also as I deemed this a GREAT SUCCESS borat style, im very interested in making another event, perhaps even better than this one, so your input as a spectator or better yet player would be greatly appreciated.
Here's what I have/remember so far:
hoi and a few others: NOT on a last sunday of a month!!! and everyone is right, if I make another event it will be on the first weekend of a month !!
pitbull: perhaps I should hide the immunitys for maps and only reveal who got them once a map ends, this way, players on attack would be more motivated to finish maps. Case in hand, wasn't much of a challenge to win siege when tnega was the immunity, then even, if not all players knew beforehand tnega was the immunity i wouldnt have laughed so much
salva(ithink?): as Dj raped the first few maps and got 4 immunitys in a row, perhaps he should have gotten a permanent immunity or even a straight ticket to the final 2v2.
timmah: I think a point was made that people cba to finish a map after someone got immunity. Perhaps you can give a permanent immunity for someone to win 3 maps in a row.
If one team wins 3 maps in a row, permanent immunity on other team is revoked.
If one team wins 3 maps in a row, they get to vote off one on other team.
Also I like salva's idea that you get a permanent immunity after getting 3-4 immunities in a row.
m1cr0:- Primary and secondary objective: The primary objective just stays like it is, the player who attacked it will get immunity and can vote someone off. The player who attacked secondary objective will also get immunity but cant vote someone off in this map.
- perm. immunity for the first player of each team to get 5 immunities (primary+secondary counted together)
- final round 3vs3, when it is 4vs4 both guys with immunity get to vote for 1 guy to play with him PLUS a guy with perm. immunity (if theres no perm. immunity the top 2 guys by collected immunities will get it automatically. If there is a tie between some players the first maps immunity counts more because it is harder to get immunity there.)
- make teams more equal
meteor:The team that wins a map should maybe have an advantage in the player selection. That way the effort to win a map is more important.
Maybe the elimination progress should be done over two maps instead of one.
The final can also be a 3vs3
Incase possible the start team size could be set higher.
It can also be interesting to have absolute random start teams.
Dj: STILL i think one change is needed. I was just waiting on the defense all the time. Was NOTHING to do. no rewards at all except on bridge = godlike perm immuniy.
More of this would be good for defense. Otherwise its just a "LONG" wait till u attack ur own. More rewards for the defending team please. My plan there was to frag as less as possible as if i fragged alot ppl would kick me.
After the match i heard ppl was truing to frag as much as possible for the same reason. I was WTF WHY?!
Many frags = u should be voted off = i was noobing
Note: (im not saying i'll implement all the ideas above, this is just a brainstorm and I like quite a few of those ideas)