of a loneley player running around on say tundra, when that ion tank can take out the whole opposing team in one shot...
also mothership... man is that beggining shit... theres no actual way to efficiently "dodge" missiles or shots, its just fly on and kill ppl, and dream of reaching ur goal
Well I don't know if RobotFactory will be fun in the long run, but yeah, I've had fun with it so far. The main job of the slow tanks is to take out the plasma turrets and ion turret as fast as possible. Offense gets two tanks to pound with, and if you've got gunners in the tanks, you can take down the turrets pretty fast. A single tank with no gunner does take a long time though and will die a lot. It helps too if the people on foot shoot the turrets. On the other side, it's pretty fun to man the huge ion turret. It fires real slow and is a little hard to aim, but you can get some big kills if you put your shots in the right place at the right time. What don't you like about the ion turret? I think adds fun for both sides. I'm starting to think RobotFactory might be the best Assault map out of the box. The objectives are spaced just about right, there aren't a lot of spam spots, and the paths between objectives are wide, giving you a lot of route variations. I have seen teams stuck at the ion turret section, but it's because they don't focus their firepower on it and just let it keep raping them. Also they bunch up their tanks and let the ion turret hit them both with one shot. The ion turret's got tons of armor, but it's a sitting duck.
Mothership I like less and less. The spaceships seem like a gimmick that ends up not being fun. You can't stop the spaceships, so it's hard to maneuver inside the mothership tunnels. Then once fighting inside, the objectives just don't seem to play well. The graphics are too busy and the objectives just seem randomly placed. It seems to result in a lot of chaotic rather than organized battles, and feels too deathmatchy. Maybe people will take this map out of their rotations since I haven't seen many people saying they like it.
After playing Glacier a little more, it's kind of in the middle. The thing that hurts it is there's just one ion tank, so the whole team is screwed if the driver isn't that good. And there's really just one unprotected path for the ion tank, so defense gets to rape it too easily. In Junkyard you also have a single vehicle, but it works better on that map because the Hellbender can carry two gunners and defense doesn't constantly have a clear shot at it, and you can drive on different routes. A lot of people don't know Junkyard that well yet, so you see drivers that don't know where they're going, but then I was in a game last night that was really competitive, so people are starting to figure out a few things about the map. Too soon to say if it's balanced or not. It seems like defense sometimes spawns right where you need to take the Hellbender, so you can't slowly take out defense in a strong advance attack, since they'll just immediately respawn there, so at times you just have to make a break for it with full speed and a hail of bullets.
The foot soldiers are very important in these assault maps with vehicles. You won't get far in Junkyard if the guys on foot aren't lowering the bridge and opening the gate, and taking out the turrets and defenders. In Glacier your Ion tank will die quickly if the lonely foot soldiers don't distract the defense.
speden