I sent two mails do the administration of the 2k4 league but they dont got much time lately so i will take the work in my own hands and post what i came up with to let you guys take part in my thoughts and ideas. Maybe ppl can suggest what is good and what is less good, maybe even crap. I will just copy and paste the emails if you dont mind cuz at the end ill start working everything over again and end up spending another 2 hours rearranging everything again... argh... believe me... many things go threw my head thinking of possible stuff for the league setup.
Here mail 1:
Here mail 1:
Felerian´s Mail said:Ok, how do i start this... ill try to explain totally from the beginning to the end and you guys can figure out yourself how to explain my idea to the community... prolly gonna be a bit confusing *smile*
UT2k4 Assault Leauge:
It should be the same Division System as it is in the UT99 with few arrangements:
So here a example for the matchtime, length & mapcount:
Due to lack of good AS maps right now i suggest a thing for now that can be changed as soon as enough maps for the league are there:
A match consists of the default maps of the game, 6 maps with each map played 10 mins per round that means: 6 maps x 10 mins x 2 round (att & def) = max 120 mins (excluding maploadtime & tac-talk). So a match max goes for 2 hours
When enough maps are available and included to the league i suggest this:
When about at least 10 maps are available, Clan A picks 4 maps, Clan B picks 4 maps. So a match consist of 8 maps with each map played 8 mins. So we get this:
8 maps x 8 mins x 2 round (att & def) = max 128 mins (excluding maploadtime & tactalk). So we still got about 2 hours matchtime.
Scoresystem during match:
A Clan get points for every Objective and the Clan that got most points by objectives (not kills) wins the map.
Example:
Lets take a map with 5 objectives, Team A reaches Objective 4 when the time runs out, Team B reaches Objective 3 when Time runs out. Team A wins the map.
If Team A reaches Objective 3 when time runs out and Team B reaches Objective 3 when Time runs out the map is a draw.
If Team A finishes the map in 6 mins Team B has to finish it faster to win the map or it is a win towards Team A.
If a map is won then the Clan gets 1 Point for the matchscore, a Draw brings no point for no Clan. The Clan with the most points at end of the match wins. If its both the same score the match is a draw. (in case it is a relegation match they keep on playing until one Clan wins. No 2 points advance and nothing. First Clan to win a Map wins the Clanwar = Golden Goal)
Divisions or Ladder:
Well, as we had a 2on2 AS League and it died realy fast due to Clans allways wanting to schedule Clans above them and never wanting to play other beneath them, i think the Laddersystem is very odd and will end up dead real fast too. Clan allways wanna play the Clans that are at Top and Clans at the bottom will have a hard time scheduling. So i think the Division System with its nonagon system should be kept, besides many Players like that system. There should only be few littel changes to promoting, scheduling and some other things.
Promoting:
Each month there should be 4 matches (thinking of ppl with a family and a real life) that should be more than enough (1 match for every week).
A Clan has to fight every Clan in his Divison once in 2 month, so he plays 4 in the first month and 4 in the second month. After that, the 1st and 2nd are Promoted. The 3rd plays a relegation match against the 7th from the Division above. I suggest this way of Promoting because with a monthly promoting and only playing half Clans in a Divisions it is a bit unfair to good Clans that play Clans with lower Points. So if 2 Clans that both are strong. 1 that gets Clans with much points cant just run through leaving the other one behind that had to play Clans with less points due to the nonagon system. With my suggested system, each Clan has to play each Clan befor anybody gets Promoted. This system also stops Clans jumping to HZ and thinking to run up real fast again. Cuz they will have to fight to get back up.
Scheduling:
A Clan has to schedule all matches befor the 15th of a month or he will have to take Penalty points of about 5% of the owned Points (this could be talked over ---> poll) this Penalty should be given because Clans that dont schedule fuck up the serversystem due to, Servers at beginning of month empty and not used and at end Clans cant find a server (or cant agree on a server). After a sertain Date the League Administration will have to schedule that match so it can take place. And maybe another penalty should be given (5% of Points?).
Not showing up at a match:
If a Clan does not show up at a match (without making a post in the forum "at least 1 DAY = 24 hours in advance" then the Clan will get a penalty of 5% (poll)
League Scoresystem (not ingame):
For each win you gain 10% of the opposing teams points. For a draw both Teams give 10% of their points into a Pot and the points are shared 50/50. If a Clan wins against a HZ Clan then he gains 5% of his own Points. If a Clan loses against a HZ the HZ Clan joins the League with the Points that the Division Clan had and the Clan that lost loses 10% of his points. If a Clan plays a Draw against a HZ Clan, the HZ Clan joins the League with the same amount of Points that the Clan they played the draw.
When you are promoted you have the same Points as the Clan on pos 7. If Clan on Pos 7 was Clan 3 of the lower Div that won the relegation match, then Pos 7,8 & 9 have the same Point count than the Clan on Pos 6.
Respawntimes:
The Attacker should have a Respawntime of 0 or 1. And the Defence should have a much higher respawntime maybe 3-4 because with both on 0 the Attackers have a really hard time cuz they might have to fight the same enemy player 2-3 times depending how far they have to walk till next objective because the defence can walk towards attackers and when he dies he is infront of the attacker again. So the Attacker should have less Spawntime to compensate the far way he has to walk. Remember that there is no way to launch in 2k4.
So some decent poll for the AS League would be (in case you like my idea of the leaguesystem):
- Matchtime (1 or 2.... but ppl will all vote for 2 hours anyway)
- Penalty for not scheduling (yes or no)
- Penalty for not scheduling (1%, 2%, 3%, 4%, 5%)
- Penalty for not showing up (yes or no)
- Penalty for not showing up (1%, 2%, 3%, 4%, 5%)
- Spawntime for att & def:
if Att 0 then def 3
if Att 0 then def 2
if Att 1 then def 4
if Att 1 then def 3
if Att 2 then def 5
if Att 2 then def 4
(these are just suggestions)
- Promoting (every month = fight 4 Clans befor promo /or every 2nd month = fight 8 Clans befor promo)
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UT2k4 Onslaught Leauge:
As many ppl know concentration goes down after a while playing so i think a match should not go longer than 2 hours. Of course if all maps are played out to the maximum Time then the time could be more than 2 hours, not any different than to the UT99 AS League. So remember the 2 hour maximum and wanting a match not to get boring each team should at least get to pick 3 maps (4 if the time for each round is decreased a bit).
So here a example for matchtime, length and mapcount:
Clan A picks 3 maps, Clan B picks 3 maps. So 6 maps are played 2 times (both possitions on the map). Every round goes 10 mins (cuz we dont want to bust the timelimit. Dont forget that there is mapchangetime and about 30 sec up to 1 min till a map starts so teams can talk about tactics. So that means: 6 maps x 2 rounds x 10 mins = 120 mins playtime (excluding maploadtime and tac-talk).
If the Round time would be decreased by 2-3 mins each team could pick another map so each team picks 4 maps and that would give us: 8 maps x 2 rounds x 7-8 mins = 112-128 mins.
Depending on if Clans prefer to play longer in a map or rather play more maps.
(this could be talked over ---> poll)
Ok now to the scoresystem during a match:
Every time a Team (Clan) destroys the Powercore of the enemy team during one map (2 x 10 mins on the same map) they get 2 points. If a Team reaches 10 Points befor the end of the 10 mins the round is over. The sides switch and the 2nd round (another 10 mins) starts. The Team that scored 10 points keeps these 10 points during the 2nd round too. At the end of the 2nd round the Team with the most points wins the map. So a map takes 20 mins max.
Here a little example of a gamesituation:
Team Red scored 8 Points and Team Blue scored 0 Points in Round 1 of Torlan. So the score for the map is 8 - 0 at the end of the first 10 minutes. During the 2nd Round Team Red scores another 2 Points and Team Blue manages to make 10 Points in 7 Minutes. So the Second Round is over after 7 Minutes and the New Score for the map is 10 - 10. So the map Torlan is a Draw. So if this was the first map in a match the Match Score would still be 0 - 0.
At the end of a map when the Powercores start to drop health, if the Core gets destroyed by a Player then they still get 2 Points. If the Core is destroyed by the healthdrop due to the time then you only gain 1 Point. If both Powercores reach 0 at the same time no Clan gets another Point.
At the end of the match the Clan with the highest Score wins the match, in case Score is even then the match is a Draw. In a relegation match no Draw is accepted. Both Clans keep playing until one Clan wins a map.
Divisions or Ladder:
Well, as we had a 2on2 AS League and it died realy fast due to Clans allways wanting to schedule Clans above them and never wanting to play other beneath them, i think the Laddersystem is very odd and will end up dead real fast too. Clan allways wanna play the Clans that are at Top and Clans at the bottom will have a hard time scheduling. So i think the Division System with its nonagon system should be kept, besides many Players like that system. There should only be few littel changes to promoting, scheduling and some other things.
Promoting:
Each month there should be 4 matches (thinking of ppl with a family and a real life) that should be more than enough (1 match for every week).
A Clan has to fight every Clan in his Divison once in 2 month, so he plays 4 in the first month and 4 in the second month. After that, the 1st and 2nd are Promoted. The 3rd plays a relegation match against the 7th from the Division above. I suggest this way of Promoting because with a monthly promoting and only playing half Clans in a Divisions it is a bit unfair to good Clans that play Clans with lower Points. So if 2 Clans that both are strong 1 that gets Clans with much points cant just run through leaving the other one behind that had to play Clans with less points due to the nonagon system. With my suggested system, each Clan has to play each Clan befor anybody gets Promoted. This system also stops Clans jumping to HZ and thinking to run up real fast again. Cuz they will have to fight to get back up.
Scheduling:
A Clan has to schedule all matches befor the 15th of a month or he will have to take Penalty points of about 5% of the owned Points (this could be talked over ---> poll) this Penalty should be given because Clans that dont schedule fuck up the serversystem due to, Servers at beginning of month empty and not used and at end Clans cant find a server (or cant agree on a server). After a sertain Date the League Administration will have to schedule that match so it can take place. And maybe another penalty should be given (5% of Points?).
Not showing up at a match:
If a Clan does not show up at a match (without making a post in the forum "at least 1 DAY = 24 hours in advance" then the Clan will get a penalty of 5% (poll)
League Scoresystem (not ingame):
For each win you gain 10% of the opposing teams points. For a draw both Teams give 10% of their points into a Pot and the points are shared 50/50. If a Clan wins against a HZ Clan then he gains 5% of his own Points. If a Clan loses against a HZ the HZ Clan joins the League with the Points that the Division Clan had and the Clan that lost loses 10% of his points. If a Clan plays a Draw against a HZ Clan, the HZ Clan joins the League with the same amount of Points that the Clan they played the draw.
When you are promoted you have the same Points as the Clan on pos 7. If Clan on Pos 7 was Clan 3 of the lower Div that won the relegation match, then Pos 7,8 & 9 have the same Point count than the Clan on Pos 6.
Respawntimes:
Talking about Reinforcements, the spawntime should be not lower than 2 sec... maybe even higher on 3 or 4 because the lower the spawntime is the more spam and harder it is to destroy a Core / take over a Node.
So some decent poll for the ONS League would be (in case you like my idea of the leaguesystem):
- Matchtime (1 or 2.... but ppl will all vote for 2 hours anyway)
- Mapcount (if roundtime = 7/8 then mapcount can be 4 per clan, if roundtime = 9/10 then mapcount can be 3 per clan, if roundtime = higher than 10 then mapcount can be 2 per clan)
- Roundtime (look at mapcount)
- Max score per Round? (yes or no)
- Max score Limit per Round? (if yes above then how much? ---> 6, 8, 10, 12)
- Penalty for not scheduling (yes or no)
- Penalty for not scheduling (1%, 2%, 3%, 4%, 5%)
- Penalty for not showing up (yes or no)
- Penalty for not showing up (1%, 2%, 3%, 4%, 5%)
- Spawntime (2, 3, 4)
- Promoting (every month = fight 4 Clans befor promo /or every 2nd month = fight 8 Clans befor promo)
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Btw. I offer myself as a Admin too.
Why i think i could do the job as a Admin?
Well here are my stats: *smile*
- I am online allmost every day from 16:00 GMT until 23 GMT so if any PPL would have problems... no matter if it is Server Problems, Scheduling Problems, League questions, whatever i could be there to help.
- If ppl have a fight or somebody has to be punished i can judge in a neutral way any time no matter if it was somebody i like or not.
- I got ICQ, MSN & IRC so i am very available for everybody
- Im sorry that i cant programm so i cant make you guys a LeagueAS
- Any other things i have to know or do to be a admin?