AS-SaqqaraPE (Pug edition)

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Snuggs

Che, Mr. Obscure
Feb 20, 2002
7,498
63
on a giant weed tree
the PE is based on the sobo2 version

some minor "fixes" :

- moved first objective more back
- moved 2nd att. spawns more back
- disabled front steps tele after pyramid was breached
- closed blue and red chamber until yellow and green are gone
- moved sacarb tele more back
- moved waterfall tele more forward
- added a new attacker spawn...enabled by a switch at the lift in the lower tunnel

preview 3:

- added a tele in the snipernest to the entrance of the pyramide
- added a switch/button to disable temporary the scarab door teleporter
- moved the final more to the waterfall


lets see how it plays :)



it´s on dog custom....and soon on pug
 
Last edited:
the PE is based on the sobo2 version

some minor "fixes" :

- moved first objective more back
- moved 2nd att. spawns more back
- disabled front steps tele after pyramid was breached
- closed blue and red chamber until yellow and green are gone
- moved sacarb tele more back
- moved waterfall tele more forward
- added a new attacker spawn...enabled by a switch at the lift in the lower tunnel


lets see how it plays :)



it´s on dog custom....and soon on pug

Why is it called PUG EDITION?