MapVoteLA12

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Ok so that is my question, can you try to make the mapvote to work with BunnyTracks v 5 ? - this is the best version so far, and I prefer this, tho it doesn't work with the mapvote, it won't change the game type on the mapvote.

Also it can be cool to see MultiCTF to work as another game mod on the map vote :)

Anyways good job, and thanks for your time :)

- Barak
 
plz ForumAdmin can u put this thread as sticky @top!!


..thanks @Cratos 4 this great MapVote addon. really gj !!!




wishes [... Ja ist denn schon Weihnachten ;) ]

- Maplist (prefixs) showing in dependence from amount of players logt in the server (would be GREAT thing!!)

- more Filteroptions like
=AS-B*
=NOT AS-B3TempleofDestruction

- continously Mapchange if server is empty (not only from one MapList )

- customizing of the Maplistcolour

- more Filter . 32 isnt much. Or choose of the inbuild MapList 4 different Mods like

prefix AS = inbuild MapList Assault.botpack in Server.ini
 
I think a quick way to remove maps from a list would be to just add them directly to the CrashedMaps section (CrashedMaps[x]=).
 
i tried, but it doesnt affect the MapList..

dunno why ..


(cleared my client ut cache and of course i restarted the serverprocess.



FilterOptions
List1Filter[5]=slvCTF-B*
List1Filter[22]=CTF-B*

bRemoveCrashedMaps=True

added Maps
CrashedMaps[0]=CTF-BigBridge
CrashedMaps[1]=slvCTF-BigBalls][

ls Big*
CTF-BigBalls][.unr
CTF-BigBridge.unr
 
Spotted the bug in the code: The Crashed-Maps-List is ignored while filling the First Maplist. It should work for the other 3 Lists tho -> to be fixed in next release :\

BAM-Server is really a nice example for whats possible with Mapvote. Nice collection of Gametypes/Mods :D
 

Attachments

  • BAM-Server.gif
    BAM-Server.gif
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this is freaking the greatest ever!! thanks!!

(now if I could just get it to work. :p)


Barak said:
Ok after pretty much hard work it works, and its all in the BT map list.

But now I have another problem - I run 4 types of mods in the server, and the first list is that it shows the 4 maps I have of BT on thier list.... but also it shows the 4 maps on the CTF map list - kinda annoying :-s

- Barak


can I ask how you ended up getting it to work?? (even it appears in both lists)

:)

and that BAM configure is basically what I've been going for ...but can't seem to get past this BT v5 thing. :( any chance taking a peek at how BAM got it done?
 
Last edited:
well...took me all day to mess it up this "good" (and I''m not even done yet!! :shout: )
heh.

hey, can I at least get points for a new way to totally screw it up? lol

notice: column three is all jacked. the goal was BT (v5) and JB, but look at the mess I made instead.

any help would be greatly appreciated. thank you for a great mod and all the support. you rule!! :D

:)

here's my ini:

