jup @ canons protecting spawns ^^
about the corridors:
if defenders only had miniguns (and erm bio for example) in there and...
attackers had RL or shock etc (which they have),
maybe you could leave the corridors as they are. i like them
but i just played it offline.
online play will be like:
defenders try to get flak and much ammo and then they will hide in the corridors...
-> will be another overlord or guardia for attackers
(you can have some demos of how those maps play vs humans
)
so i'd recommend leaving the corridors as they are but trying to achieve the following:
- don't give the defenders spammy weapons like flak
- avoid the defeders being able to get such weapons elsewhere before the attackers reach the corridors.
some other things:
the end part with the two security panels next to each other:
the layout is really great. but a little bit narrow. if you could scale the whole thing to about 125% there would be a bit more room for the attackers (especially with the jumpboots) to run and hide kinda
the sniperrifle at attacker-start with the bullets:
would be cool if one could pick that stuff up by just walking by and not having to jump up there.
uhm yeah i think thats it so far
GL with the mappack and don't forget us