Ok I've been sketching out a bit of pseudo code and I reckon this is possible but I'm not going to put a lot of time into this if no-one would go for it.
I've been thinking about doing a pretty simple program called NMM or something like that (NoMoreMercs) which you run b4 joining a match. This reads a unique signature for you (and your comp) and sends it to an authorising server which logs you in, registers your IP (but doesn't display to all others) and shows who else is connected.
The program runs until the match ends. It then creates a text log for you on your HD of everyone that joins while you are connected and who they are authorised as.
Clans that sign up to NMM can display a logo on their site which shows they are 100% merc free. If there is a dispute then the log from the authorising server can be crossmatched with the server log (maybe this could happen automatically would depend on wether the people running the match servers are happy and I dunno if it would work).
Anyway bottom line we would know that people playing are who they claim to be and in the clan. I'm pretty sure I can do the prog. so:
#1) Uses teeny tiny amount of bandwidth (so small you probably wouldn't notice even on modem).
#2) Uses very small amount of CPU%.
BUT would you run the prog?
Only real problem I see with the system is that it is dependant on getting people to sign up and is positive affirmation rather than negative. i.e. We can see the people who ARN'T mercs but can't necessarily show the people who are. Still if some clan want to show they are 100% against Mercing and don't use them then this would be a good way to do it and hopefully more people would sign up, till only a few clans left who do use mercs and we know who they are.
Only other benefit I can see to running this is maybe it could insure that games really are cheat free but I don't know enough about aimbots to do that right now.
Darkheart
I've been thinking about doing a pretty simple program called NMM or something like that (NoMoreMercs) which you run b4 joining a match. This reads a unique signature for you (and your comp) and sends it to an authorising server which logs you in, registers your IP (but doesn't display to all others) and shows who else is connected.
The program runs until the match ends. It then creates a text log for you on your HD of everyone that joins while you are connected and who they are authorised as.
Clans that sign up to NMM can display a logo on their site which shows they are 100% merc free. If there is a dispute then the log from the authorising server can be crossmatched with the server log (maybe this could happen automatically would depend on wether the people running the match servers are happy and I dunno if it would work).
Anyway bottom line we would know that people playing are who they claim to be and in the clan. I'm pretty sure I can do the prog. so:
#1) Uses teeny tiny amount of bandwidth (so small you probably wouldn't notice even on modem).
#2) Uses very small amount of CPU%.
BUT would you run the prog?
Only real problem I see with the system is that it is dependant on getting people to sign up and is positive affirmation rather than negative. i.e. We can see the people who ARN'T mercs but can't necessarily show the people who are. Still if some clan want to show they are 100% against Mercing and don't use them then this would be a good way to do it and hopefully more people would sign up, till only a few clans left who do use mercs and we know who they are.
Only other benefit I can see to running this is maybe it could insure that games really are cheat free but I don't know enough about aimbots to do that right now.
Darkheart