UT Slow Motion Problem

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-ban-

Well-Known Member
Dec 8, 2002
1,907
48
Ochsenfurt, Germany
Hi there,
i broke the holy "never touch a running system rule" and got punished directly.

i did a reinstall of windows xp today and now i cant play ut anymore, because everything moves in slow motion.

vsync is disabled in my driver and in my ut ini. but the strange thing is, that i cant set a framelimit anymore.
i had it set at 85 but it doesnt matter what number of limit i chose, it doesnt change anything.

on those fate of time maps that reduce my frames to 80, everything works just perfect, wich means, everytimes my frames are higher than 100 the slowmow show starts.

i also tried to enable vsync and ut works good, except that known mouse swimming feeling.

no idea where it comes frome... i had it only in windows 7 in the past, thats why i didnt use that OS.


would be great if anyone could help.

now some details of my settings:

im playing in d3d9 (changing to any other renderer doesnt make a difference)

my system specs are:

iMac with:
2,6 GHz Intel Core 2 Duo
4GB Ram
GPU NVIDIA GeForce 9400M


thx in advance
 
Last edited:
the search function works well but i suppose peeps cba

http://forums.utassault.net/search.php?searchid=739774

i actually used the search function but couldnt find anything helpfull.

that thread looks interesting, but it would be even more interesting if you could tell me what u told him, deadboy :p

http://forums.utassault.net/showthread.php?t=54704&highlight=slow

*edit*
and i just tried other games like return to castle wolfenstein, quake 3, ut3 etc. etc. its just the good old ut that doesnt work :(
 
Last edited:
well it works better if i use refreshrate=0 and frameratelimit=0
it works offline nearly smooth, but lags like hell online and is unplayable aswell.

ive no idea why it isnt possible to limit that fucking frames anymore.
i nearly tried every d3d and opengl settings i found on that forum, but nothing helped...
 
i don't know mac but you can try

Code:
[XDrv.XClient]
WindowedViewportX=1182
WindowedViewportY=629
WindowedColorBits=32
FullscreenViewportX=1280
FullscreenViewportY=1024
FullscreenColorBits=32
Brightness=0.200000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=True
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=75.000000
Decals=True
NoDynamicLights=False
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
if u have opengl

Code:
[OpenGLDrv.OpenGLRenderDevice]
UseVSync=False
FrameRateLimit=210
Translucency=False
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
HighDetailActors=True
DetailTextures=False
FastTranslucency=1
VertexLighting=0
UseTNT=False
Translucency=1
UseVertexSpecular=1
UseTrilinear=False
UseS3TC=True
LODBias=0.000000
MaxAnisotropy=0
SupportsLazyTextures=1
GammaOffset=0.420000
NumAASamples=0
UseAA=False
SwapInterval=0
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
UseSSE=2
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
BufferClippedActorTris=True
SinglePassDetail=True
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
UseAlphaPalette=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UseMultiTexture=True
MaskedTextureHack=False
MaxTMUnits=0

d3d9

Code:
[D3D9Drv.D3D9RenderDevice]
UseVSync=False
SwapInterval=0
ZRangeHack=False
NoAATiles=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=False
SmoothMaskedTextures=False
FrameRateLimit=200
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=False
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.100000
LODBias=0.000000
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=False
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
 
sorry i dont know much about macs other then they used to have single button mice :o

but reading your post you're saying you have...
an imac
...with windows
...an intel dual core
...and NVIDIA vid card? what makes your computer a mac then :|
 
gonna try that dark, thanks :)

and html: its possible to install xp with a tool called bootcamp. i guess u know that most of the games wont work on mac osx and thats why i installed windumb ;) (and the new imacs got intel cpus and nvidia / ati gpus )
 
Last edited:
its power management the cpu starts at 100% ut detects it then the power management throttles cpu to lets say 50%

= UT runs slow

run ut and post your ut.log
 
No help at all here because i forgot, but i had same problem m8 and posted on here,pretty sure sum1 gave me sum help and fixed the problem!
 
just bought a new computer and desk today :p now i aint got any space left in my room , but my ut works again.

thx to everyone who tried to help :)
 
its power management the cpu starts at 100% ut detects it then the power management throttles cpu to lets say 50%

= UT runs slow

run ut and post your ut.log

having the same problem atm on w7 with the slowmotion thingy. was looking for solution here but saw that ban jsut bought a new 1 lol. How can you fix it since i'm a pc nub i wouldnt have a clue