PhysX UT3 Mod Kit

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http://en.wikipedia.org/wiki/PhysX

Another desperate try to get those useless physx cards popular.

Physics engine designed to ease the strain on gfx cards (mainly nVidia now that they've been bought by nVidia) during gaming IF that game supports AGEIA.
physics are still calculated in the CPU, not GPU.
So NVidia bought them not to strain gfx-cards in current games, it's that gfx-cards can finally operate physics fast enough.

Well, Dx10 allows Dx10-GPUs to calculate physics themselves, but this will never be supported by games.
First you need atleast a fast Dx10-GPU, second GFX cards are already at their limits where modern CPUs are bored (like in Crysis).
Most modern games are not CPU-limited, they are GPU-limited (with all those fancy shader blink blink). THat's why most developers let the CPU do the physics work.

The future will bring 8, 16 cores CPUs, enough ressource for physics be calaculated by whole cores without experiencing performance drops.
So it's doubtful that physics will be calculated by any other component but CPUs
 
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ye its true that cpu calculates the physics but it will take some time till octal and 16-core CPUs will be on the market (2009 octal but not mainstream aka not worth in price) so its a good step till lets say 2010/2011 when cpus can handle real physics calculation. And if u think those physic effects in ut3 is all they can do, you are wrong. its just a little showoff what they are able to do, there are some videos on youtube to demonstrate realtime water effects and some others where they throw balls against flags and so on
 
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sry bamze for driving that abit offtopic :lol:, my last offtopic post here. promised! :D

Ofc i beleive that this card has potential, but computer history showed many times that it doesn't matter how good a product is, it's all about acceptance and the egg-chicken paradoxon. (e.g. OS/2 vs Windows in early 90s)
There are not many games with PhysX-support coz such cards ain't popular. And such cards won't gain popularity among gamers when there are just few games supporting it.

Ontop of that the price for that card is pretty huge: 124 euros (source: alternate.de).
Most gamers will invest that money mainly in a better GFX-card or better CPU where every game benefits from it.

Saw the beach / wind level of GRAW2 and Cell Factor on Youtube and i've to agree that this looks pretty neat.
But for my bloody eyes that doesn't look too superior to Crysis software physics.

One of you have a PhysX card?
Seeing that this card is active cooled: how is the noise level?

(2009 octal but not mainstream aka not worth in price)
According to the shedule the new Intel Nehalm-CPUs should hit the road in 1Q 09.
First samples are alrdy tested successfully (poor AMD tho :()

High End CPUs will have 8 cores + HT meaning 16 virtual processors.
Mid range CPUs will have 4 cores + HT that's even 8 virtual processors.

Only one year ahead :)