well looks like i am the first that commands...
however its a damn nice map it has some flaws aswell
the sniperpoint for attackers would eiter been used to make Big ass launches then for real covering the attackers... in fact. i think the whole attack will come from there (however people can go underground in a early fase aswell)
the underground passage is nice but can be deffended quite well with shield for def at entrance and a warning when fire door is opened... (maybe it would be a cool idea to give the same massage when deffence opens that door, it will get be more confusing for defence to organisize because you don't know if an attacker or defender opened it..
i don't really know what the church does in the map. sure it looks nice but it has absolutly no purpose.. there is only a ripper there, and its not worth to walk to that church for that, put for instance boots or somthing there, somthing very usefull which makes it worty to be there, or delete it and save lots of fps
i really love your outside area, jodeling owns a lot... but i think you did not enough with it, there is actually 1 objective there and 1 optional and it is by far the biggest area in the map
inside looks nice, and it is also nicely done that upper doors open slightly later then the ones below. Multiple routes are absolutly nessesary with shock rifle there, ( i sugest to replace that thouh for pulse or somthing)
as i mentioned i would like to to do somthing more in the outside area...
maybe you should escape to a pub there and drink a glass beer to cool down or somthing because the end is a bit crappy imo
ooh i noticed that when i opened the seccond spawnpoint after compressor i still spawned true out the whole map. however when i first go true the lift (the one that gives the message: the attackers are in the lift) i only spawned in the cave. I didn't test the map very much so it was maybe luck or somthing, but hey you can always look into it.
it is still one of my favorite maps i played very nicely done. keep up the good work