Guardia 'SV'
Current version:
beta 6 - Download - 1 MB
Important Notes:
nothing atm.
Changes:
General:
- autocannons gone
- first passage double as wide
- no door between first passage and cavern
- removed ASMD in first room
- removed Flak ammo
- increased cavern length and width
- pulse room moved to right side of the cavern
- added Sniper + 2 ammo packs to the pulse room
- the bottle neck between bridge and cavern is gone, theres a connection about as wide as the cavern with a separating structure splitting it into two halves
- there are two birdges now connected in the middle
- added RL in front of the bridges
- added one pack of RL ammo on the first half of either bridge
- added ASMD on the connection of the two bridges
- new wide room between bridges, garage and mini room
- removed mini + 2 packs of mini ammo from mini room
- added sniper + 2 ammo packs to the mini room
- new area in the map embracingthe garage area: first room between garage and mini room, second room is right to the tank room, and the third room is behind the tank room + 1 smaller room with a connection to the garage (hammer jumpable)
- flak cannon in the 'third room'
- moved around/removed/added boxes in the garage
- only 1 shock core there now
- shield eblt gone, minigun there instead
- 3 packs of mini ammo
- a bit of RL and pulse ammo
- thigh pads on another box
- lift is faster (also allows for more lift jumps) and crushes players that block it
- garage door is a little bit delayed and opens slower
- body armour added in front of the tank
- 1 more room and two additional routes for defneders into the garage from their last spawn (beta 6)
Spawnpoints: (attack vs defense)
before cavern:
Cave (Flak+Pulse) vs Cavern (Flak), pulse room (Pulse+Sniper), mini room (Sniper), on the route (ASMD+RL)
after cavern:
Cavern (Flak+Pulse+Sniper), on the way (RL) vs mini room (Sniper), Garage (mini), on the route (ASMD)
after lava bridges:
pulse room (Pulse+Sniper), on the way (ASMD+RL) vs new area (Flak), on the route (mini+Sniper)
Current version:
beta 6 - Download - 1 MB
Important Notes:
nothing atm.
Changes:
General:
- autocannons gone
- first passage double as wide
- no door between first passage and cavern
- removed ASMD in first room
- removed Flak ammo
- increased cavern length and width
- pulse room moved to right side of the cavern
- added Sniper + 2 ammo packs to the pulse room
- the bottle neck between bridge and cavern is gone, theres a connection about as wide as the cavern with a separating structure splitting it into two halves
- there are two birdges now connected in the middle
- added RL in front of the bridges
- added one pack of RL ammo on the first half of either bridge
- added ASMD on the connection of the two bridges
- new wide room between bridges, garage and mini room
- removed mini + 2 packs of mini ammo from mini room
- added sniper + 2 ammo packs to the mini room
- new area in the map embracingthe garage area: first room between garage and mini room, second room is right to the tank room, and the third room is behind the tank room + 1 smaller room with a connection to the garage (hammer jumpable)
- flak cannon in the 'third room'
- moved around/removed/added boxes in the garage
- only 1 shock core there now
- shield eblt gone, minigun there instead
- 3 packs of mini ammo
- a bit of RL and pulse ammo
- thigh pads on another box
- lift is faster (also allows for more lift jumps) and crushes players that block it
- garage door is a little bit delayed and opens slower
- body armour added in front of the tank
- 1 more room and two additional routes for defneders into the garage from their last spawn (beta 6)
Spawnpoints: (attack vs defense)
before cavern:
Cave (Flak+Pulse) vs Cavern (Flak), pulse room (Pulse+Sniper), mini room (Sniper), on the route (ASMD+RL)
after cavern:
Cavern (Flak+Pulse+Sniper), on the way (RL) vs mini room (Sniper), Garage (mini), on the route (ASMD)
after lava bridges:
pulse room (Pulse+Sniper), on the way (ASMD+RL) vs new area (Flak), on the route (mini+Sniper)
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