hey
I have serious problems with light and to see a bit futher than example in ball frem start to the 2nd rock.
I cant see peps if they are standing still..
I think its my OpenGl or something and i got fov 80
I wondered if peps wanted to help me upload theyr UnrealTournament.ini or just their open GL mine look like this
[OpenGLDrv.OpenGLRenderDevice]
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=False
FrameRateLimit=110
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
RefreshRate=120
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
UseTNT=False
Use4444Textures=False
UseS3TC=False
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-0.300000
DetailTextures=False
DescFlags=0
Description=Radeon 9800PRO
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=False
BufferTileQuads=True
.
I have serious problems with light and to see a bit futher than example in ball frem start to the 2nd rock.
I cant see peps if they are standing still..
I think its my OpenGl or something and i got fov 80
I wondered if peps wanted to help me upload theyr UnrealTournament.ini or just their open GL mine look like this
[OpenGLDrv.OpenGLRenderDevice]
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=False
FrameRateLimit=110
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
RefreshRate=120
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
UseTNT=False
Use4444Textures=False
UseS3TC=False
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-0.300000
DetailTextures=False
DescFlags=0
Description=Radeon 9800PRO
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=False
BufferTileQuads=True
.