MapVoteLA13 released

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everything is fully working now, thx for all your help guyz
and a special THANK YOU VERY VERY VERY MUCH goes out to Weirdo, thx m8 :thumb:
 
Thnx Cratus

Thank you Cratos for releasing MapVoteLA13!

I am going to test it out. And i will let you know how it goes ;)

GreetZ

Chico
 
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Reactions: damocles
great work :thumb:

1.)
btw:
CustomGameConfig[7]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="X2vs2",Mutators="",Settings="MaxPlayers=4,bTournament=True")

well...how is the command for the hammerlaunchprotection again ? would like to have 2vs2LeagueASSetup ;)

Mutator=botpack.impacthammerlaunchprotection
Mutator=botpack.impact hammer launch protection
Mutator=Leagueas140.impacthammerlaunchprotection :confused:

2.)
If I start the server with the mutator CB12 (Tickrate Independant Weapons) running and change it
to another gametype e.g. to proAS

CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="pAS",Mutators="",Settings="FriendlyFireScale=1.0,bTournament=False,MaxPlayers=8")

will the mutator still be running or do I have to add the mutator to the line :confused: ?

CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="pAS",Mutators="BotPack.CB12",Settings="FriendlyFireScale=1.0,bTournament=False,MaxPlayers=8")

???
 
Last edited:
1) Like for every mutator you will find the exact classname in the .int file. Open LeagueAS-SP.int and you will find:
Code:
Object=(Name=LeagueAS-SP.AntiHammerLaunch,Class=Class,MetaClass=Engine.Mutator,Description="Impact Hammer Launch Protection")
Therefore the Classname is: LeagueAS-SP.AntiHammerLaunch

2) Mutators that are added via serverstartline or Webadmin will always stay. The mapvote doesnt touch that. If CB12 is already running you don't have to add it in the mapvote
 
Hey Guys

is there a setting in the ini for changing games from iAS back to AS, for some reason it won't change to standard AS once iAS has been selected

Can anyone help ??

Del
 
Hi guys, first of all this mapvote rocks but still I have a question about it.

Is it possible to increase the listfilters? It's now from List1Filter[0]= 'till List1Filter[47]= and that counts for the other 3 ListFilters also.
The reason for this question is this:
I run a Sniperserver with all kinds of mutators. The server boots with the se mutators by using ActorCLP.
But I wanted to have Domination on the server aswell with the Instagib rifle so I did this:
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.Domination",NewPrefix="iDOM",Mutators="BotPack.InstaGibDM",Settings="")
Now for some reason the SpawnProtection seems to be active in the Domination maps but it's not in the string above.
And when I take a peek in the ServerAdmin I see that all the mutators are loaded including the Instagib one.
I could make a string for the Snipermaps (and don't use that ActorCLP anymore) but that are a lot of maps actually more than 47.

Hope you guys have an answer for this.

Lex
 
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Reactions: damocles
i dun have a server & i cba to test

still Filters are made to work for many maps like this

"List1Filter[0]=DM*" should load all "DMsmthg" maps (including DM-liandri and all the maps u like)

and also try to stick to important questions plz for the rest=>
Cratos said:
Support: Many support questions have already been answered in the MapVoteLA12 Thread. Please read up there first ;)

...u will find many answers there and also in the README file contained in the package (Help\ReadMe.txt) there must be at least 1000 instagib samples there!!!

ps: ActorCLP stuff i dno about that, sorry
 
Last edited:
the readme in the zipfile tells us:
* you can use up to 1024 maps and you can put all 1024 into one list if you want
* you can use up to 48 filterstrings per maplist. YOU MAY USE WILDCARDS. E.g.: to put all iDOM maps in to one list you need exactly one string: ListxFilter[x]=iDOM-*
* configured mutators are loaded dynamically on mapstart. You don't have to remove them since they don't get loaded if they are not configured for that gametype. However if you do a servertravel via WebAdmin all actually loaded Mutators will get permanent! If you change maps via Webadmin make sure only the Mapvote itself is in the Mutatorlist;)
 
Last edited:
Hi

Problem i'm having is the mutator is staying on for iAS once AS is selected, can't seem to get it back to standard AS

i only have the Mapvote mutator selected in the webadmin

i can post the ini file if it helps, i just thought it might have just been a True/False option i haven't changed


Del
 
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Reactions: damocles
Popioul said:
ps: ActorCLP stuff i dno about that, sorry

ActorCLP Allows control of the command line parameters through your UnrealTournament. ini file.
It's a great tool because most hosters don't allow you to edit the Commandline. Using this tool (serverside only) you can manage your own Commandline. :cool:
Perhaps something to build into the next Mapvote version....
 
I think I managed it. I post the ini so you guys can check if things are correct.

