and believe me, im really longing for the day you will release it
I hate to disappoint but there wont be such a thing, at least not that I will have any part in
Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
and believe me, im really longing for the day you will release it
Originally posted by Phear
"Assault Based Mod for UT2003".
Yes its still happening and we've already got a fair size team together Enough to start work once its released.
But what we aren't working on is a direct port of Assault to UT2003. We're taking the basic principals of Assault and building a new mod on those foundations.
So you decided for the whole team already???Originally posted by Phear
I hate to disappoint but there wont be such a thing, at least not that I will have any part in
so what about that?
So you decided for the whole team already???
BTW, have you decided who will be in the team???
I wonder if I'm in or not?
When I and many ppl applied to be in that team we thought you would be making ASSAULT gametype for UT2003.
i read that the old maps could be loaded into the new level editor but must argee iam looking for new stuff not a rehash of what we been playing for the last 2 years
Originally posted by Konnan
...AWAY WITH BRIDGE FS!
1. Launches - whether with RL or Hammer. Hammer launching is NOT a bug Phear - else why would it tell you how to do it in the original UT manual? And rocket launching is hardly a bug either when it has been in most FPS games from Quake1 onwards. Perhaps its more an "undocumented feature" of the game physics engine?