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Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
AtmaDragon said:SmartCTF also has base Seal-Offs, Flag Saves, etc. I'm assuming they ZoneInfos to do this but I'm not sure. Would it be too hard to implement Objective Saves and possibly Base Seal-Offs (though the latter would be kinda meh IMO, just an idea.)
How about...Cratos said:well those ideas are quite good but the big question is how to record those things like a successful launch?
what I can see doable from a coders pov is detecting if a player is near an objective (in a defined circle area around it) and if a player has a line of sight to an objective
detecting a rocketlaunch or a hammerlaunch within a certain time before maybe is doable aswell, but very tricky for sure
*edit: tho I like challenges..
^SkylorD^ said:it's cool guys but i'v another idea u can add mayB :
i find so cool, well like on ut2k4, during the 2nd assault of the map, for each objective u have a countdown on wich u can see if the other team had this objectif befor your team of after (of the opposite)...
let's see : i find it's cool :
click here
tr00Ðeadßoy said:ok on linear non launching 2k4 where you have to do things in order
but thats not how we play
DeMiGoD said:But then there will be no comments by the clans
DeMiGoD said:But then there will be no comments by the clans
brajan said:ah example.
Match is finished => score submited
Score is shown on page (no comment yet) => vissible button "Add comment" for clan leader for any uncommented match
once comment is submited => button dissapears
I see no problem
btw. i'm not sure but one thing boters me. If we get all that 1337 stats i think there can be a small problem with lag couse server will have write a lot of data somwhere like file, database or whatever.
I think that those stats should be very simple and not .... server resources consuming.
I like Cratos proposition and i think that launch stats will be very hard to detect/log. There will be too much mistakes i think.