first post... couldn't help it
Let start by saying that the maps LOOK sweet, but they did in UT2k3 as well
I've just played all AS maps and i checked out the "classic UT" mutator:
AS-Fallen City: An mostly open map, reasonably broad with straight routes towards the next objectives, reminded me a little of riv3...
Good points:
- Open map, well at least more then AS-Convoy... seems to be a few things to hop on and off and no real spammy area's...
Bad Points:
- Timed objectives, though fortunately not very long and not recharging, i never fancied standing still at an objective... it doesn't seem TOO bad in this map though
- No alternative routes, there's 1 on 1 objective but that's only a narrow bridge EXACTLY covered by a minniturret which get's me to the second bad point
- The map is riddled with minniturrets, i haven't played it online yet but there's at least 3? that's a quick count on a quick glance, and the first one is in an area where attack doesn't have a link so no linkage whiping it neither, and barely cover since it's on higher ground then attackers... almost every ob has at least 1....
Could be a reasonable map, off course there seems to be a trick at the start (jumping up some debry to shoot over the blokkade) but that's the only debry you can't hop on....jeez... every trick seems to be systematically blocked... even when it's apparantly PISS easily defendable
AS-Glacier: Another open map, not that bad it seems but for:
Good points
- Well the fact you have to hijack a tank and shoot special objectives with it is new, and something different...though the tank shoots with painter-ammo (yeah the big booms!)
- nice open map, fewer turrets (remember 1 in a quick glance)
Bad points
- The fact you HAVE to use the tank and there's only 1 attacker that can use it...... am i the only one that spots the laming potential? 1 dickhead steals the tank, drives off in the opposite direction and the rest of the team is screwed... i hope this map will work out but i have my doubts for pubs....even if a complete n00b steals it and drives around with it would be annoying.... and i managed to get stuck with the tank without bots around just on my own, not even in an unlikely place
AS-Junkyard Open, bland, not much in it really, few good idea's...
Good points:
- Open map again, first objective is to retrieve a part of a car by pickin it up and walking it back to the car where you started, original and nice
Bad points:
- After you lowered the bridge (timed objective in plain sight of a minniturret), you have to drive a hellbender to a certain point which is through open territory passed a minniturret which again relies on the skills of the driver (and thus 1 player) mostly...
- next objective is the same only the last part is even more open, and alternative route is by clinging the hellbender on a magnet and transporting it over the map, i can't believe the hellbender surviving a ride over the map in plain sight though...
- next objective again driving the hellbender to the gate...
AS-Mothership Attack a spaceship floating in space and destroy it, map looks nice
Good points:
- Original start where you are flying in small spaceships in order to knock out three generators then fly into the base where the map continues
Bad points:
- I like to play with low mouse sens, but that makes the spaceships barely steerable lol, i need to up the sens to steer properly then lower it again when that part is done....
- The inside is pretty flat and spammy at first, one of the next obs is getting passed the def to shoot 3 autoguns which are pretty damn accurate so it seems quite hard...
AS-Robotfactory Attack a robot-facility/factory
Good Points:
- You get to drive Goliaths
Bad Points:
- The map starts off with 2 goliaths on attack and 3 BIG autoguns that take at least 10 goliath shots each which you will prolly HAVE to destroy in order to have any chance to attack the map...
- The first objective is behind a wall you can only pass on foot with behind it another autogun, the objective is timed and in plain sight of the autogun.
- When you complete the objective you spawn in an area right above the autogun, and if you drop down you GOT to run like hell to one of the 2 newly spawned Goliaths to get a few shots on that autogun in order to finally take it down. Then there are 2 more to destroy in order to get a GOOD chance to get the next ob (at least that seems so)
- Rest of the map seems okayish, being it a bit flat, no alt-routes and not much to hop on...
Conclusion: Most of the other maps apart from convoy are a lot more open, but they're also flatter imo with few things to hop on and over over, or hide behind or sneak behind. What annoys me the most is the fact there seems to be so little apparant tricks... there's no learning curve and i'm pretty sure you can't be "an experienced AS player" in UT2k4 because basically it's just DM with objectives. ANY decent DM'er will "enjoy" these AS maps because there's not much to learn or try about it, just blunt shooting seems the only real option, linking up link-guns while playin, but you can do that as well in DM afaik?
The maps look nice, and will prolly play nicer then Convoy, but they seem bland and not much of a challange to learn...
Mutators:
UT Classic Mutator:
Easily the most disappointing feature of the complete game (sofar lol). Anything you expect has not been fullfilled, let me start by saying that ALL THE TEXTURES ARE THE SAME AS UT2k3/UT2k4. Do not expect new textures that resemble the old ones, they are all the same... for the weapons:
1. The "hammer" is still the shield gun, primary will load the gun same as UT2k3, alt-fire will still provide the green shield! no changes apparant..
2. Second weapon is no enforcer but still the UT2k3 spawn-weapon. Alt-fire still provides grenades, no changes apparant.
3. Bio. No changes apparant
4. Shock. No changes apparant, if so only a slight change in alt-speed but i don't think so cus UT2k4 alt-speed was close allready (combo still the same as UT2k4)
5. "Pulse" still the exact same link-gun, same firerate i think as well, same alt-fire as the link
6. "ripper" NOT in the game/mutator
7. (6 in UT2k4) Minnigun, no apparant changes
8. (7 in game) Flack, No apparant changes, they bounce the same as in 2k4, same speed and spread
9. (8 in game) Rocketlauncher, The primary now loads slower and goes up to 6 rockets, but the rockets travel at the same speed as UT2k4. Alt-fire shoots grenades with the same textures as the grenades of weapon 2, no rockettextures. They seem to travel at about UT99 speed...
0. (9 in game) Sniper- Fire rate seems a bit upped prolly (about the) same as UT99, the smoke puffs are still there though.....
Oh and in case you wondered, the hammerjump is STILL disabled in AS, even with this rediculous "ut-classic" mod