Hi,
the working on this map nerved me really..everything is messed...uED wise
naja ..anyways
- the map is 15-20% smaller now
- defenders have new spawnrooms with teleporter
- weapon/ammo placement changed
- attacker spawns have changed also
- the end part has changed completely
- some other stuff u won´t see has changed 2
beta2:
- changed hydraulic objective to shot
- more delay at hangar doors
- autokill after the objective in the hangar
- additional attacker spawns at end
- and some other
beta3
- new attack route on the left side of the final base (touch the rock to place explosives)
- attacker spawns changed when u reach the robot area
- snowfiled teleporter is disabled after the attackers reached robot area
note:
the attackers have boots, armour and pads at the final area
and they have 4 ways to enter the final base
(boots are in a barrel in a corner near the crew quarters)
get it here
iut´s on Dog Custom and pug
the working on this map nerved me really..everything is messed...uED wise
naja ..anyways
- the map is 15-20% smaller now
- defenders have new spawnrooms with teleporter
- weapon/ammo placement changed
- attacker spawns have changed also
- the end part has changed completely
- some other stuff u won´t see has changed 2
beta2:
- changed hydraulic objective to shot
- more delay at hangar doors
- autokill after the objective in the hangar
- additional attacker spawns at end
- and some other
beta3
- new attack route on the left side of the final base (touch the rock to place explosives)
- attacker spawns changed when u reach the robot area
- snowfiled teleporter is disabled after the attackers reached robot area
note:
the attackers have boots, armour and pads at the final area
and they have 4 ways to enter the final base
(boots are in a barrel in a corner near the crew quarters)
get it here
iut´s on Dog Custom and pug
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