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weirdo said:Anti hammer launch + ZeroPingPlus103 (optional) mutators will be in effect for each booking made, team friendly-fire is not enabled (0%).
Ba]V[sE;1421449 said:Rocketlaunch has always been in 2v2 so why remove it??
Antihammerlaunch is ok.
See no reason to remove RL launch.. it was making assault fun
Hammers in 2v2 makes some maps very hard to def, I dont want it. Rox OK though.
1st time i agree with smantieI'd like to see an option for hammerlaunches on too, hammerlaunches are really a great form of teamplay as well
more difficult will be when u cant hammerlaunch - u can only try rocketlaunch, but sniper kill u...u can try get 2nd base, but sniper can 1st kill u or later camper with belt and rockets/sniperWell imagine 1 map for example.
Bridge: How difficult would this map be in 2v2 if hammer launches were allowed? There is/was a reason for rocket launches being allowed and hammer launches not.
Current/default settings for 2vs2 ladder:
- rocket launches are enabled
- hammer launches are disabled
- ZeroPing disabled (optional/selectable)
more difficult will be when u cant hammerlaunch - u can only try rocketlaunch, but sniper kill u...u can try get 2nd base, but sniper can 1st kill u or later camper with belt and rockets/sniper
hammerlaunches give everybody another way to win
but rook is good example...not often but possible that attackers 1st set hammerlaunch...but its possible on stadas too...and we still can use hammerlaunches
which was your own fault though cause you didnt book a server on your own but bugged a league admin to do it. And as the manual setup system is not adjusted to 2v2 yet, rocket launching was unfortunately disabled.rocketlaunches didnt work yesterday!