Weapon order

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Stylefish

-)EaS*
Jun 9, 2001
1,283
0
Germany
Just wonder which weapon order u use and y, if u have auto change dis/en-abled.

I have it enabled, thats my order:

RL<-- best weapon
Mini<-- much dam and easy to aim
ASMD<-- good 4 campin, best def-weapon
Sniper<-- hard aimin butif it hits ...bong
Pulse<-- easiest to aim i think, but dam not as high as mini
Double Enforcer<-- good, but not better than others
Slimer<-- no need at all, just to spam
enforcer<-- alright if u can aim
Hammer<-- only good to jump+camp sometimes
Ripper<-- cant kill with it, only myself
Flak<-- gay+lame, just use it very rare and 4 objectives
Redeemer<-- no need to kill with it
Translocator<-- a joke
 
standard weapon order.. can't be arsed to change it:)

weapon change default.. that's enabled i guess..
 
I have it autochange disabled, got tired of suiciding when unexpectedly picking up RL, Flack etc. in the middle of a firefight.

Darkheart
 
Auto Weaponchange disabled,

it sucks when you're in a fight, you pickup a gun you don't need.
For example, when you're pulsing/minigunning someone, and you run over the shock rifle, then you suddenly change
sux bigtime

my order:

1) Shock Rifle <- just owns
2) Sniper <- Headshot, Right between your eyes bitch
3) Rocket Launcher <- very good gun, though i'm not a star with it myself
4) Minigun <- very good in close combat
5) Pulse <- also class close combat gun\
6) Bio Rifle <- Gives a good feeling, when you see some1 ate your green shit
7) hammer <- jumping, launching, hammercamping, smearing
8) double enforcer <- not bad not class
9) Ripper <- sux bigtime, good to cut your own head off though
10) enforcer <- not useless, but not very good
11) Flak <- if you're outa skillzz......
12) REdeemer <- bad joke of the ut creators
 
The ripper's secondary mode is very useful...

And of course I've disabled auto change weapos too, cuz It's nothing but annoying
 
You can't put Enforcer and double enforcer in different positions in weapon order screen (duh!)
DOOOH !

[Engine.PlayerPawn]
WeaponPriority[0]=WarheadLauncher
WeaponPriority[1]=SuperShockRifle
WeaponPriority[2]=Translocator
WeaponPriority[3]=ChainSaw
WeaponPriority[4]=ImpactHammer
WeaponPriority[5]=enforcer
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=ripper
WeaponPriority[8]=doubleenforcer
WeaponPriority[9]=PulseGun
WeaponPriority[10]=SniperRifle
WeaponPriority[11]=minigun2
WeaponPriority[12]=UT_FlakCannon
WeaponPriority[13]=UT_Eightball
WeaponPriority[14]=ShockRifle

auto change enabled, I can't play without
 
WeaponPriority[0]=WarheadLauncher
WeaponPriority[1]=Translocator
WeaponPriority[2]=ChainSaw
WeaponPriority[3]=SuperShockRifle
WeaponPriority[4]=WarheadLauncher
WeaponPriority[5]=enforcer
WeaponPriority[6]=doubleenforcer
WeaponPriority[7]=UT_FlakCannon
WeaponPriority[8]=ut_biorifle
WeaponPriority[9]=ripper
WeaponPriority[10]=ImpactHammer
WeaponPriority[11]=UT_Eightball
WeaponPriority[12]=SniperRifle
WeaponPriority[13]=PulseGun
WeaponPriority[14]=minigun2
WeaponPriority[15]=ShockRifle
WeaponPriority[16]=cshpbypasser
WeaponPriority[17]=elftimer
WeaponPriority[18]=dodgebot
WeaponPriority[19]=Elfbot

straight from my ini ;).. anywayz i play with autochange on cuz i'm 2 lazy to change manually :P
 
disabled i will choose my own weapon
playing guardia and walking over the rl is very frustrating with enabled.
 
I have snot before ripper so I get the proper gun when defending rook. And yea autochanging on Guardia is suddenly picking up the rl is a pain.
 
Got the standard weapon order and depending on what map I play with or without weaponswitch

e.g Maps where I do alot of launching or jumping I tend to turn it off. Nothing more annoying than running with hammer out and somebody gets shot and you "catch" their weapon.

Maps like Guardia I turn it on :)