Switchweapon bind numbers

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Quasi^

Me.
Oct 26, 2002
3,410
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Behind a crate
This is for those of you that have discovered that some binds no longer work on DoG Customs server. The following will also work for other servers that have modded weapons too like zp sniper rifles or Moz Impact Hammer.

SwitchWeapon 1 = Hammer/Translocator
SwitchWeapon 2 = Enforcers
SwitchWeapon 3 = Bio
SwitchWeapon 4 = Shock
SwitchWeapon 5 = Pulse
SwitchWeapon 6 = Ripper
SwitchWeapon 7 = Minigun
SwitchWeapon 8 = Flak
SwitchWeapon 9 = Rockets
SwitchWeapon 10 = Sniper/Redeemer

The binds that have 2 weapons toggle between them on each press.

Use these instead of GetWeapon xxx and they should work anywhere.
 
Thx Quasi. Was wondering whats wrong with my user.ini again :P
Has to be WeaponPriority change as well or not?
 
maybe not, might need to put the names of the fixed weapons into the priority list? - would need the names tho :\
 
Yeah need to know the name of the new weapon, I use...

MouseWheelDown=switchtobestweapon
MouseWheelUp=getweapon ImpactHammer

...which no longer works for rox, it just puts it randomly in the list selecting it when it feels like it.
 
UT_Eightball_fix
UT_FlakCannon_fix

You can put these into User.ini in [Engine.PlayerPawn]
WeaponPriority[n]=

But the mod should put these in there. Maybe your list is full?
 
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Nah mod didnt do that. So all what we have to do with priority is that add new rl and flack name(old one leave there too)... What about the others weapons? Are they still same and only this 2 has been eliminated :P?
 
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