Glad you like it, and thx for the ideas mate:
I'll look into the teamsay/say thing. I suspect this would only be possible with realtime login tho, not the safemode, because you would need to check the type of event as it comes in. Or maybe use some method of scanning teams names.. hm might be pos
Show/Hide tab made into show - yep can be done np
Yes if you use the dump its better before you disco (or very fast after) or it will lose the map info (didnt know you could use it as a key bind tho!) I didnt make it an exec function which u normally need to do for that, thx for letting me know about that
But that is the biggest problem with logging between maps - the server info doesnt last forever and at some point it will show the map as Entry or UT-Logo-map
It should already do the map name at start of log like this :-----------------------------------> AS-Frigate <----------------------------------
Its not doing that? I try out the underscore idea anyway and see how it looks. BTW nice idea about putting attack/defending rounds in![Smilie :) :)](/images/smilies/smile.gif)
There isnt a problem with leagueas now - I thought there was at one time with the leagueas countdown times because they are separate to UTs normal countdown times, and didnt get turned off. But they are fixed now.
Yeah I need to test out this size limit thing more. I doubled it to 1000 lines which I thought should be more than enough for most games. My biggest worry was that cshp would put it back to the default 500. Feel free to test it out sometime. The most Ive got so far is about 475 lines on a long sniper match
Also one of my next things i want to add is to do some sort of end of round stats - like the end of game scoreboard
I'll look into the teamsay/say thing. I suspect this would only be possible with realtime login tho, not the safemode, because you would need to check the type of event as it comes in. Or maybe use some method of scanning teams names.. hm might be pos
Show/Hide tab made into show - yep can be done np
Yes if you use the dump its better before you disco (or very fast after) or it will lose the map info (didnt know you could use it as a key bind tho!) I didnt make it an exec function which u normally need to do for that, thx for letting me know about that
![Wink ;) ;)](/images/smilies/wink.gif)
It should already do the map name at start of log like this :-----------------------------------> AS-Frigate <----------------------------------
Its not doing that? I try out the underscore idea anyway and see how it looks. BTW nice idea about putting attack/defending rounds in
![Smilie :) :)](/images/smilies/smile.gif)
There isnt a problem with leagueas now - I thought there was at one time with the leagueas countdown times because they are separate to UTs normal countdown times, and didnt get turned off. But they are fixed now.
Yeah I need to test out this size limit thing more. I doubled it to 1000 lines which I thought should be more than enough for most games. My biggest worry was that cshp would put it back to the default 500. Feel free to test it out sometime. The most Ive got so far is about 475 lines on a long sniper match
Also one of my next things i want to add is to do some sort of end of round stats - like the end of game scoreboard