Being a completely uncreative person, I 'll just wait and see. :cool:
the way I understood the previews, Digital extremes implemented a couple of changes already
- special move energy, recharged by picking up energy dropped by killed opponents
- some kind of double jump to get higher than usual
- 3*forward key = running faster
- with enough energy you can trigger a short time invulnerybility
- some kind of orbital ion cannon replaces the redeemer
- pulse gun is now named link gun and you can power the beam of your teammates by shooting at him with 2nd fire. He will do triple damage then, with 2 supporting beams he'll get 5* damage. "Supporters" can't move while doing this.
- shock rifle now uses 2 different styles of ammo, one for the primary, one for the 2ndary
- Impact hammer 2ndary fire now works as a real shield that at least can reflect the linkguns (ex pulsegun) primary fire
- flack cannon shrapnels have a lower lifetime now
- rocket launcher has 1 rocket on primary and up to 3 on 2ndary. granades now on the assault rifle
- no goo gun, no ripper
- weapon switch times are faster
- you start with all weapons, and a certain amount of ammo, no weapon pickups
- healthpacks/armor/shield/ammo are replaced with loading station that produce a healthpack/armor/shield/ammo piece in a certain time period
that's all I can recall right now without looking stuff up
even though some changes (specialmoves, invulnerability) may change the known UT gameplay pretty much, I'm looking forward to it, since it might speed gameplay up, without actually increasing the gamespeed.