[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=True
bLMS=False
bTDM=True
bDOM=False
bCTF=True
bAS=False
ASClass=Botpack.Assault
VoteTimeLimit=70
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=True
bCheckOtherGameTie=True
RepeatLimit=7
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA12.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=48
Mode=Accumulation
MinMapCount=5
bRemoveCrashedMaps=True
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
bLoadScreenShot=True
MapVoteTitle=TSU III (Sniper Arena)
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Capture The Flag
List2Title=Deathmatch
List3Title=JailBreak&BunnyTracks
List4Title=Team Deathmatch
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
CustomGameConfig[0]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[1]=(bEnabled=False,GameClass="BotPack.CTFGame",NewPrefix="iCTF")
CustomGameConfig[2]=(bEnabled=False,GameClass="JailBreak.JailBreak",NewPrefix="JB")
CustomGameConfig[3]=(bEnabled=False,GameClass="BTctfV5.BTctf",NewPrefix="BT")
CustomGameConfig[4]=(bEnabled=True,GameClass="Botpack.TournamentGameInfo",NewPrefix="BT")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
MutatorActorConfig[0]=(Prefixes="BT",Classes="BTctfV5.BTctf")
MutatorActorConfig[1]=(Prefixes="JB",Classes="JailBreak.JailBreak")
MutatorActorConfig[2]=(Prefixes="",Classes="")
MutatorActorConfig[3]=(Prefixes="",Classes="")
MutatorActorConfig[4]=(Prefixes="",Classes="")
MutatorActorConfig[5]=(Prefixes="",Classes="")
MutatorActorConfig[6]=(Prefixes="",Classes="")
MutatorActorConfig[7]=(Prefixes="",Classes="")
MutatorActorConfig[8]=(Prefixes="",Classes="")
MutatorActorConfig[9]=(Prefixes="",Classes="")
MutatorActorConfig[10]=(Prefixes="",Classes="")
MutatorActorConfig[11]=(Prefixes="",Classes="")
MutatorActorConfig[12]=(Prefixes="",Classes="")
MutatorActorConfig[13]=(Prefixes="",Classes="")
MutatorActorConfig[14]=(Prefixes="",Classes="")
MutatorActorConfig[15]=(Prefixes="",Classes="")
List1Filter[0]=CTF-*
List1Filter[1]=iCTF*
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
List1Filter[5]=
List1Filter[6]=
List1Filter[7]=
List1Filter[8]=
List1Filter[9]=
List1Filter[10]=
List1Filter[11]=
List1Filter[12]=
List1Filter[13]=
List1Filter[14]=
List1Filter[15]=
List1Filter[16]=
List1Filter[17]=
List1Filter[18]=
List1Filter[19]=
List1Filter[20]=
List1Filter[21]=
List1Filter[22]=
List1Filter[23]=
List1Filter[24]=
List1Filter[25]=
List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
List1Filter[30]=
List1Filter[31]=
List2Filter[0]=DM-*
List2Filter[1]=
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
List2Filter[5]=
List2Filter[6]=
List2Filter[7]=
List2Filter[8]=
List2Filter[9]=
List2Filter[10]=
List2Filter[11]=
List2Filter[12]=
List2Filter[13]=
List2Filter[14]=
List2Filter[15]=
List2Filter[16]=
List2Filter[17]=
List2Filter[18]=
List2Filter[19]=
List2Filter[20]=
List2Filter[21]=
List2Filter[22]=
List2Filter[23]=
List2Filter[24]=
List2Filter[25]=
List2Filter[26]=
List2Filter[27]=
List2Filter[28]=
List2Filter[29]=
List2Filter[30]=
List2Filter[31]=
List3Filter[0]=BT*
List3Filter[1]=JB*
List3Filter[2]=
List3Filter[3]=
List3Filter[4]=
List3Filter[5]=
List3Filter[6]=
List3Filter[7]=
List3Filter[8]=
List3Filter[9]=
List3Filter[10]=
List3Filter[11]=
List3Filter[12]=
List3Filter[13]=
List3Filter[14]=
List3Filter[15]=
List3Filter[16]=
List3Filter[17]=
List3Filter[18]=
List3Filter[19]=
List3Filter[20]=
List3Filter[21]=
List3Filter[22]=
List3Filter[23]=
List3Filter[24]=
List3Filter[25]=
List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List4Filter[0]=TDM-*
List4Filter[1]=
List4Filter[2]=
List4Filter[3]=
List4Filter[4]=
List4Filter[5]=
List4Filter[6]=
List4Filter[7]=
List4Filter[8]=
List4Filter[9]=
List4Filter[10]=
List4Filter[11]=
List4Filter[12]=
List4Filter[13]=
List4Filter[14]=
List4Filter[15]=
List4Filter[16]=
List4Filter[17]=
List4Filter[18]=
List4Filter[19]=
List4Filter[20]=
List4Filter[21]=
List4Filter[22]=
List4Filter[23]=
List4Filter[24]=
List4Filter[25]=
List4Filter[26]=
List4Filter[27]=
List4Filter[28]=
List4Filter[29]=
List4Filter[30]=
List4Filter[31]=
CrashedMaps[0]=
CrashedMaps[1]=
CrashedMaps[2]=
CrashedMaps[3]=
CrashedMaps[4]=
CrashedMaps[5]=
CrashedMaps[6]=
CrashedMaps[7]=
CrashedMaps[8]=
CrashedMaps[9]=
CrashedMaps[10]=

CrashedMaps[11]=
CrashedMaps[12]=
CrashedMaps[13]=
CrashedMaps[14]=
CrashedMaps[15]=
CrashedMaps[16]=
CrashedMaps[17]=
CrashedMaps[18]=
CrashedMaps[19]=
CrashedMaps[20]=
CrashedMaps[21]=
CrashedMaps[22]=
CrashedMaps[23]=
CrashedMaps[24]=
CrashedMaps[25]=
CrashedMaps[26]=
CrashedMaps[27]=
CrashedMaps[28]=
CrashedMaps[29]=
CrashedMaps[30]=
CrashedMaps[31]=
AccName[0]=
AccName[1]=
AccName[2]=
AccName[3]=
AccName[4]=
AccName[5]=
AccName[6]=
AccName[7]=
AccName[8]=
AccName[9]=
AccName[10]=
AccName[11]=
AccName[12]=
AccName[13]=
AccName[14]=
AccName[15]=
AccName[16]=
AccName[17]=
AccName[18]=
AccName[19]=
AccName[20]=
AccName[21]=
AccName[22]=
AccName[23]=
AccName[24]=
AccName[25]=
AccName[26]=
AccName[27]=
AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=CTF
TmpNextRealPrefix=CTF
MinJoinTime=10
bSortWithPreFix=True


and some pics. ;)
 

Attachments

  • mapvote.jpg
    mapvote.jpg
    68.7 KB · Views: 528
  • mapvote2.jpg
    mapvote2.jpg
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yikes!!

and forgot to mention...

no matter what you choose in column three.... it doesn't change maps (remains on the one you are on).

:(

(other columns work though....including BT when chosen from column 1)
 
You have customgameconfig's for JB and BT disabled, while you seem to have created a global gameconfig (Botpack.TournamentGameInfo) for BT, which will ofc select every map (and never play one since it's not a proper gametype).

Just a couple of things I spotted ;)
 
This is the code is the code I used:

Code:
[MapVoteLA12.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
ASClass=Botpack.Assault
VoteTimeLimit=80
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=True
RepeatLimit=0
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA12.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
bLoadScreenShot=True
MapVoteTitle=Welcome to Unreal-Unlimited
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Half Excessive Overkill
List2Title=InstaGib BunnyTracks
List3Title=Excessive MonsterHunt
List4Title=Excessive JailBreak
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="CTF")
CustomGameConfig[1]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPrefix="MH")
CustomGameConfig[2]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT")
CustomGameConfig[3]=(bEnabled=True,GameClass="JailBreak.JailBreak",NewPrefix="JB")
CustomGameConfig[4]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM")
CustomGameConfig[5]=(bEnabled=False,GameClass="Botpack.TournamentGameInfo",NewPrefix="BT")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="")
MutatorActorConfig[0]=(Prefixes="CTF",Classes="SmartCTFV4_SiN.SmartCTF;Excessive1_4pa.EnforcerUpgrade;Excessive1_5pa.ShockRifleUpgrade;Excessive1_5pa.RipperUpgrade;Excessive1_4pa.MinigunUpgrade;Excessive1_4pa.FlakUpgrade;Excessive1_4pa.RocketUpgrade;Excessive1_4pa.TranslocatorUpgrade;Revenge.Revenge;GTX.GTX;FastCap2.FC_Mutator;TeleBonusv11.TBMutator")
MutatorActorConfig[1]=(Prefixes="MH",Classes="MonsterHunt.MonsterHunt;UTJMH29.UTJMHbase;UTJMH29.UTJStrongMonster;Excessive1_4pa.EnforcerUpgrade;Excessive1_4pa.BioUpgrade;Excessive1_4pa.ShockRifleUpgrade;Excessive1_4pa.PulseUpgrade;Excessive1_4pa.RipperUpgrade;Excessive1_4pa.MinigunUpgrade;Excessive1_4pa.FlakUpgrade;Excessive1_4pa.RocketUpgrade;Excessive1_4pa.SniperUpgrade")
MutatorActorConfig[2]=(Prefixes="BT",Classes="BunnyTrack.BunnyTrackGame;BTPlusPlusv096.BTPlusPlus;BTFlags001.BTFlags001")
MutatorActorConfig[3]=(Prefixes="JB",Classes="JailBreak.JailBreak;Excessive1_4pa.EnforcerUpgrade;Excessive1_5pa.ShockRifleUpgrade;Excessive1_5pa.RipperUpgrade;Excessive1_4pa.MinigunUpgrade;Excessive1_4pa.FlakUpgrade;Excessive1_4pa.RocketUpgrade;GTX.GTX")
MutatorActorConfig[4]=(Prefixes="",Classes="")
MutatorActorConfig[5]=(Prefixes="",Classes="")
MutatorActorConfig[6]=(Prefixes="",Classes="")
MutatorActorConfig[7]=(Prefixes="",Classes="")
MutatorActorConfig[8]=(Prefixes="",Classes="")
MutatorActorConfig[9]=(Prefixes="",Classes="")
MutatorActorConfig[10]=(Prefixes="",Classes="")
MutatorActorConfig[11]=(Prefixes="",Classes="")
MutatorActorConfig[12]=(Prefixes="",Classes="")
MutatorActorConfig[13]=(Prefixes="",Classes="")
MutatorActorConfig[14]=(Prefixes="",Classes="")
MutatorActorConfig[15]=(Prefixes="",Classes="")
List1Filter[0]=CTF*
List1Filter[1]=
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
List1Filter[5]=
List1Filter[6]=
List1Filter[7]=
List1Filter[8]=
List1Filter[9]=
List1Filter[10]=
List1Filter[11]=
List1Filter[12]=
List1Filter[13]=
List1Filter[14]=
List1Filter[15]=
List1Filter[16]=
List1Filter[17]=
List1Filter[18]=
List1Filter[19]=
List1Filter[20]=
List1Filter[21]=
List1Filter[22]=
List1Filter[23]=
List1Filter[24]=
List1Filter[25]=
List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
List1Filter[30]=
List1Filter[31]=
List2Filter[0]=BT*
List2Filter[1]=
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
List2Filter[5]=
List2Filter[6]=
List2Filter[7]=
List2Filter[8]=
List2Filter[9]=
List2Filter[10]=
List2Filter[11]=
List2Filter[12]=
List2Filter[13]=
List2Filter[14]=
List2Filter[15]=
List2Filter[16]=
List2Filter[17]=
List2Filter[18]=
List2Filter[19]=
List2Filter[20]=
List2Filter[21]=
List2Filter[22]=
List2Filter[23]=
List2Filter[24]=
List2Filter[25]=
List2Filter[26]=
List2Filter[27]=
List2Filter[28]=
List2Filter[29]=
List2Filter[30]=
List2Filter[31]=
List3Filter[0]=MH*
List3Filter[1]=
List3Filter[2]=
List3Filter[3]=
List3Filter[4]=
List3Filter[5]=
List3Filter[6]=
List3Filter[7]=
List3Filter[8]=
List3Filter[9]=
List3Filter[10]=
List3Filter[11]=
List3Filter[12]=
List3Filter[13]=
List3Filter[14]=
List3Filter[15]=
List3Filter[16]=
List3Filter[17]=
List3Filter[18]=
List3Filter[19]=
List3Filter[20]=
List3Filter[21]=
List3Filter[22]=
List3Filter[23]=
List3Filter[24]=
List3Filter[25]=
List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List4Filter[0]=JB*
List4Filter[1]=CTF-JB*
List4Filter[2]=
List4Filter[3]=
List4Filter[4]=
List4Filter[5]=
List4Filter[6]=
List4Filter[7]=
List4Filter[8]=
List4Filter[9]=
List4Filter[10]=
List4Filter[11]=
List4Filter[12]=
List4Filter[13]=
List4Filter[14]=
List4Filter[15]=
List4Filter[16]=
List4Filter[17]=
List4Filter[18]=
List4Filter[19]=
List4Filter[20]=
List4Filter[21]=
List4Filter[22]=
List4Filter[23]=
List4Filter[24]=
List4Filter[25]=
List4Filter[26]=
List4Filter[27]=
List4Filter[28]=
List4Filter[29]=
List4Filter[30]=
List4Filter[31]=
CrashedMaps[0]=
CrashedMaps[1]=
CrashedMaps[2]=
CrashedMaps[3]=
CrashedMaps[4]=
CrashedMaps[5]=
CrashedMaps[6]=
CrashedMaps[7]=
CrashedMaps[8]=
CrashedMaps[9]=
CrashedMaps[10]=
CrashedMaps[11]=
CrashedMaps[12]=
CrashedMaps[13]=
CrashedMaps[14]=
CrashedMaps[15]=
CrashedMaps[16]=
CrashedMaps[17]=
CrashedMaps[18]=
CrashedMaps[19]=
CrashedMaps[20]=
CrashedMaps[21]=
CrashedMaps[22]=
CrashedMaps[23]=
CrashedMaps[24]=
CrashedMaps[25]=
CrashedMaps[26]=
CrashedMaps[27]=
CrashedMaps[28]=
CrashedMaps[29]=
CrashedMaps[30]=
CrashedMaps[31]=
AccName[0]=
AccName[1]=
AccName[2]=
AccName[3]=
AccName[4]=
AccName[5]=
AccName[6]=
AccName[7]=
AccName[8]=
AccName[9]=
AccName[10]=
AccName[11]=
AccName[12]=
AccName[13]=
AccName[14]=
AccName[15]=
AccName[16]=
AccName[17]=
AccName[18]=
AccName[19]=
AccName[20]=
AccName[21]=
AccName[22]=
AccName[23]=
AccName[24]=
AccName[25]=
AccName[26]=
AccName[27]=
AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=HEO
TmpNextRealPrefix=CTF
MinJoinTime=10
bSortWithPreFix=True

