I've written most of the client just need to add the encryption code and then there is a good chunk of work to be done on the server (ATM the server just recieves the data from the client but doesn't do much else). Data required between client and server is still teeny tiny and CPU utilisation is still nice and low.
I was thinking of adding some aimbot detection code as it shouldn't be too difficult. I was thinking of implementing it in the same way as a virus checker, i.e. looking for patterns in the UT files to scan for aimbot code. I was thinking it shouldn't be too hard to do (I can scan the files very quickly) and maybe more difficult to beat than CSHP & lower errors. I was also thinking of putting in an autodownload feature for the Aimbot Signatures so you don't have to update your version of the program everytime a new bot comes out and also when a new bot comes out it can be detected very quickly by all clients.
Anyone with any thoughts on this (particularly any help you can give in ID'ing the aimbot code) would be most useful. Again I'll be looking to keep the signature file down to a piddling size (and downloaded @ program startup) so it doesn't screw up your game.
Oh yeah the name change, well it's like this: In days of old knights would have an insignia inscribed on their tabards & shield to identify them on the battlefield. A Black Knight covered up his insignia with dark material either through shame or because he didn't want people to know he was fighting on that side of the conflict. As the idea is pretty much the same with the program I thought it a better working title.
Darkheart
I was thinking of adding some aimbot detection code as it shouldn't be too difficult. I was thinking of implementing it in the same way as a virus checker, i.e. looking for patterns in the UT files to scan for aimbot code. I was thinking it shouldn't be too hard to do (I can scan the files very quickly) and maybe more difficult to beat than CSHP & lower errors. I was also thinking of putting in an autodownload feature for the Aimbot Signatures so you don't have to update your version of the program everytime a new bot comes out and also when a new bot comes out it can be detected very quickly by all clients.
Anyone with any thoughts on this (particularly any help you can give in ID'ing the aimbot code) would be most useful. Again I'll be looking to keep the signature file down to a piddling size (and downloaded @ program startup) so it doesn't screw up your game.
Oh yeah the name change, well it's like this: In days of old knights would have an insignia inscribed on their tabards & shield to identify them on the battlefield. A Black Knight covered up his insignia with dark material either through shame or because he didn't want people to know he was fighting on that side of the conflict. As the idea is pretty much the same with the program I thought it a better working title.
Darkheart
Last edited: