the PE is based on the sobo2 version
some minor "fixes" :
- moved first objective more back
- moved 2nd att. spawns more back
- disabled front steps tele after pyramid was breached
- closed blue and red chamber until yellow and green are gone
- moved sacarb tele more back
- moved waterfall tele more forward
- added a new attacker spawn...enabled by a switch at the lift in the lower tunnel
preview 3:
- added a tele in the snipernest to the entrance of the pyramide
- added a switch/button to disable temporary the scarab door teleporter
- moved the final more to the waterfall
lets see how it plays
it´s on dog custom....and soon on pug
some minor "fixes" :
- moved first objective more back
- moved 2nd att. spawns more back
- disabled front steps tele after pyramid was breached
- closed blue and red chamber until yellow and green are gone
- moved sacarb tele more back
- moved waterfall tele more forward
- added a new attacker spawn...enabled by a switch at the lift in the lower tunnel
preview 3:
- added a tele in the snipernest to the entrance of the pyramide
- added a switch/button to disable temporary the scarab door teleporter
- moved the final more to the waterfall
lets see how it plays
it´s on dog custom....and soon on pug
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