No multiplayer?

  • Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!

    Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.

Hogo

Well-Known Member
Jun 8, 2001
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Unreal 2 Multiplayer Dropped - briefly

According to this post (it's an email reply from Tim Sweeney Epic Pres.), which explains why they decided to ditch the multiplayer support in Unreal 2 (Infogrames should reveal their plans soon, but Unreal 2 will be probably also renamed to Unreal Episode 2). Here a snip from the email I mentioned above:

Legend's plans for Unreal 2's MPX multiplayer were a brilliant idea, but before the team had even begun working on the multiplayer code and maps, that part of the game had already grown into what could have been an 18-month project for the entire team on its own. We'd love to have seen Unreal 2's multiplayer vision carried through to completion, but it turned out to be unrealistic to try to develop such a huge single-player game with such a huge multiplayer component.

That's why the decision was made, and it was by mutual agreement and discussion between Legend, Epic, and Infogrames. Nobody was forced. And it wasn't about boosting UT2 at U2's expense. Unreal 2's MPX would have complemented rather than competed with Unreal Tournament 2's more traditional UT-style game types.

So, yes, we suck for overpromising and underdelivering. But it's more a matter of trying to accomplish more than we were capable of, not a sinister motive.


:bah: