New OFFICIAL 2K3 patch released

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Hogo

Well-Known Member
Jun 8, 2001
3,972
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Satori
The long awaited first patch is out and fixes an enourmous amount of little bugs and even adds an IRC chat client into the game. Be sure to back up your user.ini before installing it because it will overwrite your user.ini file when you install it. Here is the complete list of changes that this patch brings:

suicides count against team score in TDM
fixed attenuation flak chunk damage over distance
reduced minigun spin up time slightly
made shock beam effect thicker
always keep dynamic light for shock projectile, even in low detail mode
translocation destination adjustment bug fix
"kdraw collision" disabled in MP
player dies before ball gets through hoop should still get credit for thro
w fixed redeemer point blank shots
double tap time invariant to gamespeed
get rid of 03_2 use (duplicate of "three" sound)
fixed problems with overtime not ending on first score in some situations
fixed transloc camera sometimes taking two taps
fixed 4 rocket bug
fixed instagib really is instaGIB
fixed 10 seconds before can speak again
fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and BR-IceFields
clamped max view bob
fixed tokara forest switching to CTF
fix for balllauncher switchaway bug
fixed problem with teammates grabbing the flag right when you score
fixed No Adrenaline mutator not allowing other mutators to work
fixed getting correct bots on configured bot games with no bots on one team
fixed falling damage bug
straightened lightning bolt (purely visual change to make it easier to see where you're shooting)
fixed shieldgun impact charging effect fps slowdown
Fix bug where ragdolls didn't turn skeletal when they fall into lava volume.
If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees.
added mouse acceleration for improved fine aiming control. Can be turned on by adding the following line to the [Engine.PlayerInput] section in user.ini: MouseAccelThreshold=+100.0
added "now viewing" message when spectating
Fixed: At end of match it says "You've lost the match" while spectating
assault grenade faster minimum muzzle velocity
fixed water footstep sounds sometimes not playing when touching fluidsurfaceinfo

no behindview cheat in net games
Simplified using custom ragdolls. 'Ragdoll=xxxx' in the .upl file now overrides the species ragdoll asset for the character. This approach is compatible with the cheat protection.
Fix screwed-up vehicle camera.
increased skeletal mesh pool vertex buffer lifetime from 500 to 1000 frames
rocket smoke trail whiter
rocket launcher max ammo now 30
improved instagib beams
no shooting through people in classic instagib (just like it was in UT), you can still shoot through them in zoom instagib
fixed replicating blood spurts when hit
improved sound positioning/attenuation
fixed suicide spamming lagging servers
fixed AI slowdown when can't reach player's location

HUD/Menus:
typed messages stay up on HUD longer
don't limit chat when game is paused
fixed joystick support in menus
added joystick hat support
made sure "showlog" leaves fullscreen first
new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD
Cut and Paste in Console and server browser/edit boxes.
Change IForce to TouchSense Mouse Settings
Added Min/Max players to Map Selection
Added Author Name to Map Selection for Non-Epic maps
Add Description field for Mod Authors and hooked it to the scrolly
Added Announcer volume control to menus
'Speech' binder menu in Settings.
Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off.
Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well.
Fix [ALL] being at the bottom of the speech menu player list.
added joystick hat support
made sure "showlog" leaves fullscreen first
fix for particle "priming"
enabled "preferences" and made it leave fullscreen added support for Asian language keyboard input via IME
fix for particle "priming"
enabled "preferences" and made it leave fullscreen
added support for Asian language keyboard input via IME
added "TOGGLEREFRAST"
'Add IP' and 'Add Buddy' dialog's focus the edit box by default. can change crosshair color

AI:
bots supporting player will grab nearby pickups
fixed bots rotating to acquire targets too fast
added ReactionTime parameter for bots
fixed bots stuck in corners wanting to go to paths above
bots go after adrenaline more

Editor:
fixed editor crash when rebuild paths with new pickupbase
UnrealEd works on Win98

Networking:
added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
improved ping measurement shown in scoreboard
F6 bound to "stat net" again
improved client movement on jumppads
Buddy list wildcards
Master server cheat protection MD5 support
Removed server connect() 10054 warning
servers no longer don't reconnect to master server on authentication failure
Show server ip in server browser
Remove ICMP logspam by default
IRC client under 'Chat' tab in Server Browser.
Added 'Server Browser' button in-game so you can view servers/chat without leaving game.
Remove spurious qhull-related warnings at the console eg. when running a server.
Removed a lot of server log spam
added AdminSay function which works from log window
overtime ends if no one left on server
stats compatible with minplayers > 0 (stats start when number of bots drops to 0)
fixed bug allowing bots to be added by admins in stats enabled games
dedicated servers don't need to load skins/meshes/voices
server CPU improvements (don't find actor channel reference twice)
fixed server memory leak

Compatibility:

fixed CD check problems on some machines

D3D
fix for SiS 315 and other TnL cards only exposing one vertex stream
better debug output for certain fatal failures
better handling of running out of memory in default pool
possible fix for UD3DRenderDevice::Unlock crash
fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash
made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
fixed case that led to an invalid stage setup in certain scenarios
more Voodoo 3/5 & G400 workarounds (never sending more than 2 texcoords)
better error message for UnSetRes
changed error message for crash inside D3D8::DrawIndexedPrimitive
now tries system memory pool if allocation in default pool fails even after evicting all managed resources
made FAuxRenderTarget destructor flush rendering resources
added AvoidHitches" option to the D3D renderer which might be useful for people with 64 MByte cards that play on high detail settings. It significantly reduces the occurrence of substantial hitches, but slightly reduces average framerate.

OpenGL
replaced 8x8 dummy texture with 1x1 texture
increased VARSize from 20 to 32
added code to correctly fill in GMachineVideo
implemented DesiredRefreshRate
implemented ReduceMouseLag
friendly error message when trying to run the Editor
implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are exposed
changed VAR code to try smaller VAR ranges before giving up



Here
 
maybe so but it allready sounds like a new game.
can't wait to get home from work and try it (first time i said that about ut2k3 ;) )