These are the settings I use in the unrealtournament.ini using ActorCLP because the mapvote has to load aswell as the Serveradds for all gametypes.

Code:
[ActorCLP.ActorCLP]
Mutators=MapVoteLA13.BDBMapVote,DocProtection_4.ServerAdds
DefaultMap=DM-[DoC]HeadQuarters
DefaultGametype=

Below the Mapvote ini:

Code:
[MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
bSortWithPreFix=True
ASClass=Botpack.Assault
VoteTimeLimit=70
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=True
bCheckOtherGameTie=False
RepeatLimit=30
MapListIfNooneVoted=3
MapVoteHistoryType=MapVoteLA13.MapVoteHistory1
ServerInfoURL=http://www.docsniperclan.com/serverinfo.htm
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=False
bEntryWindows=True
bDebugMode=False
bEnableEmptyServerLevelSwitch=True
EmptyServerLevelSwitchTimeMins=15
MsgTimeOut=10
bLoadScreenShot=True
bReloadMapsOnRequestOnly=False
bFixCTFModifications=True
MapVoteTitle=DoCClan Mapvote
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Sniper DeathMatch
List2Title=Sniper TeamDeathMatch
List3Title=[WOLF]Tournament
List4Title=Instagib Domination
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=False
bList4ObeyRepeatLimit=False
bUseExcludeFilter=False
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="AMLP_HaSm_v1.AMLP_HaSm,DocProtection_4.SpawnProtection,DocProtection_4.QFeedback,DocProtection_4.NoTelefrag,DocProtection_4.HeadShotBonus,DocProtection_4.EnhancedFeedbackMutator,DocProtection_4.Doc_SNIPER_RIFLEMutator,WhoPushedMe.WhoPushedMe,Pheonix.PheonixMut,HideNPeek.HideNPeek,RedeemTeamC.RedeemTCMut",Settings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="BotPack.TeamGamePlus",NewPrefix="TDM",Mutators="AMLP_HaSm_v1.AMLP_HaSm,DocProtection_4.SpawnProtection,DocProtection_4.QFeedback,DocProtection_4.NoTelefrag,DocProtection_4.HeadShotBonus,DocProtection_4.EnhancedFeedbackMutator,DocProtection_4.Doc_SNIPER_RIFLEMutator,WhoPushedMe.WhoPushedMe,Pheonix.PheonixMut,HideNPeek.HideNPeek,RedeemTeamC.RedeemTCMut",Settings="")
CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.TeamGamePlus",NewPrefix="wTDM",Mutators="AMLP_HaSm_v1.AMLP_HaSm,DocProtection_4.SpawnProtection,DocProtection_4.QFeedback,DocProtection_4.NoTelefrag,DocProtection_4.HeadShotBonus,DocProtection_4.EnhancedFeedbackMutator,DocProtection_4.Doc_SNIPER_RIFLEMutator,WhoPushedMe.WhoPushedMe,Pheonix.PheonixMut,HideNPeek.HideNPeek,RedeemTeamC.RedeemTCMut",Settings="")
CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.Domination",NewPrefix="DOM",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
DefaultSettings=
List1Filter[0]=DM-*
List1Filter[1]=
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
List1Filter[5]=
List1Filter[6]=
List1Filter[7]=
List1Filter[8]=
List1Filter[9]=
List1Filter[10]=
List1Filter[11]=
List1Filter[12]=
List1Filter[13]=
List1Filter[14]=
List1Filter[15]=
List1Filter[16]=
List1Filter[17]=
List1Filter[18]=
List1Filter[19]=
List1Filter[20]=
List1Filter[21]=
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List1Filter[23]=
List1Filter[24]=
List1Filter[25]=
List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
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List1Filter[30]=
List1Filter[31]=
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List1Filter[33]=
List1Filter[34]=
List1Filter[35]=
List1Filter[36]=
List1Filter[37]=
List1Filter[38]=
List1Filter[39]=
List1Filter[40]=
List1Filter[41]=
List1Filter[42]=
List1Filter[43]=
List1Filter[44]=
List1Filter[45]=
List1Filter[46]=
List1Filter[47]=
List2Filter[0]=TDM*
List2Filter[1]=
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
List2Filter[5]=
List2Filter[6]=
List2Filter[7]=
List2Filter[8]=
List2Filter[9]=
List2Filter[10]=
List2Filter[11]=
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List2Filter[13]=
List2Filter[14]=
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List2Filter[20]=
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List2Filter[24]=
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List2Filter[27]=
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List2Filter[33]=
List2Filter[34]=
List2Filter[35]=
List2Filter[36]=
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List2Filter[38]=
List2Filter[39]=
List2Filter[40]=
List2Filter[41]=
List2Filter[42]=
List2Filter[43]=
List2Filter[44]=
List2Filter[45]=
List2Filter[46]=
List2Filter[47]=
List3Filter[0]=wTDM-AlderasOptim134]EMB[
List3Filter[1]=wTDM-!BS-cottage!
List3Filter[2]=wTDM-B4_BIG_NEIGHBORHOOD[DOC][EMB]
List3Filter[3]=wTDM-[mSn]Boulby_PotashV2
List3Filter[4]=wTDM-[TA]BurgerWarsIIILEGO{Emb}
List3Filter[5]=wTDM-Condo[emb][DoC]
List3Filter[6]=wTDM-(SUF)DerelictCityV2
List3Filter[7]=wTDM-(CUP)DOC's_FunPark
List3Filter[8]=wTDM-ManorFarmBig[SN1]
List3Filter[9]=wTDM-VSK-Neighborhood2
List3Filter[10]=wTDM-[TA]Pool
List3Filter[11]=wTDM-ReturntotheKillingFields]EMB[{SUF}
List3Filter[12]=wTDM-(ASC)RedeemerVille2005
List3Filter[13]=wTDM-RUSHCityPro[SL1]
List3Filter[14]=wTDM-SniperTown[EMB][FU2]
List3Filter[15]=wTDM-ZeitkindProFinal13
List3Filter[16]=wTDM-[BBST]-HighCity
List3Filter[17]=wTDM-[BBST]-TokyoDark
List3Filter[18]=wTDM-{FCS}GraveYard[SL1]
List3Filter[19]=wTDM-(SUF)SkullysBasement
List3Filter[20]=wTDM-ZahltagRemix[SL1]
List3Filter[21]=wTDM-(SUF)Urban_Complex
List3Filter[22]=wTDM-[WOLFIN]SNIPERHEAVEN
List3Filter[23]=wTDM-[WOLFIN]SavageBilliards
List3Filter[24]=wTDM-SummerFreshWarehouse_JD
List3Filter[25]=
List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List3Filter[32]=
List3Filter[33]=
List3Filter[34]=
List3Filter[35]=
List3Filter[36]=
List3Filter[37]=
List3Filter[38]=
List3Filter[39]=
List3Filter[40]=
List3Filter[41]=
List3Filter[42]=
List3Filter[43]=
List3Filter[44]=
List3Filter[45]=
List3Filter[46]=
List3Filter[47]=
List4Filter[0]=DOM-*
List4Filter[1]=
List4Filter[2]=
List4Filter[3]=
List4Filter[4]=
List4Filter[5]=
List4Filter[6]=
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List4Filter[39]=
List4Filter[40]=
List4Filter[41]=
List4Filter[42]=
List4Filter[43]=
List4Filter[44]=
List4Filter[45]=
List4Filter[46]=
List4Filter[47]=
ExcludeFilter[0]=
ExcludeFilter[1]=
ExcludeFilter[2]=
ExcludeFilter[3]=
ExcludeFilter[4]=
ExcludeFilter[5]=
ExcludeFilter[6]=
ExcludeFilter[7]=
ExcludeFilter[8]=
ExcludeFilter[9]=
ExcludeFilter[10]=
ExcludeFilter[11]=
ExcludeFilter[12]=
ExcludeFilter[13]=
ExcludeFilter[14]=
ExcludeFilter[15]=
CrashedMaps[0]=
CrashedMaps[1]=
CrashedMaps[2]=
CrashedMaps[3]=
CrashedMaps[4]=
CrashedMaps[5]=
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CrashedMaps[11]=
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CrashedMaps[25]=
CrashedMaps[26]=
CrashedMaps[27]=
CrashedMaps[28]=
CrashedMaps[29]=
CrashedMaps[30]=
CrashedMaps[31]=
AccName[0]=
AccName[1]=
AccName[2]=
AccName[3]=
AccName[4]=
AccName[5]=
AccName[6]=
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AccName[9]=
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AccName[18]=
AccName[19]=
AccName[20]=
AccName[21]=
AccName[22]=
AccName[23]=
AccName[24]=
AccName[25]=
AccName[26]=
AccName[27]=
AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=TDM
TmpNextRealPrefix=DM
bUseMsgTimeout=False
 
Cratos said:
wtf is the 242 Server Crash Problem?


We get it about once a day, and it only happens when voting.

Here is the crash logs:




ScriptLog: !suck has voted for TDM-1on1-Banktrix
ScriptLog: papa_DuRf has voted for DOM-kingoftheHill
Critical: appError called:
Critical: Assertion failed: NumInRec<=RELIABLE_BUFFER [File:R:\Projects\nacput\Ut436\Engine\Src\UnChan.cpp] [Line: 262]
Exit: Executing UObject::StaticShutdownAfterError
Critical: QueueIt
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/03/05 00:11:59





Any Ideas???