And this is what I got :) :

attachment.php


The way I fixed the BT problem was to get the version Cratos gave me, which using BT prefix and not CTF-BT.
I had to change the maps to BT-NameHere.

Also I've noticed there is a problem using close prefixes or sub prefixes, like CTF-BT [CTF take it too], or CTFM [CTF takes it too].

What I would suggest to do is to get version with another prefix and make it work ;)

Requests/Suggestions:

- I remember in the regular version of MapVote, there was the option to change how much time a massage being sent at the top by players can stay, I can't find it in this version.

- Being able to change colors of the map lists - looks cool :)

Quastions:

- How do I make it so if you click on info you see a webpage I made ? :) I just can't figure it out :).

- How to create the logo in the middle, I like that feature.

If anyone need help, and if I can do it, please contect me in IM's since I'm more available there then forums :)

- Barak
 

Attachments

  • MapVote.JPG
    MapVote.JPG
    105.7 KB · Views: 663
[QUOTE='//3iRd(o)]You have customgameconfig's for JB and BT disabled, while you seem to have created a global gameconfig (Botpack.TournamentGameInfo) for BT, which will ofc select every map (and never play one since it's not a proper gametype).

Just a couple of things I spotted ;)[/QUOTE]


holy friggin a!! what a fookin moron I am. :takeit: I knew it had to be something simple!! but not THAT stupid.
I totally just forgot to the enable the custom!! lmao
that did it.

SMACK!! :mingun:

thank you :rub: .... sometimes all one needs is a fresh pair of eyes (and a brain transplant). :cool:

anyway...working now. I'll probably be back with my questions ---gunna try to add relics (is that possible?)

Thanks again for a great mod (and the help) :D :D
 
Barak said:
Quastions:

- How do I make it so if you click on info you see a webpage I made ? :) I just can't figure it out :).

- How to create the logo in the middle, I like that feature.

If anyone need help, and if I can do it, please contect me in IM's since I'm more available there then forums :)

- Barak
HTML Code is very reduced and old. Just edit the example file. And btw. most common config failure is to use

ServerInfoURL=http://forums.utassault.net/newreply.php
instead of
ServerInfoURL=forums.utassault.net/newreply.php
;)

Logo think.. just follow this link and instruction (and remember Size is 120x110 !!!)

http://www.unrealadmin.org/forums/showthread.php?t=7727
 
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GK{TSU} said:
holy friggin a!! what a fookin moron I am. :takeit: I knew it had to be something simple!! but not THAT stupid.
I totally just forgot to the enable the custom!! lmao
that did it.
.......
anyway...working now. I'll probably be back with my questions ---gunna try to add relics (is that possible?)
dont worry ... this enable think happend 2 me too... ;) :hangover:

and Relics is like all Mutators just bind them 2 the prefix u wish...

exmpl. 4 death relic

MutatorActorConfig[1]=(Prefixes="DM,TDM",Classes="Relics.RelicDeath")
 
auriel said:
dont worry ... this enable think happend 2 me too... ;) :hangover:

and Relics is like all Mutators just bind them 2 the prefix u wish...

exmpl. 4 death relic

MutatorActorConfig[1]=(Prefixes="DM,TDM",Classes="Relics.RelicDeath")

thanks!! I'll try that out. should be cool. :D

:D :D

does anyone know how to add the mapvote to the server commandline? I want it to start by default....not just by adding the mutators list in webadmin (how I do it now).

whenever the server crashes (not often,...but if /when it does), the mapvote is off and the server is "stuck" without any mapvote until I notice and restart it again after adding it.

I want to be able to crash, restart and still have the mapvote on.
 
auriel said:
dont worry ... this enable think happend 2 me too... ;) :hangover:

and Relics is like all Mutators just bind them 2 the prefix u wish...

exmpl. 4 death relic

MutatorActorConfig[1]=(Prefixes="DM,TDM",Classes="Relics.RelicDeath")

sorry for all the n00bness...

where do find out what all the classes names for the relics are?

"Relics.RelicsDeath"--- how do you know this class name?
 
GK{TSU} said:
where do find out what all the classes names for the relics are?
"Relics.RelicsDeath"--- how do you know this class name?
This can usually be found in the .int file of the package. So if you want to know the classes of the Relics.u package search for the relics.int and open it in notepad:
Code:
Object=(Name=Relics.RelicRegen,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Regen,A magical relic that imparts the ability to gain 10 health every second.")
Object=(Name=Relics.RelicDefense,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Defense,A magical relic that prevents 60% of all damage sustained by the user.")
Object=(Name=Relics.RelicSpeed,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Speed,A magical relic that imparts superhuman speed and reflexes.")
Object=(Name=Relics.RelicStrength,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Strength,A magical relic that imparts a great increase in damage.")
Object=(Name=Relics.RelicRedemption,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Redemption,This mysterious artifact will bind to your soul, saving you from death.")
Object=(Name=Relics.RelicDeath,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Vengeance,This relic will punish those who wish to slay you.")

GK{TSU} said:
does anyone know how to add the mapvote to the server commandline?.
use the "?mutator=xxx" command to add mutators to the serverstart command.

e.g.: UCC.exe server DM-Deck16][?game=Botpack.Deathmatchplus?mutator=MapVoteLA12.BDBMapVote
 
whoa!! anyone getting this problem?

--there are bots that start game before players--before the game even starts!!!! and takes forever to let regular players start. The bots SHOOT at us...even before we start (just floating around waiting to start). :/

--I can't kill the bots that have already started before the game starts when the game finially lets me in. :/ if the bot dies (another bot kills it), then I can kill it. (ie: after it dies once).

--server crashes when "killall bot"



I'm at a loss with this one. Is there some weird conflict going on here?
 
Cratos said:
This can usually be found in the .int file of the package. So if you want to know the classes of the Relics.u package search for the relics.int and open it in notepad:
Code:
Object=(Name=Relics.RelicRegen,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Regen,A magical relic that imparts the ability to gain 10 health every second.")
Object=(Name=Relics.RelicDefense,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Defense,A magical relic that prevents 60% of all damage sustained by the user.")
Object=(Name=Relics.RelicSpeed,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Speed,A magical relic that imparts superhuman speed and reflexes.")
Object=(Name=Relics.RelicStrength,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Strength,A magical relic that imparts a great increase in damage.")
Object=(Name=Relics.RelicRedemption,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Redemption,This mysterious artifact will bind to your soul, saving you from death.")
Object=(Name=Relics.RelicDeath,Class=Class,MetaClass=Engine.Mutator,Description="Relic: Vengeance,This relic will punish those who wish to slay you.")


use the "?mutator=xxx" command to add mutators to the serverstart command.

e.g.: UCC.exe server DM-Deck16][?game=Botpack.Deathmatchplus?mutator=MapVoteLA12.BDBMapVote


awesome! thank you!! sorry for the continued questions/problems. But learning a ton! :) :) very much appreciated. :D great mod.

<<< n00balicious :(
 
GK{TSU} said:
whoa!! anyone getting this problem?

--there are bots that start game before players--before the game even starts!!!! and takes forever to let regular players start. The bots SHOOT at us...even before we start (just floating around waiting to start). :/

--I can't kill the bots that have already started before the game starts when the game finially lets me in. :/ if the bot dies (another bot kills it), then I can kill it. (ie: after it dies once).

--server crashes when "killall bot"



I'm at a loss with this one. Is there some weird conflict going on here?

oh and when I killall bot ... it sounds like it kills bot over and over again (like caught in a loop) or something. (ie: that "weet" sound when someone is kicked)
